v0.5.0: quickslot targeting indicator now always appears ontop of character sprites
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@ -175,7 +175,7 @@ public class QuickSlotButton extends Button implements WndBag.Listener {
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Dungeon.visible[lastTarget.pos]) {
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Dungeon.visible[lastTarget.pos]) {
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targeting = true;
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targeting = true;
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lastTarget.sprite.parent.add( crossM );
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lastTarget.sprite.parent.addToFront( crossM );
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crossM.point( DungeonTilemap.tileToWorld( lastTarget.pos ) );
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crossM.point( DungeonTilemap.tileToWorld( lastTarget.pos ) );
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crossB.x = x + (width - crossB.width) / 2;
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crossB.x = x + (width - crossB.width) / 2;
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crossB.y = y + (height - crossB.height) / 2;
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crossB.y = y + (height - crossB.height) / 2;
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