From c2aaae45497690dd79c1fa02ee968b983dc696f1 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 29 Dec 2016 03:53:24 -0500 Subject: [PATCH] v0.5.0: quickslot targeting indicator now always appears ontop of character sprites --- .../shatteredpixeldungeon/ui/QuickSlotButton.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/QuickSlotButton.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/QuickSlotButton.java index b8bdba6ff..a2311bc63 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/QuickSlotButton.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/QuickSlotButton.java @@ -175,7 +175,7 @@ public class QuickSlotButton extends Button implements WndBag.Listener { Dungeon.visible[lastTarget.pos]) { targeting = true; - lastTarget.sprite.parent.add( crossM ); + lastTarget.sprite.parent.addToFront( crossM ); crossM.point( DungeonTilemap.tileToWorld( lastTarget.pos ) ); crossB.x = x + (width - crossB.width) / 2; crossB.y = y + (height - crossB.height) / 2;