v0.3.2: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="59"
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android:versionName="0.3.1d"
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android:versionCode="65"
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android:versionName="0.3.2"
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -39,7 +39,7 @@ public class WelcomeScene extends PixelScene {
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private static final String TTL_Welcome = "Welcome!";
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private static final String TTL_Update = "v0.3.1: It's a Trap!";
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private static final String TTL_Update = "v0.3.2: The Prison Rework!";
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private static final String TTL_Future = "Wait What?";
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@ -50,54 +50,44 @@ public class WelcomeScene extends PixelScene {
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"Happy Dungeoneering!";
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private static final String TXT_Update =
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"v0.3.1d:\n" +
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"- Bug and crash fixes\n" +
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"- Added a health bar for bosses\n" +
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"- Added a hint to weak floor rooms\n" +
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"Prison Rework!:\n" +
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"- Tengu boss fight completely redone\n" +
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"- Corpse dust quest overhauled\n" +
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"- Rotberry quest overhauled\n" +
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"- NEW elemental embers quest\n" +
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"- NEW prison mob: insane prison guards!\n" +
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"- Thieves can escape with a stolen item\n" +
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"- Gnoll shaman attack speed increased\n" +
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"\n" +
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"v0.3.1c:\n" +
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"- Fixed text not appearing on some devices\n" +
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"BIG BALANCE CHANGES: \n" +
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"- Mastery Book is not attainable until floor 10, even when unlocked\n" +
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"- Hunger damage now increases with hero level, but starts out lower \n" +
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" \n" +
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"Sewers rebalance: \n" +
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"- Marsupial rat dmg and evasion reduced\n" +
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"- Gnoll scout accuracy reduced\n" +
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"- Sewer crabs less likely to spawn on floor 3, grant more exp\n" +
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"- Fly swarms rebalanced, moved to the sewers\n" +
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"- Great Crab HP reduced \n" +
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"- Goo fight rebalanced \n" +
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" \n" +
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"Base Class Changes: \n" +
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"- Mage's staff base damage increased \n" +
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"- Huntress now starts with 20 hp \n" +
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"- Huntress no longer heals more from dew \n" +
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"- Rogue's cloak of shadows now drains less while invisible\n" +
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" \n" +
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"Subclass Changes: \n" +
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"- Berserker now starts raging at 50% hp (up from 40%) \n" +
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"- Warden now heals 2 extra HP from dew \n" +
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"- Warlock completely overhauled\n" +
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"\n" +
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"v0.3.1b:\n" +
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"- Various bugfixes\n" +
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"- Fixed blurry text on some displays\n" +
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"\n" +
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"v0.3.1a:\n" +
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"- fixed some display scaling issues\n" +
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"- trap spawnrate is more consistent\n" +
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"- quickslots now only target enemies that can be hit\n" +
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"- Various other bugfixes\n" +
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"\n" +
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"v0.3.1:\n" +
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"New traps!:\n" +
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"- Over 20 new traps + tweaks to existing ones\n" +
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"- Trap visuals overhauled\n" +
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"- Traps now get trickier deeper in the dungeon\n" +
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"- Trap room reworked to make use of new traps\n" +
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"\n" +
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"Balance changes:\n" +
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"- Ethereal chains now gain less charge the more charges they have\n" +
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"- Staff of regrowth grants more herbal healing\n" +
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"- Monks now disarm less randomly, but not less frequently\n" +
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"- Invisibility potion effect now lasts for 20 turns, up from 15\n" +
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"\n" +
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"BIG UI changes:\n" +
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"- Adjusted display scaling\n" +
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"- Search and Examine merged into one button (double tap to search)\n" +
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"- New max of 4 Quickslots!\n" +
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"- Multiple toolbar modes for large display and landscape users\n" +
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"- Ability to flip toolbar and indicators (left-handed mode)\n" +
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"- Better settings menu\n" +
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"- Graphics settings are now accessible ingame\n" +
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"- More consistent text rendering\n" +
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"- Recent changes can now be viewed from the title screen\n" +
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"\n" +
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"QOL improvements:\n" +
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"- Quickslots now autotarget enemies\n" +
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"- Resting now works while hungry & at max HP\n" +
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"- Dew drops no longer collect when at full health with no dew vial\n" +
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"- Items now stay visible in the fog of war\n" +
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"- Many bugfixes\n";
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"Misc. changes:\n" +
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"- Fixed 'white line' graphical artifacts\n" +
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"- Floor locking now pauses all passive effects, not just hunger\n" +
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"- Cursed chains now only cripple, do not root\n" +
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"- Warping trap rebalanced, much less harsh\n" +
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"- Various other bugfixes";
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private static final String TXT_Future =
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
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