diff --git a/AndroidManifest.xml b/AndroidManifest.xml index 6e7d882d0..52f515e30 100644 --- a/AndroidManifest.xml +++ b/AndroidManifest.xml @@ -1,8 +1,8 @@ diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index 98e61db43..159937fea 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -39,7 +39,7 @@ public class WelcomeScene extends PixelScene { private static final String TTL_Welcome = "Welcome!"; - private static final String TTL_Update = "v0.3.1: It's a Trap!"; + private static final String TTL_Update = "v0.3.2: The Prison Rework!"; private static final String TTL_Future = "Wait What?"; @@ -50,54 +50,44 @@ public class WelcomeScene extends PixelScene { "Happy Dungeoneering!"; private static final String TXT_Update = - "v0.3.1d:\n" + - "- Bug and crash fixes\n" + - "- Added a health bar for bosses\n" + - "- Added a hint to weak floor rooms\n" + + "Prison Rework!:\n" + + "- Tengu boss fight completely redone\n" + + "- Corpse dust quest overhauled\n" + + "- Rotberry quest overhauled\n" + + "- NEW elemental embers quest\n" + + "- NEW prison mob: insane prison guards!\n" + + "- Thieves can escape with a stolen item\n" + + "- Gnoll shaman attack speed increased\n" + "\n" + - "v0.3.1c:\n" + - "- Fixed text not appearing on some devices\n" + + "BIG BALANCE CHANGES: \n" + + "- Mastery Book is not attainable until floor 10, even when unlocked\n" + + "- Hunger damage now increases with hero level, but starts out lower \n" + + " \n" + + "Sewers rebalance: \n" + + "- Marsupial rat dmg and evasion reduced\n" + + "- Gnoll scout accuracy reduced\n" + + "- Sewer crabs less likely to spawn on floor 3, grant more exp\n" + + "- Fly swarms rebalanced, moved to the sewers\n" + + "- Great Crab HP reduced \n" + + "- Goo fight rebalanced \n" + + " \n" + + "Base Class Changes: \n" + + "- Mage's staff base damage increased \n" + + "- Huntress now starts with 20 hp \n" + + "- Huntress no longer heals more from dew \n" + + "- Rogue's cloak of shadows now drains less while invisible\n" + + " \n" + + "Subclass Changes: \n" + + "- Berserker now starts raging at 50% hp (up from 40%) \n" + + "- Warden now heals 2 extra HP from dew \n" + + "- Warlock completely overhauled\n" + "\n" + - "v0.3.1b:\n" + - "- Various bugfixes\n" + - "- Fixed blurry text on some displays\n" + - "\n" + - "v0.3.1a:\n" + - "- fixed some display scaling issues\n" + - "- trap spawnrate is more consistent\n" + - "- quickslots now only target enemies that can be hit\n" + - "- Various other bugfixes\n" + - "\n" + - "v0.3.1:\n" + - "New traps!:\n" + - "- Over 20 new traps + tweaks to existing ones\n" + - "- Trap visuals overhauled\n" + - "- Traps now get trickier deeper in the dungeon\n" + - "- Trap room reworked to make use of new traps\n" + - "\n" + - "Balance changes:\n" + - "- Ethereal chains now gain less charge the more charges they have\n" + - "- Staff of regrowth grants more herbal healing\n" + - "- Monks now disarm less randomly, but not less frequently\n" + - "- Invisibility potion effect now lasts for 20 turns, up from 15\n" + - "\n" + - "BIG UI changes:\n" + - "- Adjusted display scaling\n" + - "- Search and Examine merged into one button (double tap to search)\n" + - "- New max of 4 Quickslots!\n" + - "- Multiple toolbar modes for large display and landscape users\n" + - "- Ability to flip toolbar and indicators (left-handed mode)\n" + - "- Better settings menu\n" + - "- Graphics settings are now accessible ingame\n" + - "- More consistent text rendering\n" + - "- Recent changes can now be viewed from the title screen\n" + - "\n" + - "QOL improvements:\n" + - "- Quickslots now autotarget enemies\n" + - "- Resting now works while hungry & at max HP\n" + - "- Dew drops no longer collect when at full health with no dew vial\n" + - "- Items now stay visible in the fog of war\n" + - "- Many bugfixes\n"; + "Misc. changes:\n" + + "- Fixed 'white line' graphical artifacts\n" + + "- Floor locking now pauses all passive effects, not just hunger\n" + + "- Cursed chains now only cripple, do not root\n" + + "- Warping trap rebalanced, much less harsh\n" + + "- Various other bugfixes"; private static final String TXT_Future = "It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+