v0.3.2: manifest commit

This commit is contained in:
Evan Debenham 2015-11-04 02:49:27 -05:00
parent 257ca8a6c6
commit c1b6017b8d
2 changed files with 39 additions and 49 deletions

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" <manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon" package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="59" android:versionCode="65"
android:versionName="0.3.1d" android:versionName="0.3.2"
android:installLocation="auto"> android:installLocation="auto">
<uses-permission android:name="android.permission.VIBRATE"/> <uses-permission android:name="android.permission.VIBRATE"/>

View File

@ -39,7 +39,7 @@ public class WelcomeScene extends PixelScene {
private static final String TTL_Welcome = "Welcome!"; private static final String TTL_Welcome = "Welcome!";
private static final String TTL_Update = "v0.3.1: It's a Trap!"; private static final String TTL_Update = "v0.3.2: The Prison Rework!";
private static final String TTL_Future = "Wait What?"; private static final String TTL_Future = "Wait What?";
@ -50,54 +50,44 @@ public class WelcomeScene extends PixelScene {
"Happy Dungeoneering!"; "Happy Dungeoneering!";
private static final String TXT_Update = private static final String TXT_Update =
"v0.3.1d:\n" + "Prison Rework!:\n" +
"- Bug and crash fixes\n" + "- Tengu boss fight completely redone\n" +
"- Added a health bar for bosses\n" + "- Corpse dust quest overhauled\n" +
"- Added a hint to weak floor rooms\n" + "- Rotberry quest overhauled\n" +
"- NEW elemental embers quest\n" +
"- NEW prison mob: insane prison guards!\n" +
"- Thieves can escape with a stolen item\n" +
"- Gnoll shaman attack speed increased\n" +
"\n" + "\n" +
"v0.3.1c:\n" + "BIG BALANCE CHANGES: \n" +
"- Fixed text not appearing on some devices\n" + "- Mastery Book is not attainable until floor 10, even when unlocked\n" +
"- Hunger damage now increases with hero level, but starts out lower \n" +
" \n" +
"Sewers rebalance: \n" +
"- Marsupial rat dmg and evasion reduced\n" +
"- Gnoll scout accuracy reduced\n" +
"- Sewer crabs less likely to spawn on floor 3, grant more exp\n" +
"- Fly swarms rebalanced, moved to the sewers\n" +
"- Great Crab HP reduced \n" +
"- Goo fight rebalanced \n" +
" \n" +
"Base Class Changes: \n" +
"- Mage's staff base damage increased \n" +
"- Huntress now starts with 20 hp \n" +
"- Huntress no longer heals more from dew \n" +
"- Rogue's cloak of shadows now drains less while invisible\n" +
" \n" +
"Subclass Changes: \n" +
"- Berserker now starts raging at 50% hp (up from 40%) \n" +
"- Warden now heals 2 extra HP from dew \n" +
"- Warlock completely overhauled\n" +
"\n" + "\n" +
"v0.3.1b:\n" + "Misc. changes:\n" +
"- Various bugfixes\n" + "- Fixed 'white line' graphical artifacts\n" +
"- Fixed blurry text on some displays\n" + "- Floor locking now pauses all passive effects, not just hunger\n" +
"\n" + "- Cursed chains now only cripple, do not root\n" +
"v0.3.1a:\n" + "- Warping trap rebalanced, much less harsh\n" +
"- fixed some display scaling issues\n" + "- Various other bugfixes";
"- trap spawnrate is more consistent\n" +
"- quickslots now only target enemies that can be hit\n" +
"- Various other bugfixes\n" +
"\n" +
"v0.3.1:\n" +
"New traps!:\n" +
"- Over 20 new traps + tweaks to existing ones\n" +
"- Trap visuals overhauled\n" +
"- Traps now get trickier deeper in the dungeon\n" +
"- Trap room reworked to make use of new traps\n" +
"\n" +
"Balance changes:\n" +
"- Ethereal chains now gain less charge the more charges they have\n" +
"- Staff of regrowth grants more herbal healing\n" +
"- Monks now disarm less randomly, but not less frequently\n" +
"- Invisibility potion effect now lasts for 20 turns, up from 15\n" +
"\n" +
"BIG UI changes:\n" +
"- Adjusted display scaling\n" +
"- Search and Examine merged into one button (double tap to search)\n" +
"- New max of 4 Quickslots!\n" +
"- Multiple toolbar modes for large display and landscape users\n" +
"- Ability to flip toolbar and indicators (left-handed mode)\n" +
"- Better settings menu\n" +
"- Graphics settings are now accessible ingame\n" +
"- More consistent text rendering\n" +
"- Recent changes can now be viewed from the title screen\n" +
"\n" +
"QOL improvements:\n" +
"- Quickslots now autotarget enemies\n" +
"- Resting now works while hungry & at max HP\n" +
"- Dew drops no longer collect when at full health with no dew vial\n" +
"- Items now stay visible in the fog of war\n" +
"- Many bugfixes\n";
private static final String TXT_Future = private static final String TXT_Future =
"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+ "It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+