v0.3.0: updated TODOs

This commit is contained in:
Evan Debenham 2015-05-15 11:13:19 -04:00 committed by Evan Debenham
parent 08686f8e92
commit c10ac916e8
5 changed files with 3 additions and 7 deletions

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@ -11,7 +11,6 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
* Created by Evan on 12/04/2015. * Created by Evan on 12/04/2015.
*/ */
public class VenomGas extends Blob { public class VenomGas extends Blob {
//TODO: do I want mobs to avoid this gas?
@Override @Override
protected void evolve() { protected void evolve() {

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@ -21,7 +21,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
//this one's still hanging around to support quests from old saves //this one's still hanging around to support quests from old saves
//TODO: remove this when saves from v0.2.1 are no longer supported //I may reuse it at some point.
public class RatSkull extends Item { public class RatSkull extends Item {
{ {
@ -44,7 +44,7 @@ public class RatSkull extends Item {
@Override @Override
public String info() { public String info() {
return return
"It could be a nice hunting trophy, but it smells too bad to place it on a wall."; "A surprisingly large rat skull. It would make a great hunting trophy, if you had a wall to mount it on.";
} }
@Override @Override

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@ -4,7 +4,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.rings;
* Created by debenhame on 10/09/2014. * Created by debenhame on 10/09/2014.
*/ */
public class RingOfWealth extends Ring { public class RingOfWealth extends Ring {
//TODO: monitor this one as it goes, super hard to balance so you'll need some feedback.
{ {
name = "Ring of Wealth"; name = "Ring of Wealth";
} }

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@ -37,7 +37,6 @@ public class WandOfPrismaticLight extends Wand {
{ {
name = "Wand of Prismatic Light"; name = "Wand of Prismatic Light";
//TODO: final sprite
image = ItemSpriteSheet.WAND_PRISMATIC_LIGHT; image = ItemSpriteSheet.WAND_PRISMATIC_LIGHT;
collisionProperties = Ballistica.MAGIC_BOLT; collisionProperties = Ballistica.MAGIC_BOLT;
@ -75,7 +74,6 @@ public class WandOfPrismaticLight extends Wand {
} }
private void affectTarget(Char ch){ private void affectTarget(Char ch){
//TODO: final balancing
int dmg = Random.NormalIntRange(level, (int) (8+(level*(level/5f)))); int dmg = Random.NormalIntRange(level, (int) (8+(level*(level/5f))));
//two in (5+lvl) chance of failing //two in (5+lvl) chance of failing

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@ -20,7 +20,6 @@ public class WandOfVenom extends Wand {
{ {
name = "Wand of Venom"; name = "Wand of Venom";
//TODO: final sprite
image = ItemSpriteSheet.WAND_VENOM; image = ItemSpriteSheet.WAND_VENOM;
collisionProperties = Ballistica.STOP_TARGET | Ballistica.STOP_TERRAIN; collisionProperties = Ballistica.STOP_TARGET | Ballistica.STOP_TERRAIN;