From c10ac916e81f90fdbc8c5c4f8130cec41ccd4dad Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 15 May 2015 11:13:19 -0400 Subject: [PATCH] v0.3.0: updated TODOs --- .../shatteredpixeldungeon/actors/blobs/VenomGas.java | 1 - .../shatteredpixeldungeon/items/quest/RatSkull.java | 4 ++-- .../shatteredpixeldungeon/items/rings/RingOfWealth.java | 2 +- .../items/wands/WandOfPrismaticLight.java | 2 -- .../shatteredpixeldungeon/items/wands/WandOfVenom.java | 1 - 5 files changed, 3 insertions(+), 7 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/VenomGas.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/VenomGas.java index 9fda9e40c..2b61dee65 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/VenomGas.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/blobs/VenomGas.java @@ -11,7 +11,6 @@ import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; * Created by Evan on 12/04/2015. */ public class VenomGas extends Blob { - //TODO: do I want mobs to avoid this gas? @Override protected void evolve() { diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/quest/RatSkull.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/quest/RatSkull.java index 8fc12a0c1..dfe774a9d 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/quest/RatSkull.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/quest/RatSkull.java @@ -21,7 +21,7 @@ import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; //this one's still hanging around to support quests from old saves -//TODO: remove this when saves from v0.2.1 are no longer supported +//I may reuse it at some point. public class RatSkull extends Item { { @@ -44,7 +44,7 @@ public class RatSkull extends Item { @Override public String info() { return - "It could be a nice hunting trophy, but it smells too bad to place it on a wall."; + "A surprisingly large rat skull. It would make a great hunting trophy, if you had a wall to mount it on."; } @Override diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfWealth.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfWealth.java index 6f5acdcfd..16542a7ee 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfWealth.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/rings/RingOfWealth.java @@ -4,7 +4,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.rings; * Created by debenhame on 10/09/2014. */ public class RingOfWealth extends Ring { - //TODO: monitor this one as it goes, super hard to balance so you'll need some feedback. + { name = "Ring of Wealth"; } diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfPrismaticLight.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfPrismaticLight.java index 9811a70c0..3aaf35fe1 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfPrismaticLight.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfPrismaticLight.java @@ -37,7 +37,6 @@ public class WandOfPrismaticLight extends Wand { { name = "Wand of Prismatic Light"; - //TODO: final sprite image = ItemSpriteSheet.WAND_PRISMATIC_LIGHT; collisionProperties = Ballistica.MAGIC_BOLT; @@ -75,7 +74,6 @@ public class WandOfPrismaticLight extends Wand { } private void affectTarget(Char ch){ - //TODO: final balancing int dmg = Random.NormalIntRange(level, (int) (8+(level*(level/5f)))); //two in (5+lvl) chance of failing diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfVenom.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfVenom.java index 6ee3b3822..8f834e35b 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfVenom.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/wands/WandOfVenom.java @@ -20,7 +20,6 @@ public class WandOfVenom extends Wand { { name = "Wand of Venom"; - //TODO: final sprite image = ItemSpriteSheet.WAND_VENOM; collisionProperties = Ballistica.STOP_TARGET | Ballistica.STOP_TERRAIN;