V0.2.0: Updated TODOs

This commit is contained in:
Evan Debenham 2014-09-12 00:18:19 -04:00
parent 149d199422
commit c015902f83
6 changed files with 3 additions and 6 deletions

View File

@ -837,7 +837,6 @@ public class Hero extends Char {
for (Buff buff : buffs(RingOfTenacity.Tenacity.class)) { for (Buff buff : buffs(RingOfTenacity.Tenacity.class)) {
tenacity += ((RingOfTenacity.Tenacity)buff).level; tenacity += ((RingOfTenacity.Tenacity)buff).level;
} }
//TODO: test if this works
if (tenacity != 0) //(HT - HP)/HT = heroes current % missing health. if (tenacity != 0) //(HT - HP)/HT = heroes current % missing health.
dmg *= Math.pow(0.9, tenacity*((float)(HT - HP)/HT)); dmg *= Math.pow(0.9, tenacity*((float)(HT - HP)/HT));

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@ -4,7 +4,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.rings;
* Created by debenhame on 10/09/2014. * Created by debenhame on 10/09/2014.
*/ */
public class RingOfForce extends Ring { public class RingOfForce extends Ring {
//TODO: testing, numbers tweaking //TODO: numbers tweaking
{ {
name = "Ring of Force"; name = "Ring of Force";
} }

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@ -4,7 +4,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.rings;
* Created by debenhame on 10/09/2014. * Created by debenhame on 10/09/2014.
*/ */
public class RingOfSharpshooting extends Ring { public class RingOfSharpshooting extends Ring {
//TODO: testing, numbers tweaking //TODO: numbers tweaking, acc logic refactor, does this work with boomerang?
{ {
name = "Ring of Sharpshooting"; name = "Ring of Sharpshooting";
} }

View File

@ -4,7 +4,7 @@ package com.shatteredpixel.shatteredpixeldungeon.items.rings;
* Created by debenhame on 10/09/2014. * Created by debenhame on 10/09/2014.
*/ */
public class RingOfTenacity extends Ring { public class RingOfTenacity extends Ring {
//TODO: testing, numbers tweaking //TODO: numbers tweaking
{ {
name = "Ring of Tenacity"; name = "Ring of Tenacity";
} }

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@ -64,7 +64,6 @@ public class IncendiaryDart extends MissileWeapon {
} else { } else {
if (!curUser.shoot( enemy, this )) { if (!curUser.shoot( enemy, this )) {
Dungeon.level.drop( this, cell ).sprite.drop(); Dungeon.level.drop( this, cell ).sprite.drop();
//TODO: test this
} else { } else {
int bonus = 0; int bonus = 0;
for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) { for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) {

View File

@ -64,7 +64,6 @@ public class MissileWeapon extends Weapon {
} else { } else {
if (!curUser.shoot( enemy, this )) { if (!curUser.shoot( enemy, this )) {
miss( cell ); miss( cell );
//TODO: test this
} else { } else {
int bonus = 0; int bonus = 0;
for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) { for (Buff buff : curUser.buffs(RingOfSharpshooting.Aim.class)) {