v0.2.4a: lloyds beacon no longer loses its target position when it is used.
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@ -134,7 +134,6 @@ public class LloydsBeacon extends Item {
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} else if (action == AC_RETURN) {
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} else if (action == AC_RETURN) {
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if (returnDepth == Dungeon.depth) {
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if (returnDepth == Dungeon.depth) {
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reset();
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WandOfBlink.appear( hero, returnPos );
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WandOfBlink.appear( hero, returnPos );
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Dungeon.level.press( returnPos, hero );
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Dungeon.level.press( returnPos, hero );
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Dungeon.observe();
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Dungeon.observe();
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@ -149,7 +148,6 @@ public class LloydsBeacon extends Item {
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InterlevelScene.mode = InterlevelScene.Mode.RETURN;
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InterlevelScene.mode = InterlevelScene.Mode.RETURN;
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InterlevelScene.returnDepth = returnDepth;
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InterlevelScene.returnDepth = returnDepth;
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InterlevelScene.returnPos = returnPos;
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InterlevelScene.returnPos = returnPos;
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reset();
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Game.switchScene( InterlevelScene.class );
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Game.switchScene( InterlevelScene.class );
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}
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}
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