From bfd3dd70888855bb4f0be5d80f7917e25a04e59a Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 25 Feb 2015 16:36:37 -0500 Subject: [PATCH] v0.2.4a: lloyds beacon no longer loses its target position when it is used. --- .../shatteredpixeldungeon/items/LloydsBeacon.java | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/items/LloydsBeacon.java b/src/com/shatteredpixel/shatteredpixeldungeon/items/LloydsBeacon.java index 6ff5f668e..de810e7ab 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/items/LloydsBeacon.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/items/LloydsBeacon.java @@ -134,7 +134,6 @@ public class LloydsBeacon extends Item { } else if (action == AC_RETURN) { if (returnDepth == Dungeon.depth) { - reset(); WandOfBlink.appear( hero, returnPos ); Dungeon.level.press( returnPos, hero ); Dungeon.observe(); @@ -149,7 +148,6 @@ public class LloydsBeacon extends Item { InterlevelScene.mode = InterlevelScene.Mode.RETURN; InterlevelScene.returnDepth = returnDepth; InterlevelScene.returnPos = returnPos; - reset(); Game.switchScene( InterlevelScene.class ); }