v0.3.4: added some capitalization to glog entries for characters dieing
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@ -150,10 +150,10 @@ public abstract class Char extends Actor {
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if (enemy == Dungeon.hero) {
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Dungeon.fail( getClass() );
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GLog.n( Messages.get(Char.class, "kill", name) );
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GLog.n( Messages.capitalize(Messages.get(Char.class, "kill", name)) );
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} else if (this == Dungeon.hero) {
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GLog.i( Messages.get(Char.class, "defeat", enemy.name) );
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GLog.i( Messages.capitalize(Messages.get(Char.class, "defeat", enemy.name)) );
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}
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}
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