v0.9.2a: various talent balance changes

This commit is contained in:
Evan Debenham 2021-03-08 18:51:34 -05:00
parent 5ae2a5eef7
commit bbceaa9fa2
29 changed files with 153 additions and 153 deletions

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gain
actors.hero.talent.shield_battery.title=shield battery
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
@ -385,11 +385,11 @@ actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gain
actors.hero.talent.shield_battery.title=shield battery
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ Berserkr může dosáhnout až _115%
actors.hero.talent.berserking_stamina.title=Zuřivá výdrž
actors.hero.talent.berserking_stamina.desc=_+1:_ Berserkr získává _o 17% více štítu_ během berserku, a cooldown berserk je snížen na _1.67 úrovně_ namísto 2.\n\n_+2:_ Berserkr získává _o 33% více štítu_ během berserku, a cooldown berserk je snížen na _1.33 úrovně_ namísto 2.\n\n_+3:_ Berserkr získává _o 50% více štítu_ během berserku, a cooldown berserk je snížen na _1 úrovně_ namísto 2.
actors.hero.talent.enraged_catalyst.title=Rozzuřená očarování
actors.hero.talent.enraged_catalyst.desc=_+1:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 20% častěji_ při zlosti 100%.\n\n_+2:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 40% častěji_ při zlosti 100%.\n\n_+3:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 60% častěji_ při zlosti 100%.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 17% častěji_ při zlosti 100%.\n\n_+2:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 33% častěji_ při zlosti 100%.\n\n_+3:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 50% častěji_ při zlosti 100%.
actors.hero.talent.cleave.title=Rozpolcení
actors.hero.talent.cleave.desc=_+1:_ Když Gladiátor zabije nepřítele, je doba, než se resetuje jeho kombo navýšena na _10 tahů_.\n\n_+2:_ Když Gladiátor zabije nepřítele, je doba, než se resetuje jeho kombo navýšena na _20 tahů_.\n\n_+3:_ Když Gladiátor zabije nepřítele, je doba, než se resetuje jeho kombo navýšena na _30 tahů_.
actors.hero.talent.lethal_defense.title=Smrtící obrana
@ -385,7 +385,7 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Když Mág použije na nepřítele h
actors.hero.talent.shield_battery.title=Ochranná baterie
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=Zesilující svitky
actors.hero.talent.empowering_scrolls.desc=_+1:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 10 tahů získá _+1 úroveň_.\n\n_+2:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 10 tahů získá _+2 úrovně_.\n\n_+3:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 10 tahů získá _+3 úrovně_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 20 tahů získá _+1 úroveň_.\n\n_+2:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 20 tahů získá _+2 úrovně_.\n\n_+3:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 20 tahů získá _+3 úrovně_.
actors.hero.talent.ally_warp.title=Přesun spojence
actors.hero.talent.ally_warp.desc=_+1:_ Kouzelník si může poklepáním na spojence okamžitě vyměnit místo s tímto spojencem, a to až na _3 políčka_.\n\n_+2:_ Kouzelník si může poklepáním na spojence okamžitě vyměnit místo s tímto spojencem, a to až na _6 políček_.\n\n_+3:_ Kouzelník si může poklepáním na spojence okamžitě vyměnit místo s tímto spojencem, a to až na _9 políček_.\n\nKouzelník si nemůže vyměnit místo s nepohyblivými spojenci.
actors.hero.talent.empowered_strike.title=Zesílený úder
@ -393,7 +393,7 @@ actors.hero.talent.empowered_strike.desc=_+1:_ První úder, který Bojový mág
actors.hero.talent.mystical_charge.title=Mystický náboj
actors.hero.talent.mystical_charge.desc=_+1:_ Úder holí poskytuje Bojovému mágovi _0.5 tahů_ dobíjení artefaktů.\n\n_+2:_ Úder holí poskytuje Bojovému mágovi _1 tah_ dobíjení artefaktů.\n\n_+3:_ Úder holí poskytuje Bojovému mágovi _1.5 tahů_ dobíjení artefaktů.
actors.hero.talent.excess_charge.title=Přebytečný náboj
actors.hero.talent.excess_charge.desc=_+1:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 17%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.\n\n_+2:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 33%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.\n\n_+3:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 50%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.
actors.hero.talent.excess_charge.desc=_+1:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 20%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.\n\n_+2:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 40%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.\n\n_+3:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 60%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.
actors.hero.talent.soul_siphon.title=Odčerpání duše
actors.hero.talent.soul_siphon.desc=_+1:_ Zranění zblízka způsobené jinými postavami spouští efekty Zaklínačova označení duše s _15% efektivitou_.\n\n_+2:_ Zranění zblízka způsobené jinými postavami spouští efekty Zaklínačova označení duše s _30% efektivitou_.\n\n_+3:_ Zranění zblízka způsobené jinými postavami spouští efekty Zaklínačova označení duše s _45% efektivitou_.
actors.hero.talent.soul_eater.title=Požírač duší
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
actors.hero.talent.light_cloak.title=Lehký plášť
actors.hero.talent.light_cloak.desc=_+1:_ Zloděj může používat svůj plášť aniž by jím byl vybaven, ale dobíjí se poze _10% rychlostí_.\n\n_+2:_ Zloděj může používat svůj plášť aniž by jím byl vybaven, ale dobíjí se poze _20% rychlostí_.\n\n_+3:_ Zloděj může používat svůj plášť aniž by jím byl vybaven, ale dobíjí se poze _30% rychlostí_.
actors.hero.talent.enhanced_rings.title=Posílené prsteny
actors.hero.talent.enhanced_rings.desc=_+1:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _5 tahů_.\n\n_+2:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _10 tahů_.\n\n_+3:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _15 tahů_.
actors.hero.talent.enhanced_rings.desc=_+1:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _3 tahů_.\n\n_+2:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _6 tahů_.\n\n_+3:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _9 tahů_.
actors.hero.talent.enhanced_lethality.title=Větší smrtelnost
actors.hero.talent.enhanced_lethality.desc=_+1:_ Vrah může zavraždit nepřátele pod _4/12/25/60% zdraví_ za úroveň připravenosti, namísto 3/10/20/40%.\n\n_+2:_ Vrah může zavraždit nepřátele pod _5/14/30/80% zdraví_ za úroveň připravenosti, namísto 3/10/20/40%.\n\n_+3:_ Vrah může zavraždit nepřátele pod _6/16/35/100% zdraví_ za úroveň připravenosti, namísto 3/10/20/40%.
actors.hero.talent.assassins_reach.title=Vrahův dosah
actors.hero.talent.assassins_reach.desc=_+1:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _2/3/4/6 polí_, namísto 1/2/3/4.\n\n_+2:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _3/5/6/8 polí_, namísto 1/2/3/4.\n\n_+3:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _4/6/8/10 polí_, namísto 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _1/3/4/6 polí_, namísto 1/2/3/4.\n\n_+2:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _2/4/6/8 polí_, namísto 1/2/3/4.\n\n_+3:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _2/5/7/10 polí_, namísto 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Lovec odměn
actors.hero.talent.bounty_hunter.desc=_+1:_ Když Vrah zabije nepřítele pomocí připravovaného útoku, získá z nich navíc _10 zlaťáků_.\n\n_+2:_ Když Vrah zabije nepřítele pomocí připravovaného útoku, získá z nich navíc _20 zlaťáků_.\n\n_+3:_ Když Vrah zabije nepřítele pomocí připravovaného útoku, získá z nich navíc _30 zlaťáků_.
actors.hero.talent.evasive_armor.title=Obratná zbroj
actors.hero.talent.evasive_armor.desc=_+1:_ Pokud běhá, získává Běžec bonus _+1 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.\n\n_+2:_ Pokud běhá, získává Běžec bonus _+2 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.\n\n_+3:_ Pokud běhá, získává Běžec bonus _+3 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.
actors.hero.talent.projectile_momentum.title=Hybnost střel
actors.hero.talent.projectile_momentum.desc=_+1:_ Pokud běhá, získává Běžec _+20% přesnosti a +10% poškození_ s vrhacími zbraněmi.\n\n_+2:_ Pokud běhá, získává Běžec _+40% přesnosti a +20% poškození_ s vrhacími zbraněmi.\n\n_+3:_ Pokud běhá, získává Běžec _+60% přesnosti a +30% poškození_ s vrhacími zbraněmi.
actors.hero.talent.projectile_momentum.desc=_+1:_ Pokud běhá, získává Běžec _+20% přesnosti a +15% poškození_ s vrhacími zbraněmi.\n\n_+2:_ Pokud běhá, získává Běžec _+40% přesnosti a +30% poškození_ s vrhacími zbraněmi.\n\n_+3:_ Pokud běhá, získává Běžec _+60% přesnosti a +45% poškození_ s vrhacími zbraněmi.
actors.hero.talent.speedy_stealth.title=Rychlé plížení
actors.hero.talent.speedy_stealth.desc=_+1:_ Běžec získává 2 body hybnosti za tah, když je neviditelný.\n\n_+2:_ Navíc k výhodám +1, tahy běhání se již nespotřebovávají, pokud je Běžec neviditelný.\n\n_+3:_ Navíc z výhodám +1 a +2, Běžec se nyní pohybuje 2x rychleji, když je neviditelný, bez ohledu na to, zda běhá nebo ne.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ Der Berserker kann bis zu _115% Wut_
actors.hero.talent.berserking_stamina.title=Rasende Ausdauer
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Wenn der Magier auf einen Feind feue
actors.hero.talent.shield_battery.title=Schildbatterie
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ Ο Βάρβαρος μπορεί να
actors.hero.talent.berserking_stamina.title=αντοχή οργισμένου
actors.hero.talent.berserking_stamina.desc=_+1:_ Ο Βάρβαρος λαμβάνει _17% περισσότερη ασπίδα_ όταν οργίζεται, και η επαναφόρτιση της οργής μειώνεται σε _1.67 επίπεδα_ από 2.\n\n_+2:_ Ο Βάρβαρος λαμβάνει _33% περισσότερη ασπίδα_ όταν οργίζεται, και η επαναφόρτιση της οργής μειώνεται σε _1.33 επίπεδα_ από 2.\n\n_+3:_ Ο Βάρβαρος λαμβάνει _50% περισσότερη ασπίδα_ όταν οργίζεται, και η επαναφόρτιση της οργής μειώνεται σε _1 επίπεδα_ από 2.
actors.hero.talent.enraged_catalyst.title=εξαγριωμένος καταλύτης
actors.hero.talent.enraged_catalyst.desc=_+1:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _20% πιο συχνά_ σε 100% οργή.\n\n_+2:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _40% πιο συχνά_ σε 100% οργή.\n\n_+3:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _60% πιο συχνά_ σε 100% οργή.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _17% πιο συχνά_ σε 100% οργή.\n\n_+2:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _33% πιο συχνά_ σε 100% οργή.\n\n_+3:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _50% πιο συχνά_ σε 100% οργή.
actors.hero.talent.cleave.title=σκίσιμο
actors.hero.talent.cleave.desc=_+1:_ Όταν ο Μονομάχος σκοτώνει έναν εχθρό, η επαναφόρτηση διαδοχικών χτυπημάτων για το επόμενο χτύπημά του αυξάνεται σε _10 γύρους_.\n\n_+2:_ Όταν ο Μονομάχος σκοτώνει έναν εχθρό, η επαναφόρτηση διαδοχικών χτυπημάτων για το επόμενο χτύπημά του αυξάνεται σε _20 γύρους_.\n\n_+3:_ Όταν ο Μονομάχος σκοτώνει έναν εχθρό, η επαναφόρτηση διαδοχικών χτυπημάτων για το επόμενο χτύπημά του αυξάνεται σε _30 γύρους_.
actors.hero.talent.lethal_defense.title=φονική άμυνα
@ -389,11 +389,11 @@ actors.hero.talent.empowering_scrolls.desc=_+1:_ Όταν ο Μάγος διαβ
actors.hero.talent.ally_warp.title=διακτινισμός συμμάχου
actors.hero.talent.ally_warp.desc=_+1:_ Ο Μάγος μπορεί να πατήσει σε έναν σύμμαχο για να ανταλλάξει άμεσα θέση μαζί του μέσα σε _εύρος 3 τετραγώνων_.\n\n_+2:_ Ο Μάγος μπορεί να πατήσει σε έναν σύμμαχο για να ανταλλάξει άμεσα θέση μαζί του μέσα σε _εύρος 6 τετραγώνων_.\n\n_+3:_ Ο Μάγος μπορεί να πατήσει σε έναν σύμμαχο για να ανταλλάξει άμεσα θέση μαζί του μέσα σε _εύρος 9 τετραγώνων_.Ο Μάγος δεν μπορεί να ανταλλάξει θέσεις με ακίνητους συμμάχους.
actors.hero.talent.empowered_strike.title=ενδυναμωμένο χτύπημα
actors.hero.talent.empowered_strike.desc=_+1:_ Η πρώτη κοντινή επίθεση του Μάγου Μάχης με το κοντάρι του αφού ρίξει με αυτό κάνει _+17% ζημιά_.\n\n_+2:_ Η πρώτη κοντινή επίθεση του Μάγου Μάχης με το κοντάρι του αφού ρίξει με αυτό κάνει _+33% ζημιά_.\n\n_+3:_ Η πρώτη κοντινή επίθεση του Μάγου Μάχης με το κοντάρι του αφού ρίξει με αυτό κάνει _+50% ζημιά_.
actors.hero.talent.empowered_strike.desc=_+1:_ Η πρώτη κοντινή επίθεση του Μάγου Μάχης με το κοντάρι του αφού ρίξει με αυτό κάνει _+20% ζημιά_.\n\n_+2:_ Η πρώτη κοντινή επίθεση του Μάγου Μάχης με το κοντάρι του αφού ρίξει με αυτό κάνει _+40% ζημιά_.\n\n_+3:_ Η πρώτη κοντινή επίθεση του Μάγου Μάχης με το κοντάρι του αφού ρίξει με αυτό κάνει _+60% ζημιά_.
actors.hero.talent.mystical_charge.title=μυστηριώδες φορτίο
actors.hero.talent.mystical_charge.desc=_+1:_ Χτυπώντας με το κοντάρι του ο Μάγος Μάχης λαμβάνει _0.5 γύρο_ επαναφόρτησης τεχνουργημάτων.\n\n_+2:_ Χτυπώντας με το κοντάρι του ο Μάγος Μάχης λαμβάνει _1 γύρο_ επαναφόρτησης τεχνουργημάτων.\n\n_+3:_ Χτυπώντας με το κοντάρι του ο Μάγος Μάχης λαμβάνει _1.5 γύρο_ επαναφόρτησης τεχνουργημάτων.
actors.hero.talent.excess_charge.title=περίσσειο φορτίο
actors.hero.talent.excess_charge.desc=_+1:_ Όταν το κοντάρι του Μάγου Μάχης είναι πλήρως φορτισμένο, έχει _17% πιθανότητα_ να λάβει 2 ασπίδα ανά επίπεδο του κονταριού όταν χτυπά με αυτό.\n\n_+2:_ Όταν το κοντάρι του Μάγου Μάχης είναι πλήρως φορτισμένο, έχει _33% πιθανότητα_ να λάβει 2 ασπίδα ανά επίπεδο του κονταριού όταν χτυπά με αυτό.\n\n_+3:_ Όταν το κοντάρι του Μάγου Μάχης είναι πλήρως φορτισμένο, έχει _50% πιθανότητα_ να λάβει 2 ασπίδα ανά επίπεδο του κονταριού όταν χτυπά με αυτό
actors.hero.talent.excess_charge.desc=_+1:_ Όταν το κοντάρι του Μάγου Μάχης είναι πλήρως φορτισμένο, έχει _20% πιθανότητα_ να λάβει 2 ασπίδα ανά επίπεδο του κονταριού όταν χτυπά με αυτό.\n\n_+2:_ Όταν το κοντάρι του Μάγου Μάχης είναι πλήρως φορτισμένο, έχει _40% πιθανότητα_ να λάβει 2 ασπίδα ανά επίπεδο του κονταριού όταν χτυπά με αυτό.\n\n_+3:_ Όταν το κοντάρι του Μάγου Μάχης είναι πλήρως φορτισμένο, έχει _60% πιθανότητα_ να λάβει 2 ασπίδα ανά επίπεδο του κονταριού όταν χτυπά με αυτό
actors.hero.talent.soul_siphon.title=σίφωνας ψυχών
actors.hero.talent.soul_siphon.desc=_+1:_ Η κοντινή ζημιά που γίνεται από άλλους χαρακτήρες ενεργοποιεί το σημάδεμα ψυχής του Αρχιμάγου με _15% αποτελεσματικότητα_.\n\n_+2:_ Η κοντινή ζημιά που γίνεται από άλλους χαρακτήρες ενεργοποιεί το σημάδεμα ψυχής του Αρχιμάγου με _30% αποτελεσματικότητα_.\n\n_+3:_ Η κοντινή ζημιά που γίνεται από άλλους χαρακτήρες ενεργοποιεί το σημάδεμα ψυχής του Αρχιμάγου με _45% αποτελεσματικότητα_.
actors.hero.talent.soul_eater.title=καταναλωτής ψυχών
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Όταν ο Κλέφτης βρ
actors.hero.talent.light_cloak.title=ελαφρύς μανδύας
actors.hero.talent.light_cloak.desc=_+1:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιλων του όταν δεν είναι εξοπλισμένος, αλλά επαναφορτίζει σε _10% ταχύτητα_.\n\n_+2:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιλων του όταν δεν είναι εξοπλισμένος, αλλά επαναφορτίζει σε _20% ταχύτητα_.\n\n_+3:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιλων του όταν δεν είναι εξοπλισμένος, αλλά επαναφορτίζει σε _30% ταχύτητα_.
actors.hero.talent.enhanced_rings.title=βελτιωμένα δαχτυλίδια
actors.hero.talent.enhanced_rings.desc=_+1:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _5 γύρους_.\n\n_+2:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _10 γύρους_.\n\n_+3:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _15 γύρους_.
actors.hero.talent.enhanced_rings.desc=_+1:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _3 γύρους_.\n\n_+2:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _6 γύρους_.\n\n_+3:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _9 γύρους_.
actors.hero.talent.enhanced_lethality.title=αυξημένη φονικότητα
actors.hero.talent.enhanced_lethality.desc=_+1:_ Ο Δολοφόνος μπορεί να δολοφονήσει εχθρούς κάτω από _4/12/25/60% ζωή_ ανά επίπεδο προετοιμασίας, από το 3/10/20/40%.\n\n_+2:_ Ο Δολοφόνος μπορεί να δολοφονήσει εχθρούς κάτω από _5/14/30/80% ζωή_ ανά επίπεδο προετοιμασίας, από το 3/10/20/40%.\n\n_+3:_ Ο Δολοφόνος μπορεί να δολοφονήσει εχθρούς κάτω από _6/16/35/100% ζωή_ ανά επίπεδο προετοιμασίας, από το 3/10/20/40%.
actors.hero.talent.assassins_reach.title=πεδίο δολοφόνου
actors.hero.talent.assassins_reach.desc=_+1:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _2/3/4/6 τετράγωνα_, από 1/2/3/4.\n\n_+2:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _3/5/6/8 τετράγωνα_, από 1/2/3/4.\n\n_+3:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _4/6/8/10 τετράγωνα_, από 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _1/3/4/6 τετράγωνα_, από 1/2/3/4.\n\n_+2:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _2/4/6/8 τετράγωνα_, από 1/2/3/4.\n\n_+3:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _2/5/7/10 τετράγωνα_, από 1/2/3/4.
actors.hero.talent.bounty_hunter.title=κυνηγός κεφαλών
actors.hero.talent.bounty_hunter.desc=_+1:_ Όταν ο Δολοφόνος σκοτώνει έναν εχθρό με ένα προετοιμασμένο χτύπημα δίνουν _10 έξτρα νομίσματα_.\n\n_+2:_ Όταν ο Δολοφόνος σκοτώνει έναν εχθρό με ένα προετοιμασμένο χτύπημα δίνουν _20 έξτρα νομίσματα_.\n\n_+3:_ Όταν ο Δολοφόνος σκοτώνει έναν εχθρό με ένα προετοιμασμένο χτύπημα δίνουν _30 έξτρα νομίσματα_.
actors.hero.talent.evasive_armor.title=πανοπλία αποφυγής
actors.hero.talent.evasive_armor.desc=_+1:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει μία επιπρόσθετη _+1 αποφυγή_ ανά περίσσειο πόντο δύναμης στην πανοπλία του.\n\n_+2:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει μία επιπρόσθετη _+2 αποφυγή_ ανά περίσσειο πόντο δύναμης στην πανοπλία του.\n\n_+3:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει μία επιπρόσθετη _+3 αποφυγή_ ανά περίσσειο πόντο δύναμης στην πανοπλία του.
actors.hero.talent.projectile_momentum.title=ορμή βλήματος
actors.hero.talent.projectile_momentum.desc=_+1:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει _+20% ακρίβεια και +10% ζημιά_ με όπλα ρίψης.\n\n_+2:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει _+40% ακρίβεια και +20% ζημιά_ με όπλα ρίψης.\n\n_+3:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει _+60% ακρίβεια και +30% ζημιά_ με όπλα ρίψης.
actors.hero.talent.projectile_momentum.desc=_+1:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει _+20% ακρίβεια και +15% ζημιά_ με όπλα ρίψης.\n\n_+2:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει _+40% ακρίβεια και +30% ζημιά_ με όπλα ρίψης.\n\n_+3:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει _+60% ακρίβεια και +45% ζημιά_ με όπλα ρίψης.
actors.hero.talent.speedy_stealth.title=ταχεία μυστικότητα
actors.hero.talent.speedy_stealth.desc=_+1:_ Ο Δρομέας λαμβάνει 2 στοίβες ορμής ανά γύρο ενώ είναι αόρατος.\n\n_+2:_ Επιπρόσθετα στα οφέλη του +1, το ελεύθερο τρέξιμο δεν μειώνεται πλέον ενώ ο δρομέας είναι αόρατος.\n\n_+3:_ Επιπρόσθετα στα οφέλη των +1 και +2, ο Δρομέας κινείται με 2x ταχύτητα ενώ είναι αόρατος, άσχετα από το αν τρέχει ελεύθερα ή όχι.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ la berserko povas maksimume akiri _11
actors.hero.talent.berserking_stamina.title=berserka vigleco
actors.hero.talent.berserking_stamina.desc=_+1:_ la berserko gajnas je _17% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _1,67_ el 2.\n\n_+2:_ la berserko gajnas je _33% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _1,33_ el 2.\n\n_+3:_ la berserko gajnas je _50% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _1_ el 2.
actors.hero.talent.enraged_catalyst.title=kolera katalizilo
actors.hero.talent.enraged_catalyst.desc=_+1:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _20% pli ofte_ je plena kolero.\n\n_+2:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _40% pli ofte_ je plena kolero.\n\n_+3:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _60% pli ofte_ je plena kolero.
actors.hero.talent.enraged_catalyst.desc=_+1:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _17% pli ofte_ je plena kolero.\n\n_+2:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _33% pli ofte_ je plena kolero.\n\n_+3:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _50% pli ofte_ je plena kolero.
actors.hero.talent.cleave.title=disrompigisto
actors.hero.talent.cleave.desc=_+1:_ kiam la gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _10 temperoj._\n\n_+2:_ kiam la gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _20 temperoj._\n\n_+3:_ kiam la gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _30 temperoj._
actors.hero.talent.lethal_defense.title=defendo de morto
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ kiam la magiisto pafas al kontraŭul
actors.hero.talent.shield_battery.title=ŝirma baterio
actors.hero.talent.shield_battery.desc=_+1:_ la magiisto povas alceli sin per vergo por konverti ĝiajn ŝargojn al ŝirmo: _po 5% de maksimuma sano je 1 vergoŝargo_.\n\n_+2:_ la magiisto povas alceli sin per vergo por konverti ĝiajn ŝargojn al ŝirmo: _po 7,5% de maksimuma sano je 1 vergoŝargo_.
actors.hero.talent.empowering_scrolls.title=energigaj skribrulaĵoj
actors.hero.talent.empowering_scrolls.desc=_+1:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 10 temperoj havos _nivelon +1_.\n\n_+2:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 10 temperoj havos _nivelon +2_.\n\n_+3:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 10 temperoj havos _nivelon +3_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 20 temperoj havos _nivelon +1_.\n\n_+2:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 20 temperoj havos _nivelon +2_.\n\n_+3:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 20 temperoj havos _nivelon +3_.
actors.hero.talent.ally_warp.title=amika interŝanĝo
actors.hero.talent.ally_warp.desc=_+1:_ la magiisto povas interŝanĝi sian pozicion kun amiko troviĝanta _maksimume 3 kaheloj for._\n\n_+2:_ la magiisto povas interŝanĝi sian pozicion kun amiko troviĝanta _maksimume 6 kaheloj for._\n\n_+3:_ la magiisto povas interŝanĝi sian pozicion kun amiko troviĝanta _maksimume 9 kaheloj for._\n\nNe eblas interŝanĝi pozicion kun nemoveblaj amikoj.
actors.hero.talent.empowered_strike.title=energigita frapo
actors.hero.talent.empowered_strike.desc=_+1:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+17% da damaĝo_.\n\n_+2:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+33% da damaĝo_.\n\n_+3:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+50% da damaĝo_.
actors.hero.talent.empowered_strike.desc=_+1:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+20% da damaĝo_.\n\n_+2:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+40% da damaĝo_.\n\n_+3:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+60% da damaĝo_.
actors.hero.talent.mystical_charge.title=mistera ŝargo
actors.hero.talent.mystical_charge.desc=_+1:_ frapo per bastonego donas al la batalmagiisto _0,5 temperojn_ de ŝargado de antikvaĵoj.\n\n_+2:_ frapo per bastonego donas al la batalmagiisto _1 temperon_ de ŝargado de antikvaĵoj.\n\n_+3:_ frapo per bastonego donas al la batalmagiisto _1,5 temperojn_ de ŝargado de antikvaĵoj.
actors.hero.talent.excess_charge.title=superflua ŝargo
actors.hero.talent.excess_charge.desc=_+1:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _17% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.\n\n_+2:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _33% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.\n\n_+3:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _50% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.
actors.hero.talent.excess_charge.desc=_+1:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _20% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.\n\n_+2:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _40% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.\n\n_+3:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _60% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.
actors.hero.talent.soul_siphon.title=spirit-sorbilo
actors.hero.talent.soul_siphon.desc=_+1:_ senpera damaĝo kaŭzata de aliaj uloj markas iliajn spiritojn je la _15% efikeco_.\n\n_+2:_ senpera damaĝo kaŭzata de aliaj uloj markas iliajn spiritojn je la _30% efikeco_.\n\n_+3:_ senpera damaĝo kaŭzata de aliaj uloj markas iliajn spiritojn je la _45% efikeco_.
actors.hero.talent.soul_eater.title=spiritmanĝulo
@ -422,11 +422,11 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ kiam la fripono estas en la kelet
actors.hero.talent.light_cloak.title=malpeza mantelo
actors.hero.talent.light_cloak.desc=_+1:_ la fripono povas uzi sian mantelon de ombron sen surmeti ĝin, sed la mantelo ŝargiĝas je _10% rapido_.\n\n_+2:_ la fripono povas uzi sian mantelon de ombron sen surmeti ĝin, sed la mantelo ŝargiĝas je _20% rapido_.\n\n_+3:_ la fripono povas uzi sian mantelon de ombron sen surmeti ĝin, sed la mantelo ŝargiĝas je _30% rapido_.
actors.hero.talent.enhanced_rings.title=plibonigitaj ringoj
actors.hero.talent.enhanced_rings.desc=_+1:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _5 temperoj_.\n\n_+2:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _10 temperoj_.\n\n_+3:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _15 temperoj_.
actors.hero.talent.enhanced_rings.desc=_+1:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _3 temperoj_.\n\n_+2:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _6 temperoj_.\n\n_+3:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _13 temperoj_.
actors.hero.talent.enhanced_lethality.title=pliigita mortigeco
actors.hero.talent.enhanced_lethality.desc=_+1:_ la kaŝmortigisto povas kaŝmortigi kontraŭuloj kun malpli ol _4/12/25/60% da sano_ laŭ la nivelo de preparo (norme 3/10/20/40%).\n\n_+2:_ la kaŝmortigisto povas kaŝmortigi kontraŭuloj kun malpli ol _5/14/30/80% da sano_ laŭ la nivelo de preparo (norme 3/10/20/40%).\n\n_+3:_ la kaŝmortigisto povas kaŝmortigi kontraŭuloj kun malpli ol _6/16/35/100% da sano_ laŭ la nivelo de preparo (norme 3/10/20/40%).
actors.hero.talent.assassins_reach.title=surpriza morto
actors.hero.talent.assassins_reach.desc=_+1:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _2/3/4/6 kaheloj_.\n\n_+2:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _3/5/6/8 kaheloj_.\n\n_+3:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _4/6/8/10 kaheloj_.
actors.hero.talent.assassins_reach.desc=_+1:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _1/3/4/6 kaheloj_.\n\n_+2:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _2/4/6/8 kaheloj_.\n\n_+3:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _2/5/7/10 kaheloj_.
actors.hero.talent.bounty_hunter.title=dungmortigisto
actors.hero.talent.bounty_hunter.desc=_+1:_ kiam la kaŝmortigisto mortigas monstron per preparita frapo, ĝi faligas _10 pecojn da oro pli_.\n\n_+2:_ kiam la kaŝmortigisto mortigas monstron per preparita frapo, ĝi faligas _20 pecojn da oro pli_.\n\n_+3:_ kiam la kaŝmortigisto mortigas monstron per preparita frapo, ĝi faligas _30 pecojn da oro pli_.
actors.hero.talent.evasive_armor.title=lerta defendaĵo

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ El Frenético puede alcanzar un máxi
actors.hero.talent.berserking_stamina.title=resistencia frenética
actors.hero.talent.berserking_stamina.desc=_+1:_ El Frenético gana _17% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1.67 niveles_.\n\n_+2:_ El Frenético gana _33% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1.33 niveles_.\n\n_+3:_ El Frenético gana _50% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1 niveles_.
actors.hero.talent.enraged_catalyst.title=catalizador enfurecido
actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _20% más frecuente_ al 100% de furia.\n\n_+2:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _40% más frecuente_ al 100% de furia.\n\n_+3:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _60% más frecuente_ al 100% de furia.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _17% más frecuente_ al 100% de furia.\n\n_+2:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _33% más frecuente_ al 100% de furia.\n\n_+3:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _50% más frecuente_ al 100% de furia.
actors.hero.talent.cleave.title=rajar
actors.hero.talent.cleave.desc=_+1:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _10 turnos_ antes de que el contador de combo se restablezca.\n\n_+2:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _20 turnos_ antes de que el contador de combo se restablezca.\n\n_+3:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _30 turnos_ antes de que el contador de combo se restablezca.
actors.hero.talent.lethal_defense.title=defensa letal
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Cuando el Mago ataca con una varita
actors.hero.talent.shield_battery.title=Carga defensiva
actors.hero.talent.shield_battery.desc=_+1:_ El Mago puede disparar su varita sobre sí mismo y convertir sus cargas en blindaje con un valor del _5% de sus PS máximos por carga_.\n\n_+2:_ El Mago puede disparar su varita sobre sí mismo y convertir sus cargas en blindaje con un valor del _7.5% de sus PS máximos por carga_.
actors.hero.talent.empowering_scrolls.title=pergaminos potenciadores
actors.hero.talent.empowering_scrolls.desc=_+1:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 10 turnos tendrá _+1 nivel_.\n\n_+2:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 10 turnos tendrá _+2 niveles_.\n\n_+3:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 10 turnos tendrá _+3 niveles_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 20 turnos tendrá _+1 nivel_.\n\n_+2:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 20 turnos tendrá _+2 niveles_.\n\n_+3:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 20 turnos tendrá _+3 niveles_.
actors.hero.talent.ally_warp.title=reemplazo
actors.hero.talent.ally_warp.desc=_+1:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _3 casillas_.\n\n_+2:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _6 casillas_.\n\n_+3:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _9 casillas_.\n\nEl Mago no puede intercambiar de lugar con aliados inmóviles.
actors.hero.talent.empowered_strike.title=golpe potenciado
actors.hero.talent.empowered_strike.desc=_+1:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+17% de daño_.\n\n_+2:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+33% de daño_.\n\n_+3:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+50% de daño_.
actors.hero.talent.empowered_strike.desc=_+1:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+20% de daño_.\n\n_+2:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+40% de daño_.\n\n_+3:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+60% de daño_.
actors.hero.talent.mystical_charge.title=carga mística
actors.hero.talent.mystical_charge.desc=_+1:_ Golpear con su bastón le otorga al Mago de batalla _0.5 turnos_ de recarga de artefactos.\n\n_+2_ Golpear con su bastón le otorga al Mago de batalla _1 turno_ de recarga de artefactos.\n\n_+3:_ Golpear con su bastón le otorga al Mago de batalla _1.5 turnos_ de recarga de artefactos.
actors.hero.talent.excess_charge.title=exceso de carga
actors.hero.talent.excess_charge.desc=_+1:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 17%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.\n\n_+2:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 33%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.\n\n_+3:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 50%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.
actors.hero.talent.excess_charge.desc=_+1:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 20%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.\n\n_+2:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 40%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.\n\n_+3:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 60%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.
actors.hero.talent.soul_siphon.title=sifón de almas
actors.hero.talent.soul_siphon.desc=_+1:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _15% de efectividad_.\n\n_+2:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _30% de efectividad_.\n\n_+3:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _45% de efectividad_.
actors.hero.talent.soul_eater.title=devorador de almas
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Cuando el Pícaro está en un niv
actors.hero.talent.light_cloak.title=manto ligero
actors.hero.talent.light_cloak.desc=_+1:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _10% de velocidad_. \n\n_+2:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _20% de velocidad_. \n\n_+3:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _30% de velocidad_.
actors.hero.talent.enhanced_rings.title=anillos mejorados
actors.hero.talent.enhanced_rings.desc=_+1:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _5 turnos_.\n\n_+2:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _10 turnos_.\n\n_+3:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _15 turnos_.
actors.hero.talent.enhanced_rings.desc=_+1:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _3 turnos_.\n\n_+2:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _6 turnos_.\n\n_+3:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _9 turnos_.
actors.hero.talent.enhanced_lethality.title=letalidad mejorada
actors.hero.talent.enhanced_lethality.desc=_+1:_ El Asesino puede asesinar enemigos por debajo del _4/12/25/60% de salud_ por nivel de preparación, en vez del 3/10/20/40%.\n\n_+2:_ El Asesino puede asesinar enemigos por debajo del _5/14/30/80% de salud_ por nivel de preparación, en vez del 3/10/20/40%.\n\n_+3:_ El Asesino puede asesinar enemigos por debajo del _6/16/35/100% de salud_ por nivel de preparación, en vez del 3/10/20/40%.
actors.hero.talent.assassins_reach.title=alcance del Asesino
actors.hero.talent.assassins_reach.desc=_+1:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/3/4/6 casillas_.\n\n_+2:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _3/5/6/8 casillas_.\n\n_+3:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _4/6/8/10 casillas_.
actors.hero.talent.assassins_reach.desc=_+1:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _1/3/4/6 casillas_.\n\n_+2:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/4/6/8 casillas_.\n\n_+3:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/5/7/10 casillas_.
actors.hero.talent.bounty_hunter.title=cazarrecompensas
actors.hero.talent.bounty_hunter.desc=_+1:_ Cuando el Asesino mata a un enemigo con un ataque preparado estos soltarán _10 de oro adicional_.\n\n_+2:_ Cuando el Asesino mata a un enemigo con un ataque preparado estos soltarán _20 de oro adicional_.\n\n_+3:_ Cuando el Asesino mata a un enemigo con un ataque preparado estos soltarán _30 de oro adicional_.
actors.hero.talent.evasive_armor.title=armadura evasiva
actors.hero.talent.evasive_armor.desc=_+1:_ Mientras esté en carrera, el Acróbata gana _+1 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.\n\n_+2:_ Mientras esté en carrera, el Acróbata gana _+2 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.\n\n_+3:_ Mientras esté en carrera, el Acróbata gana _+3 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.
actors.hero.talent.projectile_momentum.title=impulso de proyectil
actors.hero.talent.projectile_momentum.desc=_+1:_ Mientras esté en carrera, el Acróbata gana _+20% de precisión y +10% de daño_ con armas arrojadizas.\n\n_+2:_ Mientras esté en carrera, el Acróbata gana _+40% de precisión y +20% de daño_ con armas arrojadizas.\n\n_+3:_ Mientras esté en carrera, el Acróbata gana _+60% de precisión y +30% de daño_ con armas arrojadizas.
actors.hero.talent.projectile_momentum.desc=_+1:_ Mientras esté en carrera, el Acróbata gana _+20% de precisión y +15% de daño_ con armas arrojadizas.\n\n_+2:_ Mientras esté en carrera, el Acróbata gana _+40% de precisión y +30% de daño_ con armas arrojadizas.\n\n_+3:_ Mientras esté en carrera, el Acróbata gana _+60% de precisión y +45% de daño_ con armas arrojadizas.
actors.hero.talent.speedy_stealth.title=sigilo veloz
actors.hero.talent.speedy_stealth.desc=_+1:_ El Acróbata gana 2 puntos de impulso por cada turno que esté invisible.\n\n_+2:_ Además de los beneficios de +1, estar en carrera no disminuye mientras el Acróbata esté invisible.\n\n_+3:_ Además de los beneficios de +1 y +2, el Acróbata se mueve el doble de rápido mientras esté invisible, independientemente de si está en carrera o no.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=defentsa hilkorra
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gain
actors.hero.talent.shield_battery.title=shield battery
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=karga mistikoa
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=gainkarga
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=arimajalea
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ Raivopää voi saavuttaa enimmillää
actors.hero.talent.berserking_stamina.title=kestävä raivo
actors.hero.talent.berserking_stamina.desc=_+1:_ Raivopää saa _17% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _1.67 tasoon_ kahteen sijaan.\n\n_+2:_ Raivopää saa _33% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _1.33 tasoon_ kahteen sijaan.\n\n_+3:_ Raivopää saa _50% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _1 tasoon_ kahteen sijaan.
actors.hero.talent.enraged_catalyst.title=vihan välikappale
actors.hero.talent.enraged_catalyst.desc=_+1:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _20% useammin_.\n\n_+2:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _40% useammin_.\n\n_+3:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _60% useammin_.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _17% useammin_.\n\n_+2:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _33% useammin_.\n\n_+3:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _50% useammin_.
actors.hero.talent.cleave.title=halkaisu
actors.hero.talent.cleave.desc=_+1:_ Gladiaattorin tappaessa vihollisen kombo säilyy _10 vuoron ajan_.\n\n_+2:_ Gladiaattorin tappaessa vihollisen kombo säilyy _20 vuoron ajan_.\n\n_+3:_ Gladiaattorin tappaessa vihollisen kombo säilyy _30 vuoron ajan_.
actors.hero.talent.lethal_defense.title=tappava puolustus
@ -389,11 +389,11 @@ actors.hero.talent.empowering_scrolls.desc=_+1:_ Maagin seuraava sauvalla ammutt
actors.hero.talent.ally_warp.title=paikanvaihto
actors.hero.talent.ally_warp.desc=_+1:_ Maagi voi vaihtaa paikkoja liittolaisen kanssa _kolmen ruudun säteellä_.\n\n_+2:_ Maagi voi vaihtaa paikkoja liittolaisen kanssa _kuuden ruudun säteellä_.\n\n_+3:_ Maagi voi vaihtaa paikkoja liittolaisen kanssa _yhdeksän ruudun säteellä_.\n\nMaagi ei voi vaihtaa paikkoja liikuntakyvyttömien liittolaisten kanssa.
actors.hero.talent.empowered_strike.title=taikaisku
actors.hero.talent.empowered_strike.desc=_+1:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+17% vahinkoa_.\n\n_+2:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+33% vahinkoa_.\n\n_+3:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+50% vahinkoa_.
actors.hero.talent.empowered_strike.desc=_+1:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+20% vahinkoa_.\n\n_+2:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+40% vahinkoa_.\n\n_+3:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+60% vahinkoa_.
actors.hero.talent.mystical_charge.title=mystinen lataus
actors.hero.talent.mystical_charge.desc=_+1:_ Sauvalla lyöminen antaa taistelumaagille _puoli vuoroa_ artefaktien latautumista.\n\n_+2:_ Sauvalla lyöminen antaa taistelumaagille _yhden vuoron_ artefaktien latautumista.\n\n_+3:_ Sauvalla lyöminen antaa taistelumaagille _yksi ja puoli vuoroa_ artefaktien latautumista.
actors.hero.talent.excess_charge.title=suojaava lataus
actors.hero.talent.excess_charge.desc=_+1:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _17% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.\n\n_+2:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _33% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.\n\n_+3:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _50% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.
actors.hero.talent.excess_charge.desc=_+1:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _20% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.\n\n_+2:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _40% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.\n\n_+3:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _60% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.
actors.hero.talent.soul_siphon.title=sielunriisto
actors.hero.talent.soul_siphon.desc=_+1:_ Muiden olentojen tekemä lyömävahinko merkittyjä vihollisia vastaan aktivoi merkin vaikutukset _15% todennäköisyydellä_.\n\n_+2:_ Muiden olentojen tekemä lyömävahinko merkittyjä vihollisia vastaan aktivoi merkin vaikutukset _30% todennäköisyydellä_.\n\n_+3:_ Muiden olentojen tekemä lyömävahinko merkittyjä vihollisia vastaan aktivoi merkin vaikutukset _45% todennäköisyydellä_.
actors.hero.talent.soul_eater.title=sielunsyöjä
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Roistolla on _50% mahdollisuus hu
actors.hero.talent.light_cloak.title=kevyt viitta
actors.hero.talent.light_cloak.desc=_+1:_ Roisto voi käyttää varjojen viittaansa, vaikka se ei olisikaan puettuna, mutta viitta latautuu vain _10% nopeudella_.\n\n_+2:_ Roisto voi käyttää varjojen viittaansa, vaikka se ei olisikaan puettuna, mutta viitta latautuu vain _20% nopeudella_.\n\n_+3:_ Roisto voi käyttää varjojen viittaansa, vaikka se ei olisikaan puettuna, mutta viitta latautuu vain _30% nopeudella_.
actors.hero.talent.enhanced_rings.title=voimistuneet sormukset
actors.hero.talent.enhanced_rings.desc=_+1:_ Sormukset saavat yhden parannuksen _viiden vuoron ajaksi_ roiston käyttäessä artefaktia.\n\n_+2:_ Sormukset saavat yhden parannuksen _kymmenen vuoron ajaksi_ roiston käyttäessä artefaktia.\n\n_+3:_ Sormukset saavat yhden parannuksen _viidentoista vuoron ajaksi_ roiston käyttäessä artefaktia.
actors.hero.talent.enhanced_rings.desc=_+1:_ Sormukset saavat yhden parannuksen _kolmonen vuoron ajaksi_ roiston käyttäessä artefaktia.\n\n_+2:_ Sormukset saavat yhden parannuksen _kuusi vuoron ajaksi_ roiston käyttäessä artefaktia.\n\n_+3:_ Sormukset saavat yhden parannuksen _yhdeksän vuoron ajaksi_ roiston käyttäessä artefaktia.
actors.hero.talent.enhanced_lethality.title=tehokkaampi tappaja
actors.hero.talent.enhanced_lethality.desc=_+1:_ Salamurhaaja voi salamurhata valmistautumistasostaan riippuen viholliset, joilla on alle _4/12/25/60% elinvoimaa_ jäljellä.\n\n_+2:_ Salamurhaaja voi salamurhata valmistautumistasostaan riippuen viholliset, joilla on alle _5/14/30/80% elinvoimaa_ jäljellä.\n\n_+3:_ Salamurhaaja voi salamurhata valmistautumistasostaan riippuen viholliset, joilla on alle _6/16/35/100% elinvoimaa_ jäljellä.\n\nPerustasolla salamurhaaja voi salamurhata valmistautumistasostaan riippuen viholliset, joilla on alle 3/10/20/40% elinvoimaa jäljellä.
actors.hero.talent.assassins_reach.title=tappajan syöksy
actors.hero.talent.assassins_reach.desc=_+1:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _2/3/4/6 ruutuun_.\n\n_+2:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _3/5/6/8 ruutuun_.\n\n_+3:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _4/6/8/10 ruutuun_.\n\nSyöksyn peruskantama valmistautumistasoa kohden on 1/2/3/4 ruutua.
actors.hero.talent.assassins_reach.desc=_+1:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _1/3/4/6 ruutuun_.\n\n_+2:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _2/4/6/8 ruutuun_.\n\n_+3:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _2/5/7/10 ruutuun_.\n\nSyöksyn peruskantama valmistautumistasoa kohden on 1/2/3/4 ruutua.
actors.hero.talent.bounty_hunter.title=palkkionmetsästäjä
actors.hero.talent.bounty_hunter.desc=_+1:_ Salamurhaajan valmistautuneena tekemiin iskuihin kuolevat viholliset pudottavat _10 ylimääräistä kultaa_.\n\n_+2:_ Salamurhaajan valmistautuneena tekemiin iskuihin kuolevat viholliset pudottavat _20 ylimääräistä kultaa_.\n\n_+3:_ Salamurhaajan valmistautuneena tekemiin iskuihin kuolevat viholliset pudottavat _30 ylimääräistä kultaa_.
actors.hero.talent.evasive_armor.title=harhautus
actors.hero.talent.evasive_armor.desc=_+1:_ Juostessaan juoksija saa _ylimääräisen pisteen väistelyä_ jokaista panssarin vaatimusten ylittävää vahvuuspistettä kohden.\n\n_+2:_ Juostessaan juoksija saa _kaksi ylimääräistä pistettä väistelyä_ jokaista panssarin vaatimusten ylittävää vahvuuspistettä kohden.\n\n_+3:_ Juostessaan juoksija saa _kolme ylimääräistä pistettä väistelyä_ jokaista panssarin vaatimusten ylittävää vahvuuspistettä kohden.
actors.hero.talent.projectile_momentum.title=heitto juoksusta
actors.hero.talent.projectile_momentum.desc=_+1:_ Juostessaan juoksija saa _+20% tarkkuutta ja +10% vahinkoa_ heittoaseisiin.\n\n_+2:_ Juostessaan juoksija saa _+40% tarkkuutta ja +20% vahinkoa_ heittoaseisiin.\n\n_+3:_ Juostessaan juoksija saa _+60% tarkkuutta ja +30% vahinkoa_ heittoaseisiin.
actors.hero.talent.projectile_momentum.desc=_+1:_ Juostessaan juoksija saa _+20% tarkkuutta ja +15% vahinkoa_ heittoaseisiin.\n\n_+2:_ Juostessaan juoksija saa _+40% tarkkuutta ja +30% vahinkoa_ heittoaseisiin.\n\n_+3:_ Juostessaan juoksija saa _+60% tarkkuutta ja +45% vahinkoa_ heittoaseisiin.
actors.hero.talent.speedy_stealth.title=näkymätön juoksija
actors.hero.talent.speedy_stealth.desc=_+1:_ Juoksija saa kaksi pistettä liikevoimaa vuorossa ollessaan näkymätön.\n\n_+2:_ Tason +1 lisäksi juoksemisen kesto ei vähene juoksijan ollessa näkymätön.\n\n_+3:_ Tasojen +1 ja +2 lisäksi juoksija liikkuu kaksinkertaisella nopeudella ollessaan näkymätön, eikä tämä lisäys nopeuteen vaadi juoksemista.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1 :_ Le Berserker peut atteindre un maxim
actors.hero.talent.berserking_stamina.title=résistance du berserker
actors.hero.talent.berserking_stamina.desc=_+1 :_ Le berserker gagne _17 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 2 à 1,67 niveaux.\n\n_+2 :_ Le berserker gagne _33 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 2 à 1,33 niveaux.\n\n_+3 :_ Le berserker gagne _50 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 2 à 1 niveaux.\n
actors.hero.talent.enraged_catalyst.title=catalyseur enragé
actors.hero.talent.enraged_catalyst.desc=_+1 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _20% plus souvent_ à 100% de rage.\n\n_+2 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _40% plus souvent_ à 100% de rage.\n\n_+3 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _60% plus souvent_ à 100% de rage.
actors.hero.talent.enraged_catalyst.desc=_+1 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _17% plus souvent_ à 100% de rage.\n\n_+2 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _33% plus souvent_ à 100% de rage.\n\n_+3 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _50% plus souvent_ à 100% de rage.
actors.hero.talent.cleave.title=fendre
actors.hero.talent.cleave.desc=_+1 :_ Lorsque le gladiateur tue un ennemi, le temps de recharge du combo par son prochain coup est porté à 10 tours.\n\n_+2 :_ Lorsque le gladiateur tue un ennemi, le temps de recharge du combo par son prochain coup est porté à 20 tours.\n\n_+3 :_ Lorsque le gladiateur tue un ennemi, le temps de recharge du combo par son prochain coup est porté à 30 tours.
actors.hero.talent.lethal_defense.title=défense mortelle
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1 :_ Quand le Mage touche un ennemi avec
actors.hero.talent.shield_battery.title=batterie de blindage
actors.hero.talent.shield_battery.desc=_+1 :_ Le Mage peut s'auto-cibler avec une baguette pour convertir ses charges en bouclier à un taux de _5% max PV par charge_.\n\n_+2 :_ Le Mage peut s'auto-cibler avec une baguette pour convertir ses charges en bouclier à un taux de _7,5 % de PV maximum par charge_.
actors.hero.talent.empowering_scrolls.title=parchemins améliorés
actors.hero.talent.empowering_scrolls.desc=_+1 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 10 tours obtiendra un bonus de _+1 niveau_.\n\n_+2 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 10 tours obtiendra un bonus de _+2 niveaux_.\n\n_+3 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 10 tours obtiendra un bonus de _+3 niveaux_.
actors.hero.talent.empowering_scrolls.desc=_+1 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 20 tours obtiendra un bonus de _+1 niveau_.\n\n_+2 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 20 tours obtiendra un bonus de _+2 niveaux_.\n\n_+3 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 20 tours obtiendra un bonus de _+3 niveaux_.
actors.hero.talent.ally_warp.title=distorsion de l'allié
actors.hero.talent.ally_warp.desc=_+1 :_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _3 tuiles_.\n\n_+2 :_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _6 tuiles_.\n\n_+3 :_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _9 tuiles_.\n\nLe Mage ne peut pas changer de place avec des alliés immobiles.
actors.hero.talent.empowered_strike.title=frappe dynamique
actors.hero.talent.empowered_strike.desc=_+1 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+17% de dégâts_.\n\n_+2 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+33% de dégâts_.\n\n_+3 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+50% de dégâts_.
actors.hero.talent.empowered_strike.desc=_+1 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+20% de dégâts_.\n\n_+2 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+40% de dégâts_.\n\n_+3 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+60% de dégâts_.
actors.hero.talent.mystical_charge.title=charge magique
actors.hero.talent.mystical_charge.desc=_+1 :_ Frapper avec son bâton permet au Mage de Guerre de recharger les artefacts de _0,5 tour_.\n\n_+2 :_ Frapper avec son bâton permet au Mage de Guerre de recharger les artefacts de _1 tour_.\n\n_+3 :_ Frapper avec son bâton permet au Mage de Guerre de recharger les artefacts de _1,5 tours_.
actors.hero.talent.excess_charge.title=charge excessive
actors.hero.talent.excess_charge.desc=_+1 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _17% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.\n\n_+2 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _33% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.\n\n_+3 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _50% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.
actors.hero.talent.excess_charge.desc=_+1 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _20% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.\n\n_+2 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _40% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.\n\n_+3 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _60% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.
actors.hero.talent.soul_siphon.title=siphonnage d'âme
actors.hero.talent.soul_siphon.desc=_+1 :_ Les dégâts de mêlée infligés par les autres personnages déclenchent le marquage d'âme du Sorcier à _15% d'efficacité_.\n\n_+2 :_ Les dégâts de mêlée infligés par les autres personnages déclenchent le marquage d'âme du Sorcier à _30% d'efficacité_.\n\n_+3 :_ Les dégâts de mêlée infligés par les autres personnages déclenchent le marquage d'âme du Sorcier à _45% d'efficacité_.
actors.hero.talent.soul_eater.title=mangeur d'âme
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1 :_ Lorsque le Voleur entre pour la
actors.hero.talent.light_cloak.title=cape légère
actors.hero.talent.light_cloak.desc=_+1 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipé, mais elle se recharge à une vitesse de _10%_.\n\n_+2 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipé, mais elle se recharge à une vitesse de _20%_.\n\n_+3 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipé, mais elle se recharge à une vitesse de _30%_.
actors.hero.talent.enhanced_rings.title=anneaux améliorés
actors.hero.talent.enhanced_rings.desc=_+1 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _5 tours_.\n\n_+2 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _10 tours_.\n\n_+3 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _15 tours_.
actors.hero.talent.enhanced_rings.desc=_+1 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _3 tours_.\n\n_+2 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _6 tours_.\n\n_+3 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _9 tours_.
actors.hero.talent.enhanced_lethality.title=mortalité améliorée
actors.hero.talent.enhanced_lethality.desc=_+1 :_ L'Assassin peut assassiner des ennemis en dessous de _4/12/25/60% santé_ par niveau de préparation, au lieu de 3/10/20/40%.\n\n_+2 :_ L'Assassin peut assassiner des ennemis en dessous de _5/14/30/80% santé_ par niveau de préparation, au lieu de 3/10/20/40%.\n\n_+3 :_ L'Assassin peut assassiner des ennemis en dessous de _6/16/35/100% santé_ par niveau de préparation, au lieu de 3/10/20/40%.
actors.hero.talent.assassins_reach.title=portée de l'assassin
actors.hero.talent.assassins_reach.desc=_+1 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4/6 tuiles à _2/3/4/6 tuiles_.\n\n_+2 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4/6 tuiles à _3/5/6/8 tuiles_.\n\n_+3 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4/6 tuiles à _4/6/8/10 tuiles_.
actors.hero.talent.assassins_reach.desc=_+1 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4 tuiles à _1/3/4/6 tuiles_.\n\n_+2 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4 tuiles à _2/4/6/8 tuiles_.\n\n_+3 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4 tuiles à _2/5/7/10 tuiles_.
actors.hero.talent.bounty_hunter.title=chasseur de prime
actors.hero.talent.bounty_hunter.desc=_+1 :_ Quand l'Assassin tue un ennemi avec une attaque préparée, il laisse tomber _10 pièces d'or supplémentaires_.\n\n_+2 :_ Quand l'Assassin tue un ennemi avec une attaque préparée, il laisse tomber _20 pièces d'or supplémentaires_.\n\n_+3 :_ Quand l'Assassin tue un ennemi avec une attaque préparée, il laisse tomber _30 pièces d'or supplémentaires_.
actors.hero.talent.evasive_armor.title=armure d'évasion
actors.hero.talent.evasive_armor.desc=_+1 :_ En course libre, le Traceur gagne _+1 évasion_ par point de force excédentaire sur son armure.\n\n_+2 :_ En course libre, le Traceur gagne _+2 évasion_ par point de force excédentaire sur son armure.\n\n_+3 :_ En course libre, le Traceur gagne _+3 évasion_ par point de force excédentaire sur son armure.
actors.hero.talent.projectile_momentum.title=élan des projectiles
actors.hero.talent.projectile_momentum.desc=_+1 :_ En course libre, le Traceur gagne _+20% de précision et +10% de dégât_ avec les armes lancées.\n\n_+2 :_ En course libre, le Traceur gagne _+40% de précision et +20% de dégât_ avec les armes lancées.\n\n_+32 :_ En course libre, le Traceur gagne _+60% de précision et +30% de dégât_ avec les armes lancées.
actors.hero.talent.projectile_momentum.desc=_+1 :_ En course libre, le Traceur gagne _+20% de précision et +15% de dégât_ avec les armes lancées.\n\n_+2 :_ En course libre, le Traceur gagne _+40% de précision et +30% de dégât_ avec les armes lancées.\n\n_+32 :_ En course libre, le Traceur gagne _+60% de précision et +45% de dégât_ avec les armes lancées.
actors.hero.talent.speedy_stealth.title=furtivité rapide
actors.hero.talent.speedy_stealth.desc=_+1 :_ Le Traceur gagne 2 points d'élan par tour lorsqu'il est invisible.\n\n_+2 :_ En plus du bénéfice du rang +1, la jauge de course libre ne descend plus lorsque le Traceur est invisible.\n\n_+3 :_ En plus du bénéfice du rang +1 et +2, le Traceur se déplace à 2x sa vitesse lorsqu'il est invisible, qu'il soit en course libre ou non.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ A berzerker elérhet _115% dühöngé
actors.hero.talent.berserking_stamina.title=berzerki erőnlét
actors.hero.talent.berserking_stamina.desc=_+1:_ a berzerker _17%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 2-ról _1,67 szintre_ csökken.\n\n_+2:_ a berzerker _33%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 2-ról _1,33 szintre_ csökken.\n\n_+3:_ a berzerker _50%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 2-ról _1 szintre_ csökken.
actors.hero.talent.enraged_catalyst.title=felbőszült katalizátor
actors.hero.talent.enraged_catalyst.desc=_+1:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _20%_ 100% düh esetén.\n\n_+2:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _40%_ 100% düh esetén.\n\n_+3:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _60%_ 100% düh esetén.
actors.hero.talent.enraged_catalyst.desc=_+1:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _17%_ 100% düh esetén.\n\n_+2:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _33%_ 100% düh esetén.\n\n_+3:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _50%_ 100% düh esetén.
actors.hero.talent.cleave.title=hasítás
actors.hero.talent.cleave.desc=_+1:_ amikor a gladiátor végez egy ellenféllel, a kombó csillapodása _10 körre_ növekszik.\n\n_+2:_ amikor a gladiátor végez egy ellenféllel, a kombó csillapodása _20 körre_ növekszik.\n\n_+3:_ amikor a gladiátor végez egy ellenféllel, a kombó csillapodása _30 körre_ növekszik.
actors.hero.talent.lethal_defense.title=halálos védelem
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Amikor a mágus megtámad egy ellens
actors.hero.talent.shield_battery.title=pajzs akkumulátor
actors.hero.talent.shield_battery.desc=_+1:_ A mágus önmagára is célozhat a varázspálcájával, hogy a töltöttségét védelmezésre váltsa _5% maximális életerő/töltöttséggel_.\n\n_+2:_ A mágus önmagára is célozhat a varázspálcájával, hogy a töltöttségét védelmezésre váltsa _7,5% maximális életerő/töltöttséggel_.
actors.hero.talent.empowering_scrolls.title=felerősítő tekercsek
actors.hero.talent.empowering_scrolls.desc=_+1:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 10 körön át _+1 szintet_ lép.\n\n_+2:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 10 körön át _+2 szintet_ lép.\n\n_+3:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 10 körön át _+3 szintet_ lép.
actors.hero.talent.empowering_scrolls.desc=_+1:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 20 körön át _+1 szintet_ lép.\n\n_+2:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 20 körön át _+2 szintet_ lép.\n\n_+3:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 20 körön át _+3 szintet_ lép.
actors.hero.talent.ally_warp.title=szövetséges kötelék
actors.hero.talent.ally_warp.desc=_+1:_ a mágus koppintásra _3 kocka sugarában_ azonnal helyet cserél egy szövetségessel.\n\n_+2:_ a mágus koppintásra _6 kocka sugarában_ azonnal helyet cserél egy szövetségessel.\n\n_+3:_ a mágus koppintásra _9 kocka sugarában_ azonnal helyet cserél egy szövetségessel.\n\nA mágus nem tud helyet cserélni mozdulatlan szövetségessel.
actors.hero.talent.empowered_strike.title=felerősített támadás
actors.hero.talent.empowered_strike.desc=_+1:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+17% sérülést_ okoz.\n\n_+2:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+33% sérülést_ okoz.\n\n_+3:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+50% sérülést_ okoz.
actors.hero.talent.empowered_strike.desc=_+1:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+20% sérülést_ okoz.\n\n_+2:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+40% sérülést_ okoz.\n\n_+3:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+60% sérülést_ okoz.
actors.hero.talent.mystical_charge.title=misztikus töltés
actors.hero.talent.mystical_charge.desc=_+1:_ a harci mágus támadása a varázsbottal _0,5 kör_ értékű ereklye töltést garantál.\n\n_+2:_ a harci mágus támadása a varázsbottal _1 kör_ értékű ereklye töltést garantál.\n\n_+3:_ a harci mágus támadása a varázsbottal _1,5 kör_ értékű ereklye töltést garantál.
actors.hero.talent.excess_charge.title=Maradék töltés
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1_orang barbar bisa mengamuk sampai _115%
actors.hero.talent.berserking_stamina.title=tenaga orang barbar
actors.hero.talent.berserking_stamina.desc=_+1_ orang barbar mendapatkan _17% pelindung_ apabila dia mengamuk, dan memiliki _cooldown sampai 1.67 level dari 2 level_\n\n_+2_ orang barbar mendapatkan _33% pelindung_ apabila dia mengamuk, dan memiliki _cooldown sampai 1.33 level dari 2 level_\n\n_+3_ orang barbar mendapatkan _50% pelindung_ apabila dia mengamuk, dan memiliki _cooldown sampai 1 level_ dari 2 level
actors.hero.talent.enraged_catalyst.title=sihir membuat marah
actors.hero.talent.enraged_catalyst.desc=_+1_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _20% amuk orang barbar_\n\n_+2_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _40% amuk orang barbar_\n\n_+3_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _60% amuk orang barbar_
actors.hero.talent.enraged_catalyst.desc=_+1_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _17% amuk orang barbar_\n\n_+2_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _33% amuk orang barbar_\n\n_+3_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _50% amuk orang barbar_
actors.hero.talent.cleave.title=membelah
actors.hero.talent.cleave.desc=_+1_ _apabila budak membunuh musuh_, maka budak memiliki serangan bertubi-tubi sebanyak _10 kali_\n\n_+2_ _apabila budak membunuh musuh_, maka budak memiliki serangan bertubi-tubi sebanyak _20 kali_\n\n_+3_ _apabila budak membunuh musuh_, maka budak memiliki serangan bertubi-tubi sebanyak _30 kali_
actors.hero.talent.lethal_defense.title=pertahanan mematikan
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Ketika Penyihir menembak musuh, ia m
actors.hero.talent.shield_battery.title=baterai perisai
actors.hero.talent.shield_battery.desc=_+1:_ Penyihir dapat menembakkan tongkat sihir ke dirinya sendiri untuk mengubah chargenya menjadi perisai dengan tingkat sebesar _5% dari max HP per charge_.\n\n_+2:_ Penyihir dapat menembakkan tongkat sihir ke dirinya sendiri untuk mengubah chargenya menjadi perisai dengan tingkat sebesar _7.5% dari max HP per charge_.
actors.hero.talent.empowering_scrolls.title=memberdayakan gulungan
actors.hero.talent.empowering_scrolls.desc=_+1:_ Saat Penyihir membaca gulungan, tongkat sihir berikutnya dalam 10 giliran akan dapat_+1 level_.\n\n_+2:_ Saat Penyihir membaca gulungan, tongkat sihir berikutnya dalam 10 giliran akan dapat _+2 levels_.\n\n_+3:_ Saat Penyihir membaca gulungan, tongkat sihir berikutnya dalam 10 giliran akan dapat _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ Saat Penyihir membaca gulungan, tongkat sihir berikutnya dalam 20 giliran akan dapat_+1 level_.\n\n_+2:_ Saat Penyihir membaca gulungan, tongkat sihir berikutnya dalam 20 giliran akan dapat _+2 levels_.\n\n_+3:_ Saat Penyihir membaca gulungan, tongkat sihir berikutnya dalam 20 giliran akan dapat _+3 levels_.
actors.hero.talent.ally_warp.title=sekutu warp
actors.hero.talent.ally_warp.desc=_+1:_ Penyihir dapat menarik sekutu untuk langsung bertukar tempat dengan mereka, dengan _jarak 3 petak_.\n\n_+2:_ Penyihir dapat menarik sekutu untuk langsung bertukar tempat dengan mereka, dengan _jarak 6 petak_.\n\n_+3:_ Penyihir dapat menarik sekutu untuk langsung bertukar tempat dengan mereka, dengan _jarak 9 petak_.\n\nPenyihir tidak dapat bertukar tempat dengan sekutu yang tidak bisa bergerak.
actors.hero.talent.empowered_strike.title=serangan yang diberdayakan
actors.hero.talent.empowered_strike.desc=_+1:_ Serangan jarak dekat pertama Battlemage dengan tongkatnya setelah disetrum dengan itu menghasilkan _+17% kerusakan_.\n\n_+2:_ Serangan jarak dekat pertama Battlemage dengan tongkatnya setelah disetrum dengan itu menghasilkan _+33% kerusakan_.\n\n_+3:_ Serangan jarak dekat pertama Battlemage dengan tongkatnya setelah disetrum dengan itu menghasilkan _+50% kerusakan_.
actors.hero.talent.empowered_strike.desc=_+1:_ Serangan jarak dekat pertama Battlemage dengan tongkatnya setelah disetrum dengan itu menghasilkan _+20% kerusakan_.\n\n_+2:_ Serangan jarak dekat pertama Battlemage dengan tongkatnya setelah disetrum dengan itu menghasilkan _+40% kerusakan_.\n\n_+3:_ Serangan jarak dekat pertama Battlemage dengan tongkatnya setelah disetrum dengan itu menghasilkan _+60% kerusakan_.
actors.hero.talent.mystical_charge.title=daya mistis
actors.hero.talent.mystical_charge.desc=_+1:_ Menyerang dengan tongkatnya akan memberikan Battlemage _0.5 giliran_ senilai pengisian artefak.\n\n_+2:_ Menyerang dengan tongkatnya akan memberikan Battlemage _1 giliran_ senilai pengisian artefak.\n\n_+3:_ Menyerang dengan tongkatnya akan memberikan Battlemage _1.5 giliran_ senilai pengisian artefak.
actors.hero.talent.excess_charge.title=daya berlebih
actors.hero.talent.excess_charge.desc=_+1:_ Ketika tongkat Battlemage terisi penuh, dia memiliki _17% peluang_ untuk mendapatkan 2 perisai per level tongkat saat dia menyerang dengan itu.\n\n_+2:_ Ketika tongkat Battlemage terisi penuh, dia memiliki _33% peluang_ untuk mendapatkan 2 perisai per level tongkat saat dia menyerang dengan itu.\n\n_+3:_ Ketika tongkat Battlemage terisi penuh, dia memiliki _50% peluang_ untuk mendapatkan 2 perisai per level tongkat saat dia menyerang dengan itu.
actors.hero.talent.excess_charge.desc=_+1:_ Ketika tongkat Battlemage terisi penuh, dia memiliki _20% peluang_ untuk mendapatkan 2 perisai per level tongkat saat dia menyerang dengan itu.\n\n_+2:_ Ketika tongkat Battlemage terisi penuh, dia memiliki _40% peluang_ untuk mendapatkan 2 perisai per level tongkat saat dia menyerang dengan itu.\n\n_+3:_ Ketika tongkat Battlemage terisi penuh, dia memiliki _60% peluang_ untuk mendapatkan 2 perisai per level tongkat saat dia menyerang dengan itu.
actors.hero.talent.soul_siphon.title=menyerap jiwa
actors.hero.talent.soul_siphon.desc=_+1:_ Kerusakan jarak dekat yang ditangani oleh karakter lain memicu tanda jiwa Ahli Sihir pada _15% efektivitas_.\n\n_+2:_ Kerusakan jarak dekat yang ditangani oleh karakter lain memicu tanda jiwa Ahli Sihir pada _30% efektivitas_.\n\n_+3:_ Kerusakan jarak dekat yang ditangani oleh karakter lain memicu tanda jiwa Ahli Sihir pada _45% efektivitas_.
actors.hero.talent.soul_eater.title=pemakan jiwa
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Ketika Pengembara berada pada lev
actors.hero.talent.light_cloak.title=jubah ringan
actors.hero.talent.light_cloak.desc=_+1:_ Pengembara dapat menggunakan jubah bayangannya saat tidak dipakai, tetapi akan mengisi ulang dengan kecepatan _10% _.\n\n_+2:_ Pengembara dapat menggunakan jubah bayangannya saat tidak dipakai, tetapi akan mengisi ulang dengan kecepatan _20% speed_.\n\n_+3:_ Pengembara dapat menggunakan jubah bayangannya saat tidak dipakai, tetapi akan mengisi ulang dengan kecepatan _30% _.
actors.hero.talent.enhanced_rings.title=cincin yang ditingkatkan
actors.hero.talent.enhanced_rings.desc=_+1:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 untuk _5 giliran_.\n\n_+2:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 untuk _10 giliran_.\n\n_+3:_Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 untuk _15 giliran_.
actors.hero.talent.enhanced_rings.desc=_+1:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 untuk _3 giliran_.\n\n_+2:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 untuk _6 giliran_.\n\n_+3:_Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 untuk _9 giliran_.
actors.hero.talent.enhanced_lethality.title=meningkatkan kematian
actors.hero.talent.enhanced_lethality.desc=_+1:_ Assassin dapat membunuh musuh di bawah _4/12/25/60% darah_ tiap level persiapan, naik dari 3/10/20/40%.\n\n_+2:_ Assassin dapat membunuh musuh di bawah _5/14/30/80% darah_ tiap level persiapan, naik dari 3/10/20/40%.\n\n_+3:_ Assassin dapat membunuh musuh di bawah _6/16/35/100% darah_ tiap level persiapan, naik dari 3/10/20/40%.
actors.hero.talent.assassins_reach.title=jangkauan assasin
actors.hero.talent.assassins_reach.desc=_+1:_ Area tak terlihat Assassin per level persiapan ditingkatkan menjadi _2/3/4/6 petak_, dari 1/2/3/4.\n\n_+2:_ Area tak terlihat Assassin per level persiapan ditingkatkan menjadi _3/5/6/8 petak_, dari 1/2/3/4.\n\n_+3:_ Area tak terlihat Assassin per level persiapan ditingkatkan menjadi _4/6/8/10 petak_, dari 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ Area tak terlihat Assassin per level persiapan ditingkatkan menjadi _1/3/4/6 petak_, dari 1/2/3/4.\n\n_+2:_ Area tak terlihat Assassin per level persiapan ditingkatkan menjadi _2/4/6/8 petak_, dari 1/2/3/4.\n\n_+3:_ Area tak terlihat Assassin per level persiapan ditingkatkan menjadi _2/5/7/10 petak_, dari 1/2/3/4.
actors.hero.talent.bounty_hunter.title=pemburu hadiah
actors.hero.talent.bounty_hunter.desc=_+1:_ Ketika Assassin membunuh musuh dengan serangan yang disiapkan, mereka akan menjatuhkan _10 tambahan emas_.\n\n_+2:_ Ketika Assassin membunuh musuh dengan serangan yang disiapkan, mereka akan menjatuhkan _20 tambahan emas_.\n\n_+3:_ Ketika Assassin membunuh musuh dengan serangan yang disiapkan, mereka akan menjatuhkan _30 tambahan emas_.
actors.hero.talent.evasive_armor.title=armor mengelak
actors.hero.talent.evasive_armor.desc=_+1:_ Saat freerunning, Pelari Bebas mendapatkan _+1 pengelakan_ tiap poin kekuatan berlebih di armornya.\n\n_+2:_ Saat freerunning, Pelari Bebas mendapatkan _+2 pengelakan_ tiap poin kekuatan berlebih di armornya.\n\n_+3:_ Saat freerunning, Pelari Bebas mendapatkan _+3 pengelakan_ tiap poin kekuatan berlebih di armornya.
actors.hero.talent.projectile_momentum.title=momentum proyektil
actors.hero.talent.projectile_momentum.desc=_+1:_ Saat freerunning, Pelari Bebas mendapatkan _+20% akurasi dan +10% kerusakan_ dengan senjata jarak jauh.\n\n_+2:_ Saat freerunning, Pelari Bebas mendapatkan _+40% akurasi dan +20% kerusakan_ dengan senjata jarak jauh.\n\n_+3:_ Saat freerunning, pelari Bebas mendapatkan _+60% akurasi dan +30% kerusakan_ dengan senjata jarak jauh.
actors.hero.talent.projectile_momentum.desc=_+1:_ Saat freerunning, Pelari Bebas mendapatkan _+20% akurasi dan +15% kerusakan_ dengan senjata jarak jauh.\n\n_+2:_ Saat freerunning, Pelari Bebas mendapatkan _+40% akurasi dan +30% kerusakan_ dengan senjata jarak jauh.\n\n_+3:_ Saat freerunning, pelari Bebas mendapatkan _+60% akurasi dan +45% kerusakan_ dengan senjata jarak jauh.
actors.hero.talent.speedy_stealth.title=sembunyi cepat
actors.hero.talent.speedy_stealth.desc=_+1:_ Pelari Bebas mendapatkan 2 tumpukan momentum tiap giliran saat dia tidak terlihat.\n\n_+2:_ Selain manfaat dari +1, lari bebas tidak lagi menghitung mundur sementara Pelari Bebas tidak terlihat.\n\n_+3:_ Selain manfaat dari +1 dan +2, Pelari Bebas bergerak dengan kecepatan 2x saat tidak terlihat, terlepas dari apakah dia lari bebas atau tidak.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=catalizzatore infuriato
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=fendere
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=difesa letale
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Quando il Mago colpisce con una bacc
actors.hero.talent.shield_battery.title=scudo batteria
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=colpo potenziato
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=anelli incantati
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=armatura evasiva
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gain
actors.hero.talent.shield_battery.title=shield battery
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ 광전사는 분노를 최대 _115%_
actors.hero.talent.berserking_stamina.title=격노 스테미너
actors.hero.talent.berserking_stamina.desc=_+1:_ 광전사는 격노 중에 _17%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 2에서 _1.67_ 로 감소합니다.\n\n_+2:_ 광전사는 격노 중에 _33%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 2에서 _1.33_ 로 감소합니다.\n\n_+3:_ 광전사는 격노 중에 _50%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 2에서 _1_ 로 감소합니다.
actors.hero.talent.enraged_catalyst.title=광분의 촉매
actors.hero.talent.enraged_catalyst.desc=_+1:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _20% 더 자주 발동_ 합니다.\n\n_+2:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _40% 더 자주 발동_ 합니다.\n\n_+3:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _60% 더 자주 발동_ 합니다.
actors.hero.talent.enraged_catalyst.desc=_+1:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _17% 더 자주 발동_ 합니다.\n\n_+2:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _33% 더 자주 발동_ 합니다.\n\n_+3:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _50% 더 자주 발동_ 합니다.
actors.hero.talent.cleave.title=가르기
actors.hero.talent.cleave.desc=_+1:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 콤보 지속 시간이 _10 턴_ 으로 늘어납니다.\n\n_+2:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 콤보 지속 시간이 _20 턴_ 으로 늘어납니다.\n\n_+3:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 콤보 지속 시간이 _30 턴_ 으로 늘어납니다.
actors.hero.talent.lethal_defense.title=치명적인 방어
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ 마법을 적에게 맞힌 경우
actors.hero.talent.shield_battery.title=보호막 충전
actors.hero.talent.shield_battery.desc=_+1:_ 마법사는 자신에게 마법을 발사하면 남은 충전량을 모두 소모하고, 충전량당 _최대 체력의 5%_ 에 해당하는 방어막을 얻습니다.\n\n_+2:_ 마법사는 자신에게 마법을 발사하면 남은 충전량을 모두 소모하고, 충전량당 _최대 체력의 7.5%_ 에 해당하는 방어막을 얻습니다.
actors.hero.talent.empowering_scrolls.title=에너지 넘치는 주문서
actors.hero.talent.empowering_scrolls.desc=_+1:_ 마법사가 주문서를 사용하면 다음 10턴 동안 마법이 _+1_ 만큼 강화된 채로 발사됩니다.\n\n_+2:_ 마법사가 주문서를 사용하면 다음 10턴 동안 마법이 _+2_ 만큼 강화된 채로 발사됩니다.\n\n_+3:_ 마법사가 주문서를 사용하면 다음 10턴 동안 마법이 _+3_ 만큼 강화된 채로 발사됩니다.
actors.hero.talent.empowering_scrolls.desc=_+1:_ 마법사가 주문서를 사용하면 다음 20턴 동안 마법이 _+1_ 만큼 강화된 채로 발사됩니다.\n\n_+2:_ 마법사가 주문서를 사용하면 다음 20턴 동안 마법이 _+2_ 만큼 강화된 채로 발사됩니다.\n\n_+3:_ 마법사가 주문서를 사용하면 다음 20턴 동안 마법이 _+3_ 만큼 강화된 채로 발사됩니다.
actors.hero.talent.ally_warp.title=아군 순간이동
actors.hero.talent.ally_warp.desc=_+1:_ 마법사는 _3타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n_+2:_ 마법사는 _6타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n_+3:_ 마법사는 _9타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n이 특성은 움직일 수 없는 아군에게는 사용할 수 없습니다.
actors.hero.talent.empowered_strike.title=강력한 일격
actors.hero.talent.empowered_strike.desc=_+1:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+17%_ 만큼 증가합니다.\n\n_+2:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+33%_ 만큼 증가합니다.\n\n_+3:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+50%_ 만큼 증가합니다.
actors.hero.talent.empowered_strike.desc=_+1:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+20%_ 만큼 증가합니다.\n\n_+2:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+40%_ 만큼 증가합니다.\n\n_+3:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+60%_ 만큼 증가합니다.
actors.hero.talent.mystical_charge.title=신비한 충전
actors.hero.talent.mystical_charge.desc=_+1:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _0.5턴_ 의 유물 충전 효과를 얻습니다.\n\n_+2:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _1턴_ 의 유물 충전 효과를 얻습니다.\n\n_+3:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _1.5턴_ 의 유물 충전 효과를 얻습니다.
actors.hero.talent.excess_charge.title=과충전
actors.hero.talent.excess_charge.desc=_+1:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _17% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+2:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _33% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+3:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _50% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.
actors.hero.talent.excess_charge.desc=_+1:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _20% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+2:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _40% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+3:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _60% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.
actors.hero.talent.soul_siphon.title=영혼 흡수
actors.hero.talent.soul_siphon.desc=_+1:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _15% 효율_ 로 발동시킵니다.\n\n_+2:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _30% 효율_ 로 발동시킵니다.\n\n_+3:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _45% 효율_ 로 발동시킵니다.
actors.hero.talent.soul_eater.title=영혼 포식자
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ 비밀 방이 있는 층에 처
actors.hero.talent.light_cloak.title=경량화 망토
actors.hero.talent.light_cloak.desc=_+1:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _10%_ 로 감소합니다.\n\n_+2:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _20%_ 로 감소합니다.\n\n_+3:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _30%_ 로 감소합니다.
actors.hero.talent.enhanced_rings.title=향상된 반지
actors.hero.talent.enhanced_rings.desc=_+1:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _5 턴_ 동안 +1 만큼 증가합니다.\n\n_+2:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _10 턴_ 동안 +1 만큼 증가합니다.\n\n_+3:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _15 턴_ 동안 +1 만큼 증가합니다.
actors.hero.talent.enhanced_rings.desc=_+1:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _3 턴_ 동안 +1 만큼 증가합니다.\n\n_+2:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _6 턴_ 동안 +1 만큼 증가합니다.\n\n_+3:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _9 턴_ 동안 +1 만큼 증가합니다.
actors.hero.talent.enhanced_lethality.title=향상된 치사율
actors.hero.talent.enhanced_lethality.desc=_+1:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/40%에서 _4/12/25/60%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.\n\n_+2:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/40%에서 _5/14/30/80%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.\n\n_+3:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/40%에서 _6/16/35/100%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.
actors.hero.talent.assassins_reach.title=암살자의 접근
actors.hero.talent.assassins_reach.desc=_+1:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/3/4/6 타일_ 로 증가합니다.\n\n_+2:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _3/5/6/8 타일_ 로 증가합니다.\n\n_+3:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _4/6/8/10 타일_ 로 증가합니다.
actors.hero.talent.assassins_reach.desc=_+1:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _1/3/4/6 타일_ 로 증가합니다.\n\n_+2:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/4/6/8 타일_ 로 증가합니다.\n\n_+3:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/5/7/10 타일_ 로 증가합니다.
actors.hero.talent.bounty_hunter.title=현상금 사냥꾼
actors.hero.talent.bounty_hunter.desc=_+1:_ 암살자가 암살 준비 공격으로 처치한 적이 _10 골드_ 를 추가로 떨어뜨립니다.\n\n_+2:_ 암살자가 암살 준비 공격으로 처치한 적이 _20 골드_ 를 추가로 떨어뜨립니다.\n\n_+3:_ 암살자가 암살 준비 공격으로 처치한 적이 _30 골드_ 를 추가로 떨어뜨립니다.
actors.hero.talent.evasive_armor.title=기민한 갑옷
actors.hero.talent.evasive_armor.desc=_+1:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+1 의 추가 회피_ 를 얻습니다.\n\n_+2:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+2 의 추가 회피_ 를 얻습니다.\n\n_+3:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+3 의 추가 회피_ 를 얻습니다.
actors.hero.talent.projectile_momentum.title=발사체 가속
actors.hero.talent.projectile_momentum.desc=_+1:_ 프리러닝 도중, 투척 무기에 명중률 +20%와 피해 +10%를 얻습니다.\n\n_+2:_ 프리러닝 도중, 투척 무기에 명중률 +40%와 피해 +20%를 얻습니다.\n\n_+3:_ 프리러닝 도중, 투척 무기에 명중률 +60%와 피해 +30%를 얻습니다.
actors.hero.talent.projectile_momentum.desc=_+1:_ 프리러닝 도중, 투척 무기에 명중률 +20%와 피해 +15%를 얻습니다.\n\n_+2:_ 프리러닝 도중, 투척 무기에 명중률 +40%와 피해 +30%를 얻습니다.\n\n_+3:_ 프리러닝 도중, 투척 무기에 명중률 +60%와 피해 +45%를 얻습니다.
actors.hero.talent.speedy_stealth.title=은신 가속
actors.hero.talent.speedy_stealth.desc=_+1:_ 프리러너는 은신 중에 매 턴마다 2의 가속력을 쌓습니다.\n\n_+2:_ +1의 효과에 더불어, 프리러너가 은신 중일 떄는 프리러닝 지속 시간이 감소하지 않습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 프리러너는 프리러닝에 상관없이 은신 중에 2배의 속도로 이동합니다.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Kiedy Mag atakuje wroga, zyskuje na
actors.hero.talent.shield_battery.title=stan tarczy
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ O Berserker pode chegar a um máximo
actors.hero.talent.berserking_stamina.title=Energia frenética
actors.hero.talent.berserking_stamina.desc=_+1:_ O Berserker ganha _17% mais escudo_ enquanto frenético e o resfriamento do frenesi é reduzido pra _1.67 níveis_ de 2.\n\n_+2:_ O Berserker ganha _33% mais escudo_ enquanto frenético e o resfriamento do frenesi é reduzido para _1.33 níveis_ de 2.\n\n_+3:_ O Berserker ganha _50% mais escudo_ enquanto frenético, e o resfriamento do frenesi é reduzido para _1 níveis_ de 2.
actors.hero.talent.enraged_catalyst.title=Catalizador enfurecido
actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamentos e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _20% mais frequente_ aos 100% de fúria.\n\n_+2:+ Encantamento e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _40% mais frequente_ aos 100% de fúria.\n\n_+3:_ Encantamentos e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _60% mais frequente_ aos 100% de fúria.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamentos e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _17% mais frequente_ aos 100% de fúria.\n\n_+2:+ Encantamento e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _33% mais frequente_ aos 100% de fúria.\n\n_+3:_ Encantamentos e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _50% mais frequente_ aos 100% de fúria.
actors.hero.talent.cleave.title=Cutelo
actors.hero.talent.cleave.desc=_+1:_ Quando o Gladiador mata um inimigo, o resfriamento do combo para seu próximo ataque é aumentado para _10 turnos_.\n\n_+2:_ Quando o Gladiador mata um inimigo, o resfriamento do combo para seu próximo ataque é aumentado para _20 turnos_.\n\n_+3:_ Quando o Gladiador mata um inimigo, o resfriamento do combo para seu próximo ataque é aumentado para _30 turnos_.
actors.hero.talent.lethal_defense.title=Defesa Letal
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Quando o Mago atira em um inimigo, e
actors.hero.talent.shield_battery.title=bateria de escudos
actors.hero.talent.shield_battery.desc=_+1:_ O Mago pode mirar em si mesmo com uma varinha para converter suas cargas em proteção com uma taxa de _5% de seu HP máximo por carga_.\n\n_+2:_ O Mago pode mirar em si mesmo com uma varinha para converter suas cargas em proteção com uma taxa de _7,5% de seu HP máximo por carga_.
actors.hero.talent.empowering_scrolls.title=pergaminho de empoderamento
actors.hero.talent.empowering_scrolls.desc=_+1:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 10 turnos irá obter_+1 level_.\n\n_+2:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 10 turnos irá obter _+2 levels_.\n\n_+3:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 10 turnos irá obter _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 20 turnos irá obter_+1 level_.\n\n_+2:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 20 turnos irá obter _+2 levels_.\n\n_+3:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 20 turnos irá obter _+3 levels_.
actors.hero.talent.ally_warp.title=Trocar com aliado
actors.hero.talent.ally_warp.desc=_+1:_ O Mago pode tocar em um aliado para trocar instantaneamente de lugar com eles, com uma _distancia de 3 casas_.\n\n_+2:_ O Mago pode tocar em um aliado para trocar instantaneamente de lugar com eles, com uma _distancia de 6 casas_.\n\n_+3:_ O Mago pode tocar em um aliado para trocar instantaneamente de lugar com eles, com uma _distancia de 9 casas_.\n\nO Mago não pode trocar de lugar com aliados imóveis.
actors.hero.talent.empowered_strike.title=ataque empoderado
actors.hero.talent.empowered_strike.desc=_+1:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+17% de dano_.\n\n_+2:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+33% de dano_.\n\n_+3:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+50% de dano_.
actors.hero.talent.empowered_strike.desc=_+1:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+20% de dano_.\n\n_+2:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+40% de dano_.\n\n_+3:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+60% de dano_.
actors.hero.talent.mystical_charge.title=carregamento místico
actors.hero.talent.mystical_charge.desc=_+1:_ Atingir com seu cajado garante ao mago lutador _0.5 turnos_ de carregamento de artefato.\n\n_+2:_ Atingir com seu cajado garante ao mago lutador _1 turno_ de carregamento de artefato.\n\n_+3:_ Atingir com seu cajado garante ao mago lutador _1.5 turnos_ de carregamento de artefato.
actors.hero.talent.excess_charge.title=Excesso de carga
actors.hero.talent.excess_charge.desc=_+1:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _17% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.\n\n_+2:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _33% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.\n\n_+3:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _50% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.
actors.hero.talent.excess_charge.desc=_+1:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _20% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.\n\n_+2:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _40% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.\n\n_+3:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _60% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.
actors.hero.talent.soul_siphon.title=sifão da alma
actors.hero.talent.soul_siphon.desc=_+1:_ Dano físico causado por outros personagens ativam a marca da alma do bruxo com _15% de efetividade_.\n\n_+2:_ Dano físico causado por outros personagens ativam a marca da alma do bruxo com _30% de efetividade_.\n\n_+3:_ Dano físico causado por outros personagens ativam a marca da alma do bruxo com _45% de efetividade_.
actors.hero.talent.soul_eater.title=Devorador de Almas
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Quando o ladino está em um níve
actors.hero.talent.light_cloak.title=manto leve
actors.hero.talent.light_cloak.desc=_+1:_ O ladino pode usar seu Manto das Sombras quando não está equipado, mas ele recarrega à _10% da velocidade_.\n\n_+2:_ O ladino pode usar seu Manto das Sombras quando não está equipado, mas ele recarrega à _20% da velocidade_.\n\n_+3:_ O ladino pode usar seu Manto das Sombras quando não está equipado, mas ele recarrega à _30% da velocidade_.
actors.hero.talent.enhanced_rings.title=anéis aprimorados
actors.hero.talent.enhanced_rings.desc=_+1:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 5 turnos_.\n\n_+2:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 10 turnos_.\n\n_+3:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 15 turnos_.
actors.hero.talent.enhanced_rings.desc=_+1:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 3 turnos_.\n\n_+2:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 6 turnos_.\n\n_+3:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 9 turnos_.
actors.hero.talent.enhanced_lethality.title=letalidade aprimorada
actors.hero.talent.enhanced_lethality.desc=_+1:_ O assassino pode assassinar inimigos abaixo de _4/12/25/60% de vida_ por nível de preparação, de 3/10/20/40%.\n\n_+2:_ O assassino pode assassinar inimigos abaixo de _5/14/30/80% de vida_ por nível de preparação, de 3/10/20/40%.\n\n_+3:_ O assassino pode assassinar inimigos abaixo de _6/16/35/100% de vida_ por nível de preparação, de 3/10/20/40%.
actors.hero.talent.assassins_reach.title=alcance do assassino.
actors.hero.talent.assassins_reach.desc=_+1:_ O alcance do piscar do assassino por nível de preparação é aumentado para _2/3/4/6 quadrados_, de 1/2/3/4.\n\n_+2:_ O alcance do piscar do assassino por nível de preparação é aumentado para _3/5/6/8 quadrados_, de 1/2/3/4.\n\n_+3:_ O alcance do piscar do assassino por nível de preparação é aumentado para _4/6/8/10 quadrados_, de 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ O alcance do piscar do assassino por nível de preparação é aumentado para _1/3/4/6 quadrados_, de 1/2/3/4.\n\n_+2:_ O alcance do piscar do assassino por nível de preparação é aumentado para _2/4/6/8 quadrados_, de 1/2/3/4.\n\n_+3:_ O alcance do piscar do assassino por nível de preparação é aumentado para _2/5/7/10 quadrados_, de 1/2/3/4.
actors.hero.talent.bounty_hunter.title=caçador de recompensa
actors.hero.talent.bounty_hunter.desc=_+1:_ Quando o assassino mata um inimigo com um ataque preparado ele solta _10 de ouro extra_.\n\n_+2:_ Quando o assassino mata um inimigo com um ataque preparado ele solta _20 de ouro extra_.\n\n_+3:_ Quando o assassino mata um inimigo com um ataque preparado ele solta _30 de ouro extra_.
actors.hero.talent.evasive_armor.title=armadura evasiva
actors.hero.talent.evasive_armor.desc=_+1:_ Enquanto correndo, o corredor ganha _+1 de evasão_ adicionalmente pelo excesso de força em sua armadura.\n\n_+2:_ Enquanto correndo, o corredor ganha _+2 de evasão_ adicionalmente pelo excesso de força em sua armadura.\n\n_+3:_ Enquanto correndo, o corredor ganha _+3 de evasão_ adicionalmente pelo excesso de força em sua armadura.
actors.hero.talent.projectile_momentum.title=Impulso do projétil
actors.hero.talent.projectile_momentum.desc=_+1:_ Enquanto correndo, o corredor ganha _+20% de precisão e +10% de dano_ com armas de arremesso.\n\n_+2:_ Enquanto correndo, o corredor ganha _+40% de precisão e +20% de dano_ com armas de arremesso.\n\n_+3:_ Enquanto correndo, o corredor ganha _+60% de precisão e +30% de dano_ com armas de arremesso.
actors.hero.talent.projectile_momentum.desc=_+1:_ Enquanto correndo, o corredor ganha _+20% de precisão e +15% de dano_ com armas de arremesso.\n\n_+2:_ Enquanto correndo, o corredor ganha _+40% de precisão e +30% de dano_ com armas de arremesso.\n\n_+3:_ Enquanto correndo, o corredor ganha _+60% de precisão e +45% de dano_ com armas de arremesso.
actors.hero.talent.speedy_stealth.title=furtivamente rápido
actors.hero.talent.speedy_stealth.desc=_+1:_ O corredor ganha 2 pilhas de impulso por turno enquanto está invisível.\n\n_+2:_ Além do benefício do +1, o corredor não mais gasta impulso enquanto está invisível.\n\n_+3:_ Além dos benefícios do +1 e +2, o corredor se movem em 2X de velocidade enquanto está invisível, sem importar se ele está correndo ou não.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ Берсерк может дости
actors.hero.talent.berserking_stamina.title=неистовая выносливость
actors.hero.talent.berserking_stamina.desc=_+1:_ Берсерк получает на _17% больше щита_ в ярости, а её откат уменьшается до _1.67 уровней_ вместо 2.\n\n_+2:_ Берсерк получает на _33% больше щита_ в ярости, а её откат уменьшается до _1.33 уровней_ вместо 2.\n\n_+3:_ Берсерк получает на _50% больше щита_ в ярости, а её откат уменьшается до _1 уровней_ вместо 2.
actors.hero.talent.enraged_catalyst.title=Разъярённый катализатор
actors.hero.talent.enraged_catalyst.desc=_+1:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _20% чаще_ при 100% ярости.\n\n_+2:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _40% чаще_ при 100% ярости.\n\n_+3:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _60% чаще_ при 100% ярости.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _17% чаще_ при 100% ярости.\n\n_+2:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _33% чаще_ при 100% ярости.\n\n_+3:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _50% чаще_ при 100% ярости.
actors.hero.talent.cleave.title=Черепная реакция
actors.hero.talent.cleave.desc=_+1:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _10 ходов_.\n\n_+2:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _20 ходов_.\n\n_+3:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _30 ходов_.
actors.hero.talent.lethal_defense.title=Защита Смерти
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Всякий раз, когда Ма
actors.hero.talent.shield_battery.title= батарейка для щита
actors.hero.talent.shield_battery.desc=_ + 1: _ Маг может нацелиться на себя палочкой, чтобы преобразовать его заряды в щит величиной _5% от максимального ОЗ за заряд_.\n\n_ + 2: _ Маг может нацелиться на себя палочкой, чтобы преобразовать его заряды в щит величиной _7.5% от максимального ОЗ за заряд_.
actors.hero.talent.empowering_scrolls.title=Усиливающие свитки
actors.hero.talent.empowering_scrolls.desc=_+1:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 10 ходов получит _+1 уровень_.\n\n_+2:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 10 ходов получит _+2 уровня_.\n\n_+3:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 10 ходов получит _+3 уровня_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 20 ходов получит _+1 уровень_.\n\n_+2:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 20 ходов получит _+2 уровня_.\n\n_+3:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 20 ходов получит _+3 уровня_.
actors.hero.talent.ally_warp.title=Рокировка
actors.hero.talent.ally_warp.desc=_+1:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _3-ёх клеток_.\n\n_+2:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _6-ти клеток_.\n\n_+3:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _9-ти клеток_.
actors.hero.talent.empowered_strike.title=Усиленный удар
actors.hero.talent.empowered_strike.desc=_+1:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+17% урона_.\n\n_+2:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+33% урона_.\n\n_+3:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+50% урона_.
actors.hero.talent.empowered_strike.desc=_+1:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+20% урона_.\n\n_+2:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+40% урона_.\n\n_+3:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+60% урона_.
actors.hero.talent.mystical_charge.title=Мистический заряд
actors.hero.talent.mystical_charge.desc=_+1:_ Удар посохом дает Боевому магу _0.5 ходов _ перезарядки артефакта.\n\n_+2:_ Удар посохом дает Боевому магу _1 ход _ перезарядки артефакта.\n\n_+3:_ Удар посохом дает Боевому магу _1.5 хода_ перезарядки артефакта.
actors.hero.talent.excess_charge.title=Избыточный заряд
actors.hero.talent.excess_charge.desc=_+1_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 17%_ получить 2 щита за уровень посоха, когда он ударяет им.\n\n_+2_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 33%_ получить 2 щита за уровень посоха, когда он ударяет им.\n\n_+3_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 50%_ получить 2 щита за уровень посоха, когда он ударяет им.
actors.hero.talent.excess_charge.desc=_+1_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 20%_ получить 2 щита за уровень посоха, когда он ударяет им.\n\n_+2_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 40%_ получить 2 щита за уровень посоха, когда он ударяет им.\n\n_+3_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 60%_ получить 2 щита за уровень посоха, когда он ударяет им.
actors.hero.talent.soul_siphon.title=Переносчики порчи
actors.hero.talent.soul_siphon.desc=_+1:_ Урон нанесённый в ближнем бою другими персонажами может активировать метку души_с вероятностью 15%_.\n\n_+2:_ Урон нанесённый в ближнем бою другими персонажами может активировать метку души_с вероятностью 30%_.\n\n_+3:_ Урон нанесённый в ближнем бою другими персонажами может активировать метку души_с вероятностью 45%_.
actors.hero.talent.soul_eater.title=Пожиратель душ
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Когда Разбойник в
actors.hero.talent.light_cloak.title=Лёгкий плащ
actors.hero.talent.light_cloak.desc=_+1:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 10%_.\n\n_+2:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 20%_.\n\n_+3:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 30%_.
actors.hero.talent.enhanced_rings.title=Улучшенные кольца
actors.hero.talent.enhanced_rings.desc=_+1:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _5 ходов_. \n\n_+2:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _10 ходов_. \n\n_+3:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _15 ходов_.
actors.hero.talent.enhanced_rings.desc=_+1:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _3 ходов_. \n\n_+2:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _6 ходов_. \n\n_+3:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _9 ходов_.
actors.hero.talent.enhanced_lethality.title=улучшенная летальность
actors.hero.talent.enhanced_lethality.desc=_+1_ Убийца может убить врага с показателем здоровья ниже _4/12/25/60%_ за уровень готовности, вместо 3/10/20/40%.\n\n_+2_ Убийца может убить врага с показателем здоровья ниже _5/14/30/80%_ за уровень готовности, вместо 3/10/20/40%.\n\n_+3_ Убийца может убить врага с показателем здоровья ниже _6/16/35/100%_ за уровень готовности, вместо 3/10/20/40%.
actors.hero.talent.assassins_reach.title=Убийственный размах
actors.hero.talent.assassins_reach.desc=_+1:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _2/3/4/6 клеток, с 1/2/3/4.\n\n_+2:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _3/5/6/8 клеток, с 1/2/3/4.\n\n_+3:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _4/6/8/10 клеток, с 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _1/3/4/6 клеток, с 1/2/3/4.\n\n_+2:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _2/4/6/8 клеток, с 1/2/3/4.\n\n_+3:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _2/5/7/10 клеток, с 1/2/3/4.
actors.hero.talent.bounty_hunter.title=Охотник за головами
actors.hero.talent.bounty_hunter.desc=_+1:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _10 дополнительных монет_.\n\n_+2:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _20 дополнительных монет_.\n\n_+3:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _30 дополнительных монет_.
actors.hero.talent.evasive_armor.title=Лёгкая броня
actors.hero.talent.evasive_armor.desc=_+1:_ Во время бега Беглец получает _+1 уклонение_ за каждое лишнее очко силы на вашей броне.\n\n_+2:_ Во время бега Беглец получает _+2 уклонения_ за каждое лишнее очко силы на вашей броне.\n\n_+3:_ Когда Беглец бежит, он получает _+3 уклонения_ за каждое лишнее очко силы на вашей броне.
actors.hero.talent.projectile_momentum.title=Инерция снаряда
actors.hero.talent.projectile_momentum.desc=_+1:_ Во время бега Бегун получает _+20% к точности и +10% к урону_ от метательного оружия.\n\n_+2:_ Во время бега Бегун получает _+40% к точности и +60% к урону_ от метательного оружия.\n\n_+3:_ Во время бега Бегун получает _+60% к точности и +30% к урону_ от метательного оружия.
actors.hero.talent.projectile_momentum.desc=_+1:_ Во время бега Бегун получает _+20% к точности и +15% к урону_ от метательного оружия.\n\n_+2:_ Во время бега Бегун получает _+40% к точности и +30% к урону_ от метательного оружия.\n\n_+3:_ Во время бега Бегун получает _+60% к точности и +45% к урону_ от метательного оружия.
actors.hero.talent.speedy_stealth.title=Быстрая скрытность
actors.hero.talent.speedy_stealth.desc=_+1:_ Бегун получает 2 стака импульса за ход, пока он невидим.\n\n_+2:_ В дополнение к преимуществам +1, бег больше не считает время, пока Бегун невидим.\n\n_+3:_ В дополнение к преимуществам +1 и +2, Бегун движется с удвоенной скоростью, пока он невидим, независимо от того, Бежит он или нет.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ Vahşi savaşçı maksimum _%115_ hid
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Büyücü bir düşmana asasıyla sa
actors.hero.talent.shield_battery.title=Batarya Kalkanı
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=Mistik yük
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=Ruh sifonu
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=Ruh yiyici
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115
actors.hero.talent.berserking_stamina.title=berserking stamina
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
actors.hero.talent.enraged_catalyst.title=enraged catalyst
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
actors.hero.talent.cleave.title=cleave
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
actors.hero.talent.lethal_defense.title=lethal defense
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Коли Маг поцілює во
actors.hero.talent.shield_battery.title=щит батареї
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
actors.hero.talent.empowering_scrolls.title=empowering scrolls
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
actors.hero.talent.ally_warp.title=ally warp
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
actors.hero.talent.empowered_strike.title=empowered strike
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
actors.hero.talent.mystical_charge.title=mystical charge
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
actors.hero.talent.excess_charge.title=excess charge
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
actors.hero.talent.light_cloak.title=light cloak
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
actors.hero.talent.enhanced_rings.title=enhanced rings
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
actors.hero.talent.enhanced_lethality.title=enhanced lethality
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
actors.hero.talent.assassins_reach.title=assassin's reach
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
actors.hero.talent.bounty_hunter.title=bounty hunter
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
actors.hero.talent.evasive_armor.title=evasive armor
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
actors.hero.talent.projectile_momentum.title=projectile momentum
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
actors.hero.talent.speedy_stealth.title=speedy stealth
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.

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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1_狂战士的怒气上限提升至_11
actors.hero.talent.berserking_stamina.title=不灭之力
actors.hero.talent.berserking_stamina.desc=_+1_狂战士抗拒死亡进入狂暴状态后获得的_护盾值增加17%_且从力竭中恢复所需升级数由2级降低至_1.67级_。\n\n_+2_狂战士抗拒死亡进入狂暴状态后获得的_护盾值增加33%_且从力竭中恢复所需升级数由2级降低至_1.33级_。\n\n_+3_狂战士抗拒死亡进入狂暴状态后获得的_护盾值增加50%_且从力竭中恢复所需升级数由2级降低至_1级_。
actors.hero.talent.enraged_catalyst.title=怒气导魔
actors.hero.talent.enraged_catalyst.desc=_+1_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.2倍_。\n\n_+2_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.4倍_。\n\n_+3_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.6倍_。
actors.hero.talent.enraged_catalyst.desc=_+1_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.17倍_。\n\n_+2_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.33倍_。\n\n_+3_狂战士拥有越多怒气他武器上的附魔或诅咒触发的几率越高在100%怒气达到最大效果触发几率_提升至1.5倍_。
actors.hero.talent.cleave.title=连战热忱
actors.hero.talent.cleave.desc=_+1_当角斗士击杀一名敌人时_10回合_内再次攻击仍继承连击数。\n\n_+2_当角斗士击杀一名敌人时_20回合_内再次攻击仍继承连击数。\n\n_+3_当角斗士击杀一名敌人时_30回合_内再次攻击仍继承连击数。
actors.hero.talent.lethal_defense.title=以战养战
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1_当法师使用法杖命中敌人
actors.hero.talent.shield_battery.title=储能护盾
actors.hero.talent.shield_battery.desc=_+1_法师能以自身为目标施法将法杖的每点充能转化为_ 5% 最大生命值_的护盾。\n\n_+2_法师能以自身为目标施法将法杖的每点充能转化为_ 7.5% 最大生命值_的护盾。
actors.hero.talent.empowering_scrolls.title=卷轴回流
actors.hero.talent.empowering_scrolls.desc=_+1_法师阅读一张卷轴后10回合内的下一次法杖效果_提升1级_。\n\n_+2_法师阅读一张卷轴后10回合内的下一次法杖效果_提升2级_。\n\n_+3_法师阅读一张卷轴后10回合内的下一次法杖效果_提升3级_。
actors.hero.talent.empowering_scrolls.desc=_+1_法师阅读一张卷轴后20回合内的下一次法杖效果_提升1级_。\n\n_+2_法师阅读一张卷轴后20回合内的下一次法杖效果_提升2级_。\n\n_+3_法师阅读一张卷轴后20回合内的下一次法杖效果_提升3级_。
actors.hero.talent.ally_warp.title=移形换位
actors.hero.talent.ally_warp.desc=_+1: _法师可以通过点击与一名_3格范围内_的友方单位瞬间交换位置。\n\n_+2: _法师可以通过点击与一名_6格范围内_的友方单位瞬间交换位置。\n\n_+3: _法师可以通过点击与一名_9格范围内_的友方单位瞬间交换位置。\n\n法师不能与无法移动的友方单位交换位置。
actors.hero.talent.empowered_strike.title=蓄能打击
actors.hero.talent.empowered_strike.desc=_+1_战斗法师使用老魔杖施法后下一次用其造成的近战攻击将产生_17%额外伤害_。\n\n_+2_战斗法师使用老魔杖施法后下一次用其造成的近战攻击将产生_33%额外伤害_。\n\n_+3_战斗法师使用老魔杖施法后下一次用其造成的近战攻击将产生_50%额外伤害_。
actors.hero.talent.empowered_strike.desc=_+1_战斗法师使用老魔杖施法后下一次用其造成的近战攻击将产生_20%额外伤害_。\n\n_+2_战斗法师使用老魔杖施法后下一次用其造成的近战攻击将产生_40%额外伤害_。\n\n_+3_战斗法师使用老魔杖施法后下一次用其造成的近战攻击将产生_60%额外伤害_。
actors.hero.talent.mystical_charge.title=充能秘术
actors.hero.talent.mystical_charge.desc=_+1_当战斗法师用老魔杖近战击中敌人时会获得_0.5回合_的神器充能效果。\n \n_+2_当战斗法师用老魔杖近战击中敌人时会获得_1回合_的神器充能效果。\n \n_+3_当战斗法师用老魔杖近战击中敌人时会获得_1.5回合_的神器充能效果。
actors.hero.talent.excess_charge.title=盈能屏障
actors.hero.talent.excess_charge.desc=_+1_战斗法师在使用满充能的老魔杖近战攻击时有_17%几率_获得2倍于老魔杖等级的护盾值。\n\n_+2_战斗法师在使用满充能的老魔杖近战攻击时有_33%几率_获得2倍于老魔杖等级的护盾值。\n\n_+3_战斗法师在使用满充能的老魔杖近战攻击时有_50%几率_获得2倍于老魔杖等级的护盾值。
actors.hero.talent.excess_charge.desc=_+1_战斗法师在使用满充能的老魔杖近战攻击时有_20%几率_获得2倍于老魔杖等级的护盾值。\n\n_+2_战斗法师在使用满充能的老魔杖近战攻击时有_40%几率_获得2倍于老魔杖等级的护盾值。\n\n_+3_战斗法师在使用满充能的老魔杖近战攻击时有_60%几率_获得2倍于老魔杖等级的护盾值。
actors.hero.talent.soul_siphon.title=灵魂分食
actors.hero.talent.soul_siphon.desc=_+1_其他单位的近战攻击同样会触发术士的灵魂标记但只有_15%效果_。\n\n_+2_其他单位的近战攻击同样会触发术士的灵魂标记但只有_30%效果_。\n\n_+3_其他单位的近战攻击同样会触发术士的灵魂标记但只有_45%效果_。
actors.hero.talent.soul_eater.title=噬魂秘法
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1_当盗贼进入有隐藏房间
actors.hero.talent.light_cloak.title=轻便披风
actors.hero.talent.light_cloak.desc=_+1_盗贼不装备暗影披风也能使用披风的隐身技能但未装备时披风的充能速率会降至_10%_。\n\n_+2_盗贼不装备暗影披风也能使用披风的隐身技能但未装备时披风的充能速率会降至_20%_。\n\n_+3_盗贼不装备暗影披风也能使用披风的隐身技能但未装备时披风的充能速率会降至_30%_。
actors.hero.talent.enhanced_rings.title=戒指强化
actors.hero.talent.enhanced_rings.desc=_+1_使用神器后的_5回合_内盗贼装备的所有戒指都会提升1级。\n\n_+2_使用神器后的_10回合_内盗贼装备的所有戒指都会提升1级。\n\n_+3_使用神器后的_15回合_内盗贼装备的所有戒指都会提升1级。
actors.hero.talent.enhanced_rings.desc=_+1_使用神器后的_3回合_内盗贼装备的所有戒指都会提升1级。\n\n_+2_使用神器后的_6回合_内盗贼装备的所有戒指都会提升1级。\n\n_+3_使用神器后的_9回合_内盗贼装备的所有戒指都会提升1级。
actors.hero.talent.enhanced_lethality.title=直击要害
actors.hero.talent.enhanced_lethality.desc=_+1_根据潜伏时长的不同现在生命值低于_4/12/25/60%_的目标都有几率被刺客处决。\n\n_+2_根据潜伏时长的不同现在生命值低于_5/14/30/80%_的目标都有几率被刺客处决。\n\n_+3_根据潜伏时长的不同现在生命值低于_6/16/35/100%_的目标都有几率被刺客处决。\n\n注原先为3/10/20/40%。
actors.hero.talent.assassins_reach.title=超距索命
actors.hero.talent.assassins_reach.desc=_+1_根据潜伏时长的不同刺客刺杀时的闪现距离由1/2/3/4格提升至_2/3/4/6格_。\n\n_+2_根据潜伏时长的不同刺客刺杀时的闪现距离由1/2/3/4格提升至_3/5/6/8格_。\n\n_+3_根据潜伏时长的不同刺客刺杀时的闪现距离由1/2/3/4格提升至_4/6/8/10格_。
actors.hero.talent.assassins_reach.desc=_+1_根据潜伏时长的不同刺客刺杀时的闪现距离由1/2/3/4格提升至_1/3/4/6格_。\n\n_+2_根据潜伏时长的不同刺客刺杀时的闪现距离由1/2/3/4格提升至_2/4/6/8格_。\n\n_+3_根据潜伏时长的不同刺客刺杀时的闪现距离由1/2/3/4格提升至_2/5/7/10格_。
actors.hero.talent.bounty_hunter.title=赏金猎手
actors.hero.talent.bounty_hunter.desc=_+1_被刺客用技能刺杀的敌人额外掉落10枚金币。\n\n_+2_被刺客用技能刺杀的敌人额外掉落20枚金币。\n\n_+3_被刺客用技能刺杀的敌人额外掉落30枚金币。
actors.hero.talent.evasive_armor.title=灵猴之护
actors.hero.talent.evasive_armor.desc=_+1_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_1点闪避_。\n\n_+2_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_2点闪避_。\n\n_+3_处于逸动状态时疾行者的护甲每拥有1点额外力量便获得_3点闪避_。
actors.hero.talent.projectile_momentum.title=飞速投掷
actors.hero.talent.projectile_momentum.desc=_+1_处于逸动状态时疾行者使用投掷武器时获得额外的_20%命中与10%伤害_。\n\n_+2_处于逸动状态时疾行者使用投掷武器时获得额外的_40%命中与20%伤害_。\n\n_+3_处于逸动状态时疾行者使用投掷武器时获得额外的_60%命中与30%伤害_。
actors.hero.talent.projectile_momentum.desc=_+1_处于逸动状态时疾行者使用投掷武器时获得额外的_20%命中与15%伤害_。\n\n_+2_处于逸动状态时疾行者使用投掷武器时获得额外的_40%命中与30%伤害_。\n\n_+3_处于逸动状态时疾行者使用投掷武器时获得额外的_60%命中与45%伤害_。
actors.hero.talent.speedy_stealth.title=无人之境
actors.hero.talent.speedy_stealth.desc=_+1_疾行者在隐身时每回合获得2层动量。\n\n_+2_除获得+1的增益外当疾行者隐身时逸动效果持续的回合数不会下降。\n\n_+3_除获得+1+2的增益外当疾行者隐身时不论其是否处于逸动状态他的移动速度都会翻倍。

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@ -62,7 +62,7 @@ public class EnhancedRings extends FlavourBuff{
@Override
public float iconFadePercent() {
float max = 5*Dungeon.hero.pointsInTalent(Talent.ENHANCED_RINGS);
float max = 3*Dungeon.hero.pointsInTalent(Talent.ENHANCED_RINGS);
return Math.max(0, (max-visualcooldown()) / max);
}

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@ -85,9 +85,9 @@ public class Preparation extends Buff implements ActionIndicator.Action {
//1st index is prep level, 2nd is talent level
private static final int[][] blinkRanges = new int[][]{
{1, 2, 3, 4},
{2, 3, 5, 6},
{3, 4, 6, 8},
{4, 6, 8, 10}
{1, 3, 4, 6},
{2, 4, 6, 8},
{2, 5, 7, 10}
};
public int blinkDistance(){

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@ -52,7 +52,7 @@ public class ScrollEmpower extends FlavourBuff {
@Override
public float iconFadePercent() {
return Math.max(0, (10-visualcooldown()) / 10f);
return Math.max(0, (20-visualcooldown()) / 20f);
}
@Override

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@ -309,7 +309,7 @@ public enum Talent {
public static void onArtifactUsed( Hero hero ){
if (hero.hasTalent(ENHANCED_RINGS)){
Buff.prolong(hero, EnhancedRings.class, 5f*hero.pointsInTalent(ENHANCED_RINGS));
Buff.prolong(hero, EnhancedRings.class, 3f*hero.pointsInTalent(ENHANCED_RINGS));
}
}

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@ -187,7 +187,7 @@ public abstract class Scroll extends Item {
((HeroSprite)curUser.sprite).read();
if (curUser.hasTalent(Talent.EMPOWERING_SCROLLS)){
Buff.affect(curUser, ScrollEmpower.class, 10f);
Buff.affect(curUser, ScrollEmpower.class, 20f);
updateQuickslot();
}

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@ -352,7 +352,7 @@ abstract public class Weapon extends KindOfWeapon {
if (attacker instanceof Hero && ((Hero) attacker).hasTalent(Talent.ENRAGED_CATALYST)){
Berserk rage = attacker.buff(Berserk.class);
if (rage != null) {
multi += 0.2f * rage.rageAmount() * ((Hero) attacker).pointsInTalent(Talent.ENRAGED_CATALYST);
multi += (rage.rageAmount() / 6f) * ((Hero) attacker).pointsInTalent(Talent.ENRAGED_CATALYST);
}
}
return multi;

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@ -150,10 +150,10 @@ public class MagesStaff extends MeleeWeapon {
public int proc(Char attacker, Char defender, int damage) {
if (attacker.buff(Talent.EmpoweredStrikeTracker.class) != null){
attacker.buff(Talent.EmpoweredStrikeTracker.class).detach();
damage = Math.round( damage * (1f + Dungeon.hero.pointsInTalent(Talent.EMPOWERED_STRIKE)/6f));
damage = Math.round( damage * (1f + Dungeon.hero.pointsInTalent(Talent.EMPOWERED_STRIKE)/5f));
}
if (wand.curCharges >= wand.maxCharges && attacker instanceof Hero && Random.Int(6) < ((Hero) attacker).pointsInTalent(Talent.EXCESS_CHARGE)){
if (wand.curCharges >= wand.maxCharges && attacker instanceof Hero && Random.Int(5) < ((Hero) attacker).pointsInTalent(Talent.EXCESS_CHARGE)){
Buff.affect(attacker, Barrier.class).setShield(buffedLvl()*2);
}

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@ -312,7 +312,7 @@ abstract public class MissileWeapon extends Weapon {
damage += Random.IntRange( 0, exStr );
}
if (owner.buff(Momentum.class) != null && owner.buff(Momentum.class).freerunning()) {
damage = Math.round(damage * (1f + 0.1f * ((Hero) owner).pointsInTalent(Talent.PROJECTILE_MOMENTUM)));
damage = Math.round(damage * (1f + 0.15f * ((Hero) owner).pointsInTalent(Talent.PROJECTILE_MOMENTUM)));
}
}