v0.9.2a: various talent balance changes
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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115
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actors.hero.talent.berserking_stamina.title=berserking stamina
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actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
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actors.hero.talent.enraged_catalyst.title=enraged catalyst
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actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
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actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
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actors.hero.talent.cleave.title=cleave
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actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
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actors.hero.talent.lethal_defense.title=lethal defense
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@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gain
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actors.hero.talent.shield_battery.title=shield battery
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actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
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actors.hero.talent.empowering_scrolls.title=empowering scrolls
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actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
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actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
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actors.hero.talent.ally_warp.title=ally warp
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actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
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actors.hero.talent.empowered_strike.title=empowered strike
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actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
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actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
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actors.hero.talent.mystical_charge.title=mystical charge
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actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
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actors.hero.talent.excess_charge.title=excess charge
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actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
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actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
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actors.hero.talent.soul_siphon.title=soul siphon
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actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
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actors.hero.talent.soul_eater.title=soul eater
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@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
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actors.hero.talent.light_cloak.title=light cloak
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actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
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actors.hero.talent.enhanced_rings.title=enhanced rings
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actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
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actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
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actors.hero.talent.enhanced_lethality.title=enhanced lethality
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actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
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actors.hero.talent.assassins_reach.title=assassin's reach
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actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
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actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
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actors.hero.talent.bounty_hunter.title=bounty hunter
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actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
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actors.hero.talent.evasive_armor.title=evasive armor
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actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
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actors.hero.talent.projectile_momentum.title=projectile momentum
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actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
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actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
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actors.hero.talent.speedy_stealth.title=speedy stealth
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actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115
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actors.hero.talent.berserking_stamina.title=berserking stamina
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actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
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actors.hero.talent.enraged_catalyst.title=enraged catalyst
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actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
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actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
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actors.hero.talent.cleave.title=cleave
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actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
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actors.hero.talent.lethal_defense.title=lethal defense
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@ -385,11 +385,11 @@ actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gain
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actors.hero.talent.shield_battery.title=shield battery
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actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
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actors.hero.talent.empowering_scrolls.title=empowering scrolls
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actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
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actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
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actors.hero.talent.ally_warp.title=ally warp
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actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
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actors.hero.talent.empowered_strike.title=empowered strike
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actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
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actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
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actors.hero.talent.mystical_charge.title=mystical charge
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actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
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actors.hero.talent.excess_charge.title=excess charge
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@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
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actors.hero.talent.light_cloak.title=light cloak
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actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
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actors.hero.talent.enhanced_rings.title=enhanced rings
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actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
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actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
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actors.hero.talent.enhanced_lethality.title=enhanced lethality
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actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
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actors.hero.talent.assassins_reach.title=assassin's reach
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actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
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actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
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actors.hero.talent.bounty_hunter.title=bounty hunter
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actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
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actors.hero.talent.evasive_armor.title=evasive armor
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actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
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actors.hero.talent.projectile_momentum.title=projectile momentum
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actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
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actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
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actors.hero.talent.speedy_stealth.title=speedy stealth
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actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
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@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ Berserkr může dosáhnout až _115%
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actors.hero.talent.berserking_stamina.title=Zuřivá výdrž
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actors.hero.talent.berserking_stamina.desc=_+1:_ Berserkr získává _o 17% více štítu_ během berserku, a cooldown berserk je snížen na _1.67 úrovně_ namísto 2.\n\n_+2:_ Berserkr získává _o 33% více štítu_ během berserku, a cooldown berserk je snížen na _1.33 úrovně_ namísto 2.\n\n_+3:_ Berserkr získává _o 50% více štítu_ během berserku, a cooldown berserk je snížen na _1 úrovně_ namísto 2.
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actors.hero.talent.enraged_catalyst.title=Rozzuřená očarování
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actors.hero.talent.enraged_catalyst.desc=_+1:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 20% častěji_ při zlosti 100%.\n\n_+2:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 40% častěji_ při zlosti 100%.\n\n_+3:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 60% častěji_ při zlosti 100%.
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actors.hero.talent.enraged_catalyst.desc=_+1:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 17% častěji_ při zlosti 100%.\n\n_+2:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 33% častěji_ při zlosti 100%.\n\n_+3:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 50% častěji_ při zlosti 100%.
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actors.hero.talent.cleave.title=Rozpolcení
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actors.hero.talent.cleave.desc=_+1:_ Když Gladiátor zabije nepřítele, je doba, než se resetuje jeho kombo navýšena na _10 tahů_.\n\n_+2:_ Když Gladiátor zabije nepřítele, je doba, než se resetuje jeho kombo navýšena na _20 tahů_.\n\n_+3:_ Když Gladiátor zabije nepřítele, je doba, než se resetuje jeho kombo navýšena na _30 tahů_.
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actors.hero.talent.lethal_defense.title=Smrtící obrana
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@ -385,7 +385,7 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Když Mág použije na nepřítele h
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actors.hero.talent.shield_battery.title=Ochranná baterie
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actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
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actors.hero.talent.empowering_scrolls.title=Zesilující svitky
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 10 tahů získá _+1 úroveň_.\n\n_+2:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 10 tahů získá _+2 úrovně_.\n\n_+3:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 10 tahů získá _+3 úrovně_.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 20 tahů získá _+1 úroveň_.\n\n_+2:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 20 tahů získá _+2 úrovně_.\n\n_+3:_ Když Kouzelník přečte svitek, jeho příští seslání hůlky během 20 tahů získá _+3 úrovně_.
|
||||
actors.hero.talent.ally_warp.title=Přesun spojence
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ Kouzelník si může poklepáním na spojence okamžitě vyměnit místo s tímto spojencem, a to až na _3 políčka_.\n\n_+2:_ Kouzelník si může poklepáním na spojence okamžitě vyměnit místo s tímto spojencem, a to až na _6 políček_.\n\n_+3:_ Kouzelník si může poklepáním na spojence okamžitě vyměnit místo s tímto spojencem, a to až na _9 políček_.\n\nKouzelník si nemůže vyměnit místo s nepohyblivými spojenci.
|
||||
actors.hero.talent.empowered_strike.title=Zesílený úder
|
||||
|
@ -393,7 +393,7 @@ actors.hero.talent.empowered_strike.desc=_+1:_ První úder, který Bojový mág
|
|||
actors.hero.talent.mystical_charge.title=Mystický náboj
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ Úder holí poskytuje Bojovému mágovi _0.5 tahů_ dobíjení artefaktů.\n\n_+2:_ Úder holí poskytuje Bojovému mágovi _1 tah_ dobíjení artefaktů.\n\n_+3:_ Úder holí poskytuje Bojovému mágovi _1.5 tahů_ dobíjení artefaktů.
|
||||
actors.hero.talent.excess_charge.title=Přebytečný náboj
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 17%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.\n\n_+2:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 33%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.\n\n_+3:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 50%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 20%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.\n\n_+2:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 40%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.\n\n_+3:_ Pokud má Bojový mág plně nabitou hůl, má _šanci 60%_ získat 2 body ochrany za úroveň hole poté, co s ní udeří.
|
||||
actors.hero.talent.soul_siphon.title=Odčerpání duše
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Zranění zblízka způsobené jinými postavami spouští efekty Zaklínačova označení duše s _15% efektivitou_.\n\n_+2:_ Zranění zblízka způsobené jinými postavami spouští efekty Zaklínačova označení duše s _30% efektivitou_.\n\n_+3:_ Zranění zblízka způsobené jinými postavami spouští efekty Zaklínačova označení duše s _45% efektivitou_.
|
||||
actors.hero.talent.soul_eater.title=Požírač duší
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
|
|||
actors.hero.talent.light_cloak.title=Lehký plášť
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ Zloděj může používat svůj plášť aniž by jím byl vybaven, ale dobíjí se poze _10% rychlostí_.\n\n_+2:_ Zloděj může používat svůj plášť aniž by jím byl vybaven, ale dobíjí se poze _20% rychlostí_.\n\n_+3:_ Zloděj může používat svůj plášť aniž by jím byl vybaven, ale dobíjí se poze _30% rychlostí_.
|
||||
actors.hero.talent.enhanced_rings.title=Posílené prsteny
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _5 tahů_.\n\n_+2:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _10 tahů_.\n\n_+3:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _15 tahů_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _3 tahů_.\n\n_+2:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _6 tahů_.\n\n_+3:_ Když Zloděj použije artefakt, jeho prsteny získají +1 vylepšení na _9 tahů_.
|
||||
actors.hero.talent.enhanced_lethality.title=Větší smrtelnost
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ Vrah může zavraždit nepřátele pod _4/12/25/60% zdraví_ za úroveň připravenosti, namísto 3/10/20/40%.\n\n_+2:_ Vrah může zavraždit nepřátele pod _5/14/30/80% zdraví_ za úroveň připravenosti, namísto 3/10/20/40%.\n\n_+3:_ Vrah může zavraždit nepřátele pod _6/16/35/100% zdraví_ za úroveň připravenosti, namísto 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=Vrahův dosah
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _2/3/4/6 polí_, namísto 1/2/3/4.\n\n_+2:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _3/5/6/8 polí_, namísto 1/2/3/4.\n\n_+3:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _4/6/8/10 polí_, namísto 1/2/3/4.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _1/3/4/6 polí_, namísto 1/2/3/4.\n\n_+2:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _2/4/6/8 polí_, namísto 1/2/3/4.\n\n_+3:_ Dosah Vrahova přesunutí za úroveň připravenosti je zvýšený na _2/5/7/10 polí_, namísto 1/2/3/4.
|
||||
actors.hero.talent.bounty_hunter.title=Lovec odměn
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ Když Vrah zabije nepřítele pomocí připravovaného útoku, získá z nich navíc _10 zlaťáků_.\n\n_+2:_ Když Vrah zabije nepřítele pomocí připravovaného útoku, získá z nich navíc _20 zlaťáků_.\n\n_+3:_ Když Vrah zabije nepřítele pomocí připravovaného útoku, získá z nich navíc _30 zlaťáků_.
|
||||
actors.hero.talent.evasive_armor.title=Obratná zbroj
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ Pokud běhá, získává Běžec bonus _+1 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.\n\n_+2:_ Pokud běhá, získává Běžec bonus _+2 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.\n\n_+3:_ Pokud běhá, získává Běžec bonus _+3 k vyhýbání_ za každý bod síly navíc nad požadavky své zbroje.
|
||||
actors.hero.talent.projectile_momentum.title=Hybnost střel
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ Pokud běhá, získává Běžec _+20% přesnosti a +10% poškození_ s vrhacími zbraněmi.\n\n_+2:_ Pokud běhá, získává Běžec _+40% přesnosti a +20% poškození_ s vrhacími zbraněmi.\n\n_+3:_ Pokud běhá, získává Běžec _+60% přesnosti a +30% poškození_ s vrhacími zbraněmi.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ Pokud běhá, získává Běžec _+20% přesnosti a +15% poškození_ s vrhacími zbraněmi.\n\n_+2:_ Pokud běhá, získává Běžec _+40% přesnosti a +30% poškození_ s vrhacími zbraněmi.\n\n_+3:_ Pokud běhá, získává Běžec _+60% přesnosti a +45% poškození_ s vrhacími zbraněmi.
|
||||
actors.hero.talent.speedy_stealth.title=Rychlé plížení
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ Běžec získává 2 body hybnosti za tah, když je neviditelný.\n\n_+2:_ Navíc k výhodám +1, tahy běhání se již nespotřebovávají, pokud je Běžec neviditelný.\n\n_+3:_ Navíc z výhodám +1 a +2, Běžec se nyní pohybuje 2x rychleji, když je neviditelný, bez ohledu na to, zda běhá nebo ne.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ Der Berserker kann bis zu _115% Wut_
|
|||
actors.hero.talent.berserking_stamina.title=Rasende Ausdauer
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
|
||||
actors.hero.talent.enraged_catalyst.title=enraged catalyst
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
|
||||
actors.hero.talent.cleave.title=cleave
|
||||
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
|
||||
actors.hero.talent.lethal_defense.title=lethal defense
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Wenn der Magier auf einen Feind feue
|
|||
actors.hero.talent.shield_battery.title=Schildbatterie
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
actors.hero.talent.empowering_scrolls.title=empowering scrolls
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
|
||||
actors.hero.talent.ally_warp.title=ally warp
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
|
||||
actors.hero.talent.empowered_strike.title=empowered strike
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
|
||||
actors.hero.talent.mystical_charge.title=mystical charge
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
|
||||
actors.hero.talent.excess_charge.title=excess charge
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.soul_siphon.title=soul siphon
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
|
||||
actors.hero.talent.soul_eater.title=soul eater
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
|
|||
actors.hero.talent.light_cloak.title=light cloak
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
|
||||
actors.hero.talent.enhanced_rings.title=enhanced rings
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
|
||||
actors.hero.talent.enhanced_lethality.title=enhanced lethality
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=assassin's reach
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.bounty_hunter.title=bounty hunter
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
|
||||
actors.hero.talent.evasive_armor.title=evasive armor
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
|
||||
actors.hero.talent.projectile_momentum.title=projectile momentum
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
|
||||
actors.hero.talent.speedy_stealth.title=speedy stealth
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ Ο Βάρβαρος μπορεί να
|
|||
actors.hero.talent.berserking_stamina.title=αντοχή οργισμένου
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ Ο Βάρβαρος λαμβάνει _17% περισσότερη ασπίδα_ όταν οργίζεται, και η επαναφόρτιση της οργής μειώνεται σε _1.67 επίπεδα_ από 2.\n\n_+2:_ Ο Βάρβαρος λαμβάνει _33% περισσότερη ασπίδα_ όταν οργίζεται, και η επαναφόρτιση της οργής μειώνεται σε _1.33 επίπεδα_ από 2.\n\n_+3:_ Ο Βάρβαρος λαμβάνει _50% περισσότερη ασπίδα_ όταν οργίζεται, και η επαναφόρτιση της οργής μειώνεται σε _1 επίπεδα_ από 2.
|
||||
actors.hero.talent.enraged_catalyst.title=εξαγριωμένος καταλύτης
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _20% πιο συχνά_ σε 100% οργή.\n\n_+2:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _40% πιο συχνά_ σε 100% οργή.\n\n_+3:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _60% πιο συχνά_ σε 100% οργή.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _17% πιο συχνά_ σε 100% οργή.\n\n_+2:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _33% πιο συχνά_ σε 100% οργή.\n\n_+3:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _50% πιο συχνά_ σε 100% οργή.
|
||||
actors.hero.talent.cleave.title=σκίσιμο
|
||||
actors.hero.talent.cleave.desc=_+1:_ Όταν ο Μονομάχος σκοτώνει έναν εχθρό, η επαναφόρτηση διαδοχικών χτυπημάτων για το επόμενο χτύπημά του αυξάνεται σε _10 γύρους_.\n\n_+2:_ Όταν ο Μονομάχος σκοτώνει έναν εχθρό, η επαναφόρτηση διαδοχικών χτυπημάτων για το επόμενο χτύπημά του αυξάνεται σε _20 γύρους_.\n\n_+3:_ Όταν ο Μονομάχος σκοτώνει έναν εχθρό, η επαναφόρτηση διαδοχικών χτυπημάτων για το επόμενο χτύπημά του αυξάνεται σε _30 γύρους_.
|
||||
actors.hero.talent.lethal_defense.title=φονική άμυνα
|
||||
|
@ -389,11 +389,11 @@ actors.hero.talent.empowering_scrolls.desc=_+1:_ Όταν ο Μάγος διαβ
|
|||
actors.hero.talent.ally_warp.title=διακτινισμός συμμάχου
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ Ο Μάγος μπορεί να πατήσει σε έναν σύμμαχο για να ανταλλάξει άμεσα θέση μαζί του μέσα σε _εύρος 3 τετραγώνων_.\n\n_+2:_ Ο Μάγος μπορεί να πατήσει σε έναν σύμμαχο για να ανταλλάξει άμεσα θέση μαζί του μέσα σε _εύρος 6 τετραγώνων_.\n\n_+3:_ Ο Μάγος μπορεί να πατήσει σε έναν σύμμαχο για να ανταλλάξει άμεσα θέση μαζί του μέσα σε _εύρος 9 τετραγώνων_.Ο Μάγος δεν μπορεί να ανταλλάξει θέσεις με ακίνητους συμμάχους.
|
||||
actors.hero.talent.empowered_strike.title=ενδυναμωμένο χτύπημα
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ Η πρώτη κοντινή επίθεση του Μάγου Μάχης με το κοντάρι του αφού ρίξει με αυτό κάνει _+17% ζημιά_.\n\n_+2:_ Η πρώτη κοντινή επίθεση του Μάγου Μάχης με το κοντάρι του αφού ρίξει με αυτό κάνει _+33% ζημιά_.\n\n_+3:_ Η πρώτη κοντινή επίθεση του Μάγου Μάχης με το κοντάρι του αφού ρίξει με αυτό κάνει _+50% ζημιά_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ Η πρώτη κοντινή επίθεση του Μάγου Μάχης με το κοντάρι του αφού ρίξει με αυτό κάνει _+20% ζημιά_.\n\n_+2:_ Η πρώτη κοντινή επίθεση του Μάγου Μάχης με το κοντάρι του αφού ρίξει με αυτό κάνει _+40% ζημιά_.\n\n_+3:_ Η πρώτη κοντινή επίθεση του Μάγου Μάχης με το κοντάρι του αφού ρίξει με αυτό κάνει _+60% ζημιά_.
|
||||
actors.hero.talent.mystical_charge.title=μυστηριώδες φορτίο
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ Χτυπώντας με το κοντάρι του ο Μάγος Μάχης λαμβάνει _0.5 γύρο_ επαναφόρτησης τεχνουργημάτων.\n\n_+2:_ Χτυπώντας με το κοντάρι του ο Μάγος Μάχης λαμβάνει _1 γύρο_ επαναφόρτησης τεχνουργημάτων.\n\n_+3:_ Χτυπώντας με το κοντάρι του ο Μάγος Μάχης λαμβάνει _1.5 γύρο_ επαναφόρτησης τεχνουργημάτων.
|
||||
actors.hero.talent.excess_charge.title=περίσσειο φορτίο
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ Όταν το κοντάρι του Μάγου Μάχης είναι πλήρως φορτισμένο, έχει _17% πιθανότητα_ να λάβει 2 ασπίδα ανά επίπεδο του κονταριού όταν χτυπά με αυτό.\n\n_+2:_ Όταν το κοντάρι του Μάγου Μάχης είναι πλήρως φορτισμένο, έχει _33% πιθανότητα_ να λάβει 2 ασπίδα ανά επίπεδο του κονταριού όταν χτυπά με αυτό.\n\n_+3:_ Όταν το κοντάρι του Μάγου Μάχης είναι πλήρως φορτισμένο, έχει _50% πιθανότητα_ να λάβει 2 ασπίδα ανά επίπεδο του κονταριού όταν χτυπά με αυτό
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ Όταν το κοντάρι του Μάγου Μάχης είναι πλήρως φορτισμένο, έχει _20% πιθανότητα_ να λάβει 2 ασπίδα ανά επίπεδο του κονταριού όταν χτυπά με αυτό.\n\n_+2:_ Όταν το κοντάρι του Μάγου Μάχης είναι πλήρως φορτισμένο, έχει _40% πιθανότητα_ να λάβει 2 ασπίδα ανά επίπεδο του κονταριού όταν χτυπά με αυτό.\n\n_+3:_ Όταν το κοντάρι του Μάγου Μάχης είναι πλήρως φορτισμένο, έχει _60% πιθανότητα_ να λάβει 2 ασπίδα ανά επίπεδο του κονταριού όταν χτυπά με αυτό
|
||||
actors.hero.talent.soul_siphon.title=σίφωνας ψυχών
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Η κοντινή ζημιά που γίνεται από άλλους χαρακτήρες ενεργοποιεί το σημάδεμα ψυχής του Αρχιμάγου με _15% αποτελεσματικότητα_.\n\n_+2:_ Η κοντινή ζημιά που γίνεται από άλλους χαρακτήρες ενεργοποιεί το σημάδεμα ψυχής του Αρχιμάγου με _30% αποτελεσματικότητα_.\n\n_+3:_ Η κοντινή ζημιά που γίνεται από άλλους χαρακτήρες ενεργοποιεί το σημάδεμα ψυχής του Αρχιμάγου με _45% αποτελεσματικότητα_.
|
||||
actors.hero.talent.soul_eater.title=καταναλωτής ψυχών
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Όταν ο Κλέφτης βρ
|
|||
actors.hero.talent.light_cloak.title=ελαφρύς μανδύας
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιλων του όταν δεν είναι εξοπλισμένος, αλλά επαναφορτίζει σε _10% ταχύτητα_.\n\n_+2:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιλων του όταν δεν είναι εξοπλισμένος, αλλά επαναφορτίζει σε _20% ταχύτητα_.\n\n_+3:_ Ο Κλέφτης μπορεί να χρησιμοποιήσει τον μανδύα των σκιλων του όταν δεν είναι εξοπλισμένος, αλλά επαναφορτίζει σε _30% ταχύτητα_.
|
||||
actors.hero.talent.enhanced_rings.title=βελτιωμένα δαχτυλίδια
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _5 γύρους_.\n\n_+2:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _10 γύρους_.\n\n_+3:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _15 γύρους_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _3 γύρους_.\n\n_+2:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _6 γύρους_.\n\n_+3:_ Όταν ο Κλέφτης χρησιμοποιεί ένα τεχνούργημα, τα δαχτυλίδια του λαμβάνουν +1 αναβάθμιση για _9 γύρους_.
|
||||
actors.hero.talent.enhanced_lethality.title=αυξημένη φονικότητα
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ Ο Δολοφόνος μπορεί να δολοφονήσει εχθρούς κάτω από _4/12/25/60% ζωή_ ανά επίπεδο προετοιμασίας, από το 3/10/20/40%.\n\n_+2:_ Ο Δολοφόνος μπορεί να δολοφονήσει εχθρούς κάτω από _5/14/30/80% ζωή_ ανά επίπεδο προετοιμασίας, από το 3/10/20/40%.\n\n_+3:_ Ο Δολοφόνος μπορεί να δολοφονήσει εχθρούς κάτω από _6/16/35/100% ζωή_ ανά επίπεδο προετοιμασίας, από το 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=πεδίο δολοφόνου
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _2/3/4/6 τετράγωνα_, από 1/2/3/4.\n\n_+2:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _3/5/6/8 τετράγωνα_, από 1/2/3/4.\n\n_+3:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _4/6/8/10 τετράγωνα_, από 1/2/3/4.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _1/3/4/6 τετράγωνα_, από 1/2/3/4.\n\n_+2:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _2/4/6/8 τετράγωνα_, από 1/2/3/4.\n\n_+3:_ Το εύρος αναπήδησης του Δολοφόνου ανά επίπεδο προετοιμασίας αυξάνεται σε _2/5/7/10 τετράγωνα_, από 1/2/3/4.
|
||||
actors.hero.talent.bounty_hunter.title=κυνηγός κεφαλών
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ Όταν ο Δολοφόνος σκοτώνει έναν εχθρό με ένα προετοιμασμένο χτύπημα δίνουν _10 έξτρα νομίσματα_.\n\n_+2:_ Όταν ο Δολοφόνος σκοτώνει έναν εχθρό με ένα προετοιμασμένο χτύπημα δίνουν _20 έξτρα νομίσματα_.\n\n_+3:_ Όταν ο Δολοφόνος σκοτώνει έναν εχθρό με ένα προετοιμασμένο χτύπημα δίνουν _30 έξτρα νομίσματα_.
|
||||
actors.hero.talent.evasive_armor.title=πανοπλία αποφυγής
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει μία επιπρόσθετη _+1 αποφυγή_ ανά περίσσειο πόντο δύναμης στην πανοπλία του.\n\n_+2:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει μία επιπρόσθετη _+2 αποφυγή_ ανά περίσσειο πόντο δύναμης στην πανοπλία του.\n\n_+3:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει μία επιπρόσθετη _+3 αποφυγή_ ανά περίσσειο πόντο δύναμης στην πανοπλία του.
|
||||
actors.hero.talent.projectile_momentum.title=ορμή βλήματος
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει _+20% ακρίβεια και +10% ζημιά_ με όπλα ρίψης.\n\n_+2:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει _+40% ακρίβεια και +20% ζημιά_ με όπλα ρίψης.\n\n_+3:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει _+60% ακρίβεια και +30% ζημιά_ με όπλα ρίψης.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει _+20% ακρίβεια και +15% ζημιά_ με όπλα ρίψης.\n\n_+2:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει _+40% ακρίβεια και +30% ζημιά_ με όπλα ρίψης.\n\n_+3:_ Όταν τρέχει ελεύθερα, ο Δρομέας λαμβάνει _+60% ακρίβεια και +45% ζημιά_ με όπλα ρίψης.
|
||||
actors.hero.talent.speedy_stealth.title=ταχεία μυστικότητα
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ Ο Δρομέας λαμβάνει 2 στοίβες ορμής ανά γύρο ενώ είναι αόρατος.\n\n_+2:_ Επιπρόσθετα στα οφέλη του +1, το ελεύθερο τρέξιμο δεν μειώνεται πλέον ενώ ο δρομέας είναι αόρατος.\n\n_+3:_ Επιπρόσθετα στα οφέλη των +1 και +2, ο Δρομέας κινείται με 2x ταχύτητα ενώ είναι αόρατος, άσχετα από το αν τρέχει ελεύθερα ή όχι.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ la berserko povas maksimume akiri _11
|
|||
actors.hero.talent.berserking_stamina.title=berserka vigleco
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ la berserko gajnas je _17% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _1,67_ el 2.\n\n_+2:_ la berserko gajnas je _33% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _1,33_ el 2.\n\n_+3:_ la berserko gajnas je _50% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _1_ el 2.
|
||||
actors.hero.talent.enraged_catalyst.title=kolera katalizilo
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _20% pli ofte_ je plena kolero.\n\n_+2:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _40% pli ofte_ je plena kolero.\n\n_+3:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _60% pli ofte_ je plena kolero.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _17% pli ofte_ je plena kolero.\n\n_+2:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _33% pli ofte_ je plena kolero.\n\n_+3:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _50% pli ofte_ je plena kolero.
|
||||
actors.hero.talent.cleave.title=disrompigisto
|
||||
actors.hero.talent.cleave.desc=_+1:_ kiam la gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _10 temperoj._\n\n_+2:_ kiam la gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _20 temperoj._\n\n_+3:_ kiam la gladiatoro mortigas kontraŭulon, tempo por pluigi fraparon estas pliigita al _30 temperoj._
|
||||
actors.hero.talent.lethal_defense.title=defendo de morto
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ kiam la magiisto pafas al kontraŭul
|
|||
actors.hero.talent.shield_battery.title=ŝirma baterio
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ la magiisto povas alceli sin per vergo por konverti ĝiajn ŝargojn al ŝirmo: _po 5% de maksimuma sano je 1 vergoŝargo_.\n\n_+2:_ la magiisto povas alceli sin per vergo por konverti ĝiajn ŝargojn al ŝirmo: _po 7,5% de maksimuma sano je 1 vergoŝargo_.
|
||||
actors.hero.talent.empowering_scrolls.title=energigaj skribrulaĵoj
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 10 temperoj havos _nivelon +1_.\n\n_+2:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 10 temperoj havos _nivelon +2_.\n\n_+3:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 10 temperoj havos _nivelon +3_.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 20 temperoj havos _nivelon +1_.\n\n_+2:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 20 temperoj havos _nivelon +2_.\n\n_+3:_ kiam la magiisto legas skribrulaĵon, lia sekva vergopafo dum 20 temperoj havos _nivelon +3_.
|
||||
actors.hero.talent.ally_warp.title=amika interŝanĝo
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ la magiisto povas interŝanĝi sian pozicion kun amiko troviĝanta _maksimume 3 kaheloj for._\n\n_+2:_ la magiisto povas interŝanĝi sian pozicion kun amiko troviĝanta _maksimume 6 kaheloj for._\n\n_+3:_ la magiisto povas interŝanĝi sian pozicion kun amiko troviĝanta _maksimume 9 kaheloj for._\n\nNe eblas interŝanĝi pozicion kun nemoveblaj amikoj.
|
||||
actors.hero.talent.empowered_strike.title=energigita frapo
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+17% da damaĝo_.\n\n_+2:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+33% da damaĝo_.\n\n_+3:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+50% da damaĝo_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+20% da damaĝo_.\n\n_+2:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+40% da damaĝo_.\n\n_+3:_ la unua frapo de la batalmagiisto per lia bastonego post vergopafi (per ĝi) kaŭzas _+60% da damaĝo_.
|
||||
actors.hero.talent.mystical_charge.title=mistera ŝargo
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ frapo per bastonego donas al la batalmagiisto _0,5 temperojn_ de ŝargado de antikvaĵoj.\n\n_+2:_ frapo per bastonego donas al la batalmagiisto _1 temperon_ de ŝargado de antikvaĵoj.\n\n_+3:_ frapo per bastonego donas al la batalmagiisto _1,5 temperojn_ de ŝargado de antikvaĵoj.
|
||||
actors.hero.talent.excess_charge.title=superflua ŝargo
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _17% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.\n\n_+2:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _33% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.\n\n_+3:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _50% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _20% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.\n\n_+2:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _40% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.\n\n_+3:_ kiam bastonego de la batalmagiisto estas plene ŝargita, li havas _60% ŝancon_ por akiri po 2 ŝirmpoentojn per nivelo de bastonego, kiam li frapas malamikon per ĝi.
|
||||
actors.hero.talent.soul_siphon.title=spirit-sorbilo
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ senpera damaĝo kaŭzata de aliaj uloj markas iliajn spiritojn je la _15% efikeco_.\n\n_+2:_ senpera damaĝo kaŭzata de aliaj uloj markas iliajn spiritojn je la _30% efikeco_.\n\n_+3:_ senpera damaĝo kaŭzata de aliaj uloj markas iliajn spiritojn je la _45% efikeco_.
|
||||
actors.hero.talent.soul_eater.title=spiritmanĝulo
|
||||
|
@ -422,11 +422,11 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ kiam la fripono estas en la kelet
|
|||
actors.hero.talent.light_cloak.title=malpeza mantelo
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ la fripono povas uzi sian mantelon de ombron sen surmeti ĝin, sed la mantelo ŝargiĝas je _10% rapido_.\n\n_+2:_ la fripono povas uzi sian mantelon de ombron sen surmeti ĝin, sed la mantelo ŝargiĝas je _20% rapido_.\n\n_+3:_ la fripono povas uzi sian mantelon de ombron sen surmeti ĝin, sed la mantelo ŝargiĝas je _30% rapido_.
|
||||
actors.hero.talent.enhanced_rings.title=plibonigitaj ringoj
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _5 temperoj_.\n\n_+2:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _10 temperoj_.\n\n_+3:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _15 temperoj_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _3 temperoj_.\n\n_+2:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _6 temperoj_.\n\n_+3:_ kiam la fripono uzas antikvaĵon, nivelo de liaj ringoj pliiĝas je +1 por _13 temperoj_.
|
||||
actors.hero.talent.enhanced_lethality.title=pliigita mortigeco
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ la kaŝmortigisto povas kaŝmortigi kontraŭuloj kun malpli ol _4/12/25/60% da sano_ laŭ la nivelo de preparo (norme 3/10/20/40%).\n\n_+2:_ la kaŝmortigisto povas kaŝmortigi kontraŭuloj kun malpli ol _5/14/30/80% da sano_ laŭ la nivelo de preparo (norme 3/10/20/40%).\n\n_+3:_ la kaŝmortigisto povas kaŝmortigi kontraŭuloj kun malpli ol _6/16/35/100% da sano_ laŭ la nivelo de preparo (norme 3/10/20/40%).
|
||||
actors.hero.talent.assassins_reach.title=surpriza morto
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _2/3/4/6 kaheloj_.\n\n_+2:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _3/5/6/8 kaheloj_.\n\n_+3:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _4/6/8/10 kaheloj_.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _1/3/4/6 kaheloj_.\n\n_+2:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _2/4/6/8 kaheloj_.\n\n_+3:_ pliigas atingon de la kaŝmortigista salto el 1/2/3/4 (laŭ la nivelo de preparo) al _2/5/7/10 kaheloj_.
|
||||
actors.hero.talent.bounty_hunter.title=dungmortigisto
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ kiam la kaŝmortigisto mortigas monstron per preparita frapo, ĝi faligas _10 pecojn da oro pli_.\n\n_+2:_ kiam la kaŝmortigisto mortigas monstron per preparita frapo, ĝi faligas _20 pecojn da oro pli_.\n\n_+3:_ kiam la kaŝmortigisto mortigas monstron per preparita frapo, ĝi faligas _30 pecojn da oro pli_.
|
||||
actors.hero.talent.evasive_armor.title=lerta defendaĵo
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ El Frenético puede alcanzar un máxi
|
|||
actors.hero.talent.berserking_stamina.title=resistencia frenética
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ El Frenético gana _17% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1.67 niveles_.\n\n_+2:_ El Frenético gana _33% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1.33 niveles_.\n\n_+3:_ El Frenético gana _50% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1 niveles_.
|
||||
actors.hero.talent.enraged_catalyst.title=catalizador enfurecido
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _20% más frecuente_ al 100% de furia.\n\n_+2:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _40% más frecuente_ al 100% de furia.\n\n_+3:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _60% más frecuente_ al 100% de furia.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _17% más frecuente_ al 100% de furia.\n\n_+2:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _33% más frecuente_ al 100% de furia.\n\n_+3:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _50% más frecuente_ al 100% de furia.
|
||||
actors.hero.talent.cleave.title=rajar
|
||||
actors.hero.talent.cleave.desc=_+1:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _10 turnos_ antes de que el contador de combo se restablezca.\n\n_+2:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _20 turnos_ antes de que el contador de combo se restablezca.\n\n_+3:_ Cuando el Gladiador mata a un enemigo, en su próximo golpe tendrá _30 turnos_ antes de que el contador de combo se restablezca.
|
||||
actors.hero.talent.lethal_defense.title=defensa letal
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Cuando el Mago ataca con una varita
|
|||
actors.hero.talent.shield_battery.title=Carga defensiva
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ El Mago puede disparar su varita sobre sí mismo y convertir sus cargas en blindaje con un valor del _5% de sus PS máximos por carga_.\n\n_+2:_ El Mago puede disparar su varita sobre sí mismo y convertir sus cargas en blindaje con un valor del _7.5% de sus PS máximos por carga_.
|
||||
actors.hero.talent.empowering_scrolls.title=pergaminos potenciadores
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 10 turnos tendrá _+1 nivel_.\n\n_+2:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 10 turnos tendrá _+2 niveles_.\n\n_+3:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 10 turnos tendrá _+3 niveles_.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 20 turnos tendrá _+1 nivel_.\n\n_+2:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 20 turnos tendrá _+2 niveles_.\n\n_+3:_ Cuando el Mago lea un pergamino, el siguiente disparo de varita dentro de los próximos 20 turnos tendrá _+3 niveles_.
|
||||
actors.hero.talent.ally_warp.title=reemplazo
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _3 casillas_.\n\n_+2:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _6 casillas_.\n\n_+3:_ El Mago puede tocar a un aliado para intercambiar de lugar con él instantáneamente en un rango de _9 casillas_.\n\nEl Mago no puede intercambiar de lugar con aliados inmóviles.
|
||||
actors.hero.talent.empowered_strike.title=golpe potenciado
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+17% de daño_.\n\n_+2:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+33% de daño_.\n\n_+3:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+50% de daño_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+20% de daño_.\n\n_+2:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+40% de daño_.\n\n_+3:_ El primer golpe cuerpo a cuerpo del Mago de batalla con su bastón después de disparar con él inflige _+60% de daño_.
|
||||
actors.hero.talent.mystical_charge.title=carga mística
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ Golpear con su bastón le otorga al Mago de batalla _0.5 turnos_ de recarga de artefactos.\n\n_+2_ Golpear con su bastón le otorga al Mago de batalla _1 turno_ de recarga de artefactos.\n\n_+3:_ Golpear con su bastón le otorga al Mago de batalla _1.5 turnos_ de recarga de artefactos.
|
||||
actors.hero.talent.excess_charge.title=exceso de carga
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 17%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.\n\n_+2:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 33%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.\n\n_+3:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 50%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 20%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.\n\n_+2:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 40%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.\n\n_+3:_ Cuando su bastón está completamente cargado, el Mago de batalla tiene una _probabilidad del 60%_ de obtener 2 puntos de blindaje por cada nivel del bastón al golpear con él.
|
||||
actors.hero.talent.soul_siphon.title=sifón de almas
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _15% de efectividad_.\n\n_+2:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _30% de efectividad_.\n\n_+3:_ Daño físico infligido por otras criaturas activarán el alma marcada del Brujo con un _45% de efectividad_.
|
||||
actors.hero.talent.soul_eater.title=devorador de almas
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Cuando el Pícaro está en un niv
|
|||
actors.hero.talent.light_cloak.title=manto ligero
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _10% de velocidad_. \n\n_+2:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _20% de velocidad_. \n\n_+3:_ El Pícaro puede usar su manto de sombras cuando no esté equipado, pero se recargará al _30% de velocidad_.
|
||||
actors.hero.talent.enhanced_rings.title=anillos mejorados
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _5 turnos_.\n\n_+2:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _10 turnos_.\n\n_+3:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _15 turnos_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _3 turnos_.\n\n_+2:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _6 turnos_.\n\n_+3:_ Cuando el Pícaro usa un artefacto, sus anillos ganan +1 mejora por _9 turnos_.
|
||||
actors.hero.talent.enhanced_lethality.title=letalidad mejorada
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ El Asesino puede asesinar enemigos por debajo del _4/12/25/60% de salud_ por nivel de preparación, en vez del 3/10/20/40%.\n\n_+2:_ El Asesino puede asesinar enemigos por debajo del _5/14/30/80% de salud_ por nivel de preparación, en vez del 3/10/20/40%.\n\n_+3:_ El Asesino puede asesinar enemigos por debajo del _6/16/35/100% de salud_ por nivel de preparación, en vez del 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=alcance del Asesino
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/3/4/6 casillas_.\n\n_+2:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _3/5/6/8 casillas_.\n\n_+3:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _4/6/8/10 casillas_.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _1/3/4/6 casillas_.\n\n_+2:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/4/6/8 casillas_.\n\n_+3:_ El rango de teletransporte del Asesino por nivel de preparación incrementa de 1/2/3/4 casillas a _2/5/7/10 casillas_.
|
||||
actors.hero.talent.bounty_hunter.title=cazarrecompensas
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ Cuando el Asesino mata a un enemigo con un ataque preparado estos soltarán _10 de oro adicional_.\n\n_+2:_ Cuando el Asesino mata a un enemigo con un ataque preparado estos soltarán _20 de oro adicional_.\n\n_+3:_ Cuando el Asesino mata a un enemigo con un ataque preparado estos soltarán _30 de oro adicional_.
|
||||
actors.hero.talent.evasive_armor.title=armadura evasiva
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ Mientras esté en carrera, el Acróbata gana _+1 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.\n\n_+2:_ Mientras esté en carrera, el Acróbata gana _+2 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.\n\n_+3:_ Mientras esté en carrera, el Acróbata gana _+3 de evasión_ adicional por cada punto de fuerza que exceda al requerido por su armadura.
|
||||
actors.hero.talent.projectile_momentum.title=impulso de proyectil
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ Mientras esté en carrera, el Acróbata gana _+20% de precisión y +10% de daño_ con armas arrojadizas.\n\n_+2:_ Mientras esté en carrera, el Acróbata gana _+40% de precisión y +20% de daño_ con armas arrojadizas.\n\n_+3:_ Mientras esté en carrera, el Acróbata gana _+60% de precisión y +30% de daño_ con armas arrojadizas.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ Mientras esté en carrera, el Acróbata gana _+20% de precisión y +15% de daño_ con armas arrojadizas.\n\n_+2:_ Mientras esté en carrera, el Acróbata gana _+40% de precisión y +30% de daño_ con armas arrojadizas.\n\n_+3:_ Mientras esté en carrera, el Acróbata gana _+60% de precisión y +45% de daño_ con armas arrojadizas.
|
||||
actors.hero.talent.speedy_stealth.title=sigilo veloz
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ El Acróbata gana 2 puntos de impulso por cada turno que esté invisible.\n\n_+2:_ Además de los beneficios de +1, estar en carrera no disminuye mientras el Acróbata esté invisible.\n\n_+3:_ Además de los beneficios de +1 y +2, el Acróbata se mueve el doble de rápido mientras esté invisible, independientemente de si está en carrera o no.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115
|
|||
actors.hero.talent.berserking_stamina.title=berserking stamina
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
|
||||
actors.hero.talent.enraged_catalyst.title=enraged catalyst
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
|
||||
actors.hero.talent.cleave.title=cleave
|
||||
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
|
||||
actors.hero.talent.lethal_defense.title=defentsa hilkorra
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gain
|
|||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
actors.hero.talent.empowering_scrolls.title=empowering scrolls
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
|
||||
actors.hero.talent.ally_warp.title=ally warp
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
|
||||
actors.hero.talent.empowered_strike.title=empowered strike
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
|
||||
actors.hero.talent.mystical_charge.title=karga mistikoa
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
|
||||
actors.hero.talent.excess_charge.title=gainkarga
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.soul_siphon.title=soul siphon
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
|
||||
actors.hero.talent.soul_eater.title=arimajalea
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
|
|||
actors.hero.talent.light_cloak.title=light cloak
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
|
||||
actors.hero.talent.enhanced_rings.title=enhanced rings
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
|
||||
actors.hero.talent.enhanced_lethality.title=enhanced lethality
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=assassin's reach
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.bounty_hunter.title=bounty hunter
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
|
||||
actors.hero.talent.evasive_armor.title=evasive armor
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
|
||||
actors.hero.talent.projectile_momentum.title=projectile momentum
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
|
||||
actors.hero.talent.speedy_stealth.title=speedy stealth
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ Raivopää voi saavuttaa enimmillää
|
|||
actors.hero.talent.berserking_stamina.title=kestävä raivo
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ Raivopää saa _17% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _1.67 tasoon_ kahteen sijaan.\n\n_+2:_ Raivopää saa _33% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _1.33 tasoon_ kahteen sijaan.\n\n_+3:_ Raivopää saa _50% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _1 tasoon_ kahteen sijaan.
|
||||
actors.hero.talent.enraged_catalyst.title=vihan välikappale
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _20% useammin_.\n\n_+2:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _40% useammin_.\n\n_+3:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _60% useammin_.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _17% useammin_.\n\n_+2:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _33% useammin_.\n\n_+3:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _50% useammin_.
|
||||
actors.hero.talent.cleave.title=halkaisu
|
||||
actors.hero.talent.cleave.desc=_+1:_ Gladiaattorin tappaessa vihollisen kombo säilyy _10 vuoron ajan_.\n\n_+2:_ Gladiaattorin tappaessa vihollisen kombo säilyy _20 vuoron ajan_.\n\n_+3:_ Gladiaattorin tappaessa vihollisen kombo säilyy _30 vuoron ajan_.
|
||||
actors.hero.talent.lethal_defense.title=tappava puolustus
|
||||
|
@ -389,11 +389,11 @@ actors.hero.talent.empowering_scrolls.desc=_+1:_ Maagin seuraava sauvalla ammutt
|
|||
actors.hero.talent.ally_warp.title=paikanvaihto
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ Maagi voi vaihtaa paikkoja liittolaisen kanssa _kolmen ruudun säteellä_.\n\n_+2:_ Maagi voi vaihtaa paikkoja liittolaisen kanssa _kuuden ruudun säteellä_.\n\n_+3:_ Maagi voi vaihtaa paikkoja liittolaisen kanssa _yhdeksän ruudun säteellä_.\n\nMaagi ei voi vaihtaa paikkoja liikuntakyvyttömien liittolaisten kanssa.
|
||||
actors.hero.talent.empowered_strike.title=taikaisku
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+17% vahinkoa_.\n\n_+2:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+33% vahinkoa_.\n\n_+3:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+50% vahinkoa_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+20% vahinkoa_.\n\n_+2:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+40% vahinkoa_.\n\n_+3:_ Taistelumaagin ensimmäinen sauvalla tehty lyönti sillä ampumisen jälkeen tekee _+60% vahinkoa_.
|
||||
actors.hero.talent.mystical_charge.title=mystinen lataus
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ Sauvalla lyöminen antaa taistelumaagille _puoli vuoroa_ artefaktien latautumista.\n\n_+2:_ Sauvalla lyöminen antaa taistelumaagille _yhden vuoron_ artefaktien latautumista.\n\n_+3:_ Sauvalla lyöminen antaa taistelumaagille _yksi ja puoli vuoroa_ artefaktien latautumista.
|
||||
actors.hero.talent.excess_charge.title=suojaava lataus
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _17% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.\n\n_+2:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _33% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.\n\n_+3:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _50% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _20% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.\n\n_+2:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _40% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.\n\n_+3:_ Kun taistelumaagin sauva on täysin latautunut, sillä tehdyillä lyönneillä on _60% mahdollisuus_ antaa kaksi suojausta sauvan tasoa kohden.
|
||||
actors.hero.talent.soul_siphon.title=sielunriisto
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Muiden olentojen tekemä lyömävahinko merkittyjä vihollisia vastaan aktivoi merkin vaikutukset _15% todennäköisyydellä_.\n\n_+2:_ Muiden olentojen tekemä lyömävahinko merkittyjä vihollisia vastaan aktivoi merkin vaikutukset _30% todennäköisyydellä_.\n\n_+3:_ Muiden olentojen tekemä lyömävahinko merkittyjä vihollisia vastaan aktivoi merkin vaikutukset _45% todennäköisyydellä_.
|
||||
actors.hero.talent.soul_eater.title=sielunsyöjä
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Roistolla on _50% mahdollisuus hu
|
|||
actors.hero.talent.light_cloak.title=kevyt viitta
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ Roisto voi käyttää varjojen viittaansa, vaikka se ei olisikaan puettuna, mutta viitta latautuu vain _10% nopeudella_.\n\n_+2:_ Roisto voi käyttää varjojen viittaansa, vaikka se ei olisikaan puettuna, mutta viitta latautuu vain _20% nopeudella_.\n\n_+3:_ Roisto voi käyttää varjojen viittaansa, vaikka se ei olisikaan puettuna, mutta viitta latautuu vain _30% nopeudella_.
|
||||
actors.hero.talent.enhanced_rings.title=voimistuneet sormukset
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Sormukset saavat yhden parannuksen _viiden vuoron ajaksi_ roiston käyttäessä artefaktia.\n\n_+2:_ Sormukset saavat yhden parannuksen _kymmenen vuoron ajaksi_ roiston käyttäessä artefaktia.\n\n_+3:_ Sormukset saavat yhden parannuksen _viidentoista vuoron ajaksi_ roiston käyttäessä artefaktia.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Sormukset saavat yhden parannuksen _kolmonen vuoron ajaksi_ roiston käyttäessä artefaktia.\n\n_+2:_ Sormukset saavat yhden parannuksen _kuusi vuoron ajaksi_ roiston käyttäessä artefaktia.\n\n_+3:_ Sormukset saavat yhden parannuksen _yhdeksän vuoron ajaksi_ roiston käyttäessä artefaktia.
|
||||
actors.hero.talent.enhanced_lethality.title=tehokkaampi tappaja
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ Salamurhaaja voi salamurhata valmistautumistasostaan riippuen viholliset, joilla on alle _4/12/25/60% elinvoimaa_ jäljellä.\n\n_+2:_ Salamurhaaja voi salamurhata valmistautumistasostaan riippuen viholliset, joilla on alle _5/14/30/80% elinvoimaa_ jäljellä.\n\n_+3:_ Salamurhaaja voi salamurhata valmistautumistasostaan riippuen viholliset, joilla on alle _6/16/35/100% elinvoimaa_ jäljellä.\n\nPerustasolla salamurhaaja voi salamurhata valmistautumistasostaan riippuen viholliset, joilla on alle 3/10/20/40% elinvoimaa jäljellä.
|
||||
actors.hero.talent.assassins_reach.title=tappajan syöksy
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _2/3/4/6 ruutuun_.\n\n_+2:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _3/5/6/8 ruutuun_.\n\n_+3:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _4/6/8/10 ruutuun_.\n\nSyöksyn peruskantama valmistautumistasoa kohden on 1/2/3/4 ruutua.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _1/3/4/6 ruutuun_.\n\n_+2:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _2/4/6/8 ruutuun_.\n\n_+3:_ Salamurhaajan syöksyn kantama valmistautumistasosta riippuen kasvaa _2/5/7/10 ruutuun_.\n\nSyöksyn peruskantama valmistautumistasoa kohden on 1/2/3/4 ruutua.
|
||||
actors.hero.talent.bounty_hunter.title=palkkionmetsästäjä
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ Salamurhaajan valmistautuneena tekemiin iskuihin kuolevat viholliset pudottavat _10 ylimääräistä kultaa_.\n\n_+2:_ Salamurhaajan valmistautuneena tekemiin iskuihin kuolevat viholliset pudottavat _20 ylimääräistä kultaa_.\n\n_+3:_ Salamurhaajan valmistautuneena tekemiin iskuihin kuolevat viholliset pudottavat _30 ylimääräistä kultaa_.
|
||||
actors.hero.talent.evasive_armor.title=harhautus
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ Juostessaan juoksija saa _ylimääräisen pisteen väistelyä_ jokaista panssarin vaatimusten ylittävää vahvuuspistettä kohden.\n\n_+2:_ Juostessaan juoksija saa _kaksi ylimääräistä pistettä väistelyä_ jokaista panssarin vaatimusten ylittävää vahvuuspistettä kohden.\n\n_+3:_ Juostessaan juoksija saa _kolme ylimääräistä pistettä väistelyä_ jokaista panssarin vaatimusten ylittävää vahvuuspistettä kohden.
|
||||
actors.hero.talent.projectile_momentum.title=heitto juoksusta
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ Juostessaan juoksija saa _+20% tarkkuutta ja +10% vahinkoa_ heittoaseisiin.\n\n_+2:_ Juostessaan juoksija saa _+40% tarkkuutta ja +20% vahinkoa_ heittoaseisiin.\n\n_+3:_ Juostessaan juoksija saa _+60% tarkkuutta ja +30% vahinkoa_ heittoaseisiin.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ Juostessaan juoksija saa _+20% tarkkuutta ja +15% vahinkoa_ heittoaseisiin.\n\n_+2:_ Juostessaan juoksija saa _+40% tarkkuutta ja +30% vahinkoa_ heittoaseisiin.\n\n_+3:_ Juostessaan juoksija saa _+60% tarkkuutta ja +45% vahinkoa_ heittoaseisiin.
|
||||
actors.hero.talent.speedy_stealth.title=näkymätön juoksija
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ Juoksija saa kaksi pistettä liikevoimaa vuorossa ollessaan näkymätön.\n\n_+2:_ Tason +1 lisäksi juoksemisen kesto ei vähene juoksijan ollessa näkymätön.\n\n_+3:_ Tasojen +1 ja +2 lisäksi juoksija liikkuu kaksinkertaisella nopeudella ollessaan näkymätön, eikä tämä lisäys nopeuteen vaadi juoksemista.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1 :_ Le Berserker peut atteindre un maxim
|
|||
actors.hero.talent.berserking_stamina.title=résistance du berserker
|
||||
actors.hero.talent.berserking_stamina.desc=_+1 :_ Le berserker gagne _17 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 2 à 1,67 niveaux.\n\n_+2 :_ Le berserker gagne _33 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 2 à 1,33 niveaux.\n\n_+3 :_ Le berserker gagne _50 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 2 à 1 niveaux.\n
|
||||
actors.hero.talent.enraged_catalyst.title=catalyseur enragé
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _20% plus souvent_ à 100% de rage.\n\n_+2 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _40% plus souvent_ à 100% de rage.\n\n_+3 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _60% plus souvent_ à 100% de rage.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _17% plus souvent_ à 100% de rage.\n\n_+2 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _33% plus souvent_ à 100% de rage.\n\n_+3 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _50% plus souvent_ à 100% de rage.
|
||||
actors.hero.talent.cleave.title=fendre
|
||||
actors.hero.talent.cleave.desc=_+1 :_ Lorsque le gladiateur tue un ennemi, le temps de recharge du combo par son prochain coup est porté à 10 tours.\n\n_+2 :_ Lorsque le gladiateur tue un ennemi, le temps de recharge du combo par son prochain coup est porté à 20 tours.\n\n_+3 :_ Lorsque le gladiateur tue un ennemi, le temps de recharge du combo par son prochain coup est porté à 30 tours.
|
||||
actors.hero.talent.lethal_defense.title=défense mortelle
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1 :_ Quand le Mage touche un ennemi avec
|
|||
actors.hero.talent.shield_battery.title=batterie de blindage
|
||||
actors.hero.talent.shield_battery.desc=_+1 :_ Le Mage peut s'auto-cibler avec une baguette pour convertir ses charges en bouclier à un taux de _5% max PV par charge_.\n\n_+2 :_ Le Mage peut s'auto-cibler avec une baguette pour convertir ses charges en bouclier à un taux de _7,5 % de PV maximum par charge_.
|
||||
actors.hero.talent.empowering_scrolls.title=parchemins améliorés
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 10 tours obtiendra un bonus de _+1 niveau_.\n\n_+2 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 10 tours obtiendra un bonus de _+2 niveaux_.\n\n_+3 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 10 tours obtiendra un bonus de _+3 niveaux_.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 20 tours obtiendra un bonus de _+1 niveau_.\n\n_+2 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 20 tours obtiendra un bonus de _+2 niveaux_.\n\n_+3 :_ Quand le Mage lit un parchemin, son prochain coup de baguette magique dans les 20 tours obtiendra un bonus de _+3 niveaux_.
|
||||
actors.hero.talent.ally_warp.title=distorsion de l'allié
|
||||
actors.hero.talent.ally_warp.desc=_+1 :_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _3 tuiles_.\n\n_+2 :_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _6 tuiles_.\n\n_+3 :_ Le Mage peut toucher un allié pour échanger instantanément sa place avec lui, avec une portée de _9 tuiles_.\n\nLe Mage ne peut pas changer de place avec des alliés immobiles.
|
||||
actors.hero.talent.empowered_strike.title=frappe dynamique
|
||||
actors.hero.talent.empowered_strike.desc=_+1 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+17% de dégâts_.\n\n_+2 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+33% de dégâts_.\n\n_+3 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+50% de dégâts_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+20% de dégâts_.\n\n_+2 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+40% de dégâts_.\n\n_+3 :_ Suite à une attaque magique du bâton, le premier coup d'attaque de mêlée du Mage de Guerre avec son bâton fait _+60% de dégâts_.
|
||||
actors.hero.talent.mystical_charge.title=charge magique
|
||||
actors.hero.talent.mystical_charge.desc=_+1 :_ Frapper avec son bâton permet au Mage de Guerre de recharger les artefacts de _0,5 tour_.\n\n_+2 :_ Frapper avec son bâton permet au Mage de Guerre de recharger les artefacts de _1 tour_.\n\n_+3 :_ Frapper avec son bâton permet au Mage de Guerre de recharger les artefacts de _1,5 tours_.
|
||||
actors.hero.talent.excess_charge.title=charge excessive
|
||||
actors.hero.talent.excess_charge.desc=_+1 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _17% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.\n\n_+2 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _33% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.\n\n_+3 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _50% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.
|
||||
actors.hero.talent.excess_charge.desc=_+1 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _20% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.\n\n_+2 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _40% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.\n\n_+3 :_ Quand le bâton du Mage de Guerre est complètement chargé, il a _60% de chance_ de gagner 2 boucliers par niveau du bâton lors de chaque frappe.
|
||||
actors.hero.talent.soul_siphon.title=siphonnage d'âme
|
||||
actors.hero.talent.soul_siphon.desc=_+1 :_ Les dégâts de mêlée infligés par les autres personnages déclenchent le marquage d'âme du Sorcier à _15% d'efficacité_.\n\n_+2 :_ Les dégâts de mêlée infligés par les autres personnages déclenchent le marquage d'âme du Sorcier à _30% d'efficacité_.\n\n_+3 :_ Les dégâts de mêlée infligés par les autres personnages déclenchent le marquage d'âme du Sorcier à _45% d'efficacité_.
|
||||
actors.hero.talent.soul_eater.title=mangeur d'âme
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1 :_ Lorsque le Voleur entre pour la
|
|||
actors.hero.talent.light_cloak.title=cape légère
|
||||
actors.hero.talent.light_cloak.desc=_+1 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipé, mais elle se recharge à une vitesse de _10%_.\n\n_+2 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipé, mais elle se recharge à une vitesse de _20%_.\n\n_+3 :_ Le Voleur peut utiliser sa cape de l'ombre lorsqu'elle n'est pas équipé, mais elle se recharge à une vitesse de _30%_.
|
||||
actors.hero.talent.enhanced_rings.title=anneaux améliorés
|
||||
actors.hero.talent.enhanced_rings.desc=_+1 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _5 tours_.\n\n_+2 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _10 tours_.\n\n_+3 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _15 tours_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _3 tours_.\n\n_+2 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _6 tours_.\n\n_+3 :_ Quand le Voleur utilise un artefact, ses anneaux gagnent une amélioration de +1 pour _9 tours_.
|
||||
actors.hero.talent.enhanced_lethality.title=mortalité améliorée
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1 :_ L'Assassin peut assassiner des ennemis en dessous de _4/12/25/60% santé_ par niveau de préparation, au lieu de 3/10/20/40%.\n\n_+2 :_ L'Assassin peut assassiner des ennemis en dessous de _5/14/30/80% santé_ par niveau de préparation, au lieu de 3/10/20/40%.\n\n_+3 :_ L'Assassin peut assassiner des ennemis en dessous de _6/16/35/100% santé_ par niveau de préparation, au lieu de 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=portée de l'assassin
|
||||
actors.hero.talent.assassins_reach.desc=_+1 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4/6 tuiles à _2/3/4/6 tuiles_.\n\n_+2 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4/6 tuiles à _3/5/6/8 tuiles_.\n\n_+3 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4/6 tuiles à _4/6/8/10 tuiles_.
|
||||
actors.hero.talent.assassins_reach.desc=_+1 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4 tuiles à _1/3/4/6 tuiles_.\n\n_+2 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4 tuiles à _2/4/6/8 tuiles_.\n\n_+3 :_ La plage de surgissement de l'Assassin, par niveau de préparation, passe de 1/2/3/4 tuiles à _2/5/7/10 tuiles_.
|
||||
actors.hero.talent.bounty_hunter.title=chasseur de prime
|
||||
actors.hero.talent.bounty_hunter.desc=_+1 :_ Quand l'Assassin tue un ennemi avec une attaque préparée, il laisse tomber _10 pièces d'or supplémentaires_.\n\n_+2 :_ Quand l'Assassin tue un ennemi avec une attaque préparée, il laisse tomber _20 pièces d'or supplémentaires_.\n\n_+3 :_ Quand l'Assassin tue un ennemi avec une attaque préparée, il laisse tomber _30 pièces d'or supplémentaires_.
|
||||
actors.hero.talent.evasive_armor.title=armure d'évasion
|
||||
actors.hero.talent.evasive_armor.desc=_+1 :_ En course libre, le Traceur gagne _+1 évasion_ par point de force excédentaire sur son armure.\n\n_+2 :_ En course libre, le Traceur gagne _+2 évasion_ par point de force excédentaire sur son armure.\n\n_+3 :_ En course libre, le Traceur gagne _+3 évasion_ par point de force excédentaire sur son armure.
|
||||
actors.hero.talent.projectile_momentum.title=élan des projectiles
|
||||
actors.hero.talent.projectile_momentum.desc=_+1 :_ En course libre, le Traceur gagne _+20% de précision et +10% de dégât_ avec les armes lancées.\n\n_+2 :_ En course libre, le Traceur gagne _+40% de précision et +20% de dégât_ avec les armes lancées.\n\n_+32 :_ En course libre, le Traceur gagne _+60% de précision et +30% de dégât_ avec les armes lancées.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1 :_ En course libre, le Traceur gagne _+20% de précision et +15% de dégât_ avec les armes lancées.\n\n_+2 :_ En course libre, le Traceur gagne _+40% de précision et +30% de dégât_ avec les armes lancées.\n\n_+32 :_ En course libre, le Traceur gagne _+60% de précision et +45% de dégât_ avec les armes lancées.
|
||||
actors.hero.talent.speedy_stealth.title=furtivité rapide
|
||||
actors.hero.talent.speedy_stealth.desc=_+1 :_ Le Traceur gagne 2 points d'élan par tour lorsqu'il est invisible.\n\n_+2 :_ En plus du bénéfice du rang +1, la jauge de course libre ne descend plus lorsque le Traceur est invisible.\n\n_+3 :_ En plus du bénéfice du rang +1 et +2, le Traceur se déplace à 2x sa vitesse lorsqu'il est invisible, qu'il soit en course libre ou non.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ A berzerker elérhet _115% dühöngé
|
|||
actors.hero.talent.berserking_stamina.title=berzerki erőnlét
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ a berzerker _17%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 2-ról _1,67 szintre_ csökken.\n\n_+2:_ a berzerker _33%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 2-ról _1,33 szintre_ csökken.\n\n_+3:_ a berzerker _50%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 2-ról _1 szintre_ csökken.
|
||||
actors.hero.talent.enraged_catalyst.title=felbőszült katalizátor
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _20%_ 100% düh esetén.\n\n_+2:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _40%_ 100% düh esetén.\n\n_+3:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _60%_ 100% düh esetén.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _17%_ 100% düh esetén.\n\n_+2:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _33%_ 100% düh esetén.\n\n_+3:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _50%_ 100% düh esetén.
|
||||
actors.hero.talent.cleave.title=hasítás
|
||||
actors.hero.talent.cleave.desc=_+1:_ amikor a gladiátor végez egy ellenféllel, a kombó csillapodása _10 körre_ növekszik.\n\n_+2:_ amikor a gladiátor végez egy ellenféllel, a kombó csillapodása _20 körre_ növekszik.\n\n_+3:_ amikor a gladiátor végez egy ellenféllel, a kombó csillapodása _30 körre_ növekszik.
|
||||
actors.hero.talent.lethal_defense.title=halálos védelem
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Amikor a mágus megtámad egy ellens
|
|||
actors.hero.talent.shield_battery.title=pajzs akkumulátor
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ A mágus önmagára is célozhat a varázspálcájával, hogy a töltöttségét védelmezésre váltsa _5% maximális életerő/töltöttséggel_.\n\n_+2:_ A mágus önmagára is célozhat a varázspálcájával, hogy a töltöttségét védelmezésre váltsa _7,5% maximális életerő/töltöttséggel_.
|
||||
actors.hero.talent.empowering_scrolls.title=felerősítő tekercsek
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 10 körön át _+1 szintet_ lép.\n\n_+2:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 10 körön át _+2 szintet_ lép.\n\n_+3:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 10 körön át _+3 szintet_ lép.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 20 körön át _+1 szintet_ lép.\n\n_+2:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 20 körön át _+2 szintet_ lép.\n\n_+3:_ amikor a mágus tekercset olvas fel, a következő varázspálca elsütése 20 körön át _+3 szintet_ lép.
|
||||
actors.hero.talent.ally_warp.title=szövetséges kötelék
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ a mágus koppintásra _3 kocka sugarában_ azonnal helyet cserél egy szövetségessel.\n\n_+2:_ a mágus koppintásra _6 kocka sugarában_ azonnal helyet cserél egy szövetségessel.\n\n_+3:_ a mágus koppintásra _9 kocka sugarában_ azonnal helyet cserél egy szövetségessel.\n\nA mágus nem tud helyet cserélni mozdulatlan szövetségessel.
|
||||
actors.hero.talent.empowered_strike.title=felerősített támadás
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+17% sérülést_ okoz.\n\n_+2:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+33% sérülést_ okoz.\n\n_+3:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+50% sérülést_ okoz.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+20% sérülést_ okoz.\n\n_+2:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+40% sérülést_ okoz.\n\n_+3:_ a harci mágus első közelharci támadása a varázsbottal miután elsütötte azt _+60% sérülést_ okoz.
|
||||
actors.hero.talent.mystical_charge.title=misztikus töltés
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ a harci mágus támadása a varázsbottal _0,5 kör_ értékű ereklye töltést garantál.\n\n_+2:_ a harci mágus támadása a varázsbottal _1 kör_ értékű ereklye töltést garantál.\n\n_+3:_ a harci mágus támadása a varázsbottal _1,5 kör_ értékű ereklye töltést garantál.
|
||||
actors.hero.talent.excess_charge.title=Maradék töltés
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.soul_siphon.title=soul siphon
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
|
||||
actors.hero.talent.soul_eater.title=soul eater
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
|
|||
actors.hero.talent.light_cloak.title=light cloak
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
|
||||
actors.hero.talent.enhanced_rings.title=enhanced rings
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
|
||||
actors.hero.talent.enhanced_lethality.title=enhanced lethality
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=assassin's reach
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.bounty_hunter.title=bounty hunter
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
|
||||
actors.hero.talent.evasive_armor.title=evasive armor
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
|
||||
actors.hero.talent.projectile_momentum.title=projectile momentum
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
|
||||
actors.hero.talent.speedy_stealth.title=speedy stealth
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1_orang barbar bisa mengamuk sampai _115%
|
|||
actors.hero.talent.berserking_stamina.title=tenaga orang barbar
|
||||
actors.hero.talent.berserking_stamina.desc=_+1_ orang barbar mendapatkan _17% pelindung_ apabila dia mengamuk, dan memiliki _cooldown sampai 1.67 level dari 2 level_\n\n_+2_ orang barbar mendapatkan _33% pelindung_ apabila dia mengamuk, dan memiliki _cooldown sampai 1.33 level dari 2 level_\n\n_+3_ orang barbar mendapatkan _50% pelindung_ apabila dia mengamuk, dan memiliki _cooldown sampai 1 level_ dari 2 level
|
||||
actors.hero.talent.enraged_catalyst.title=sihir membuat marah
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _20% amuk orang barbar_\n\n_+2_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _40% amuk orang barbar_\n\n_+3_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _60% amuk orang barbar_
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _17% amuk orang barbar_\n\n_+2_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _33% amuk orang barbar_\n\n_+3_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _50% amuk orang barbar_
|
||||
actors.hero.talent.cleave.title=membelah
|
||||
actors.hero.talent.cleave.desc=_+1_ _apabila budak membunuh musuh_, maka budak memiliki serangan bertubi-tubi sebanyak _10 kali_\n\n_+2_ _apabila budak membunuh musuh_, maka budak memiliki serangan bertubi-tubi sebanyak _20 kali_\n\n_+3_ _apabila budak membunuh musuh_, maka budak memiliki serangan bertubi-tubi sebanyak _30 kali_
|
||||
actors.hero.talent.lethal_defense.title=pertahanan mematikan
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Ketika Penyihir menembak musuh, ia m
|
|||
actors.hero.talent.shield_battery.title=baterai perisai
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ Penyihir dapat menembakkan tongkat sihir ke dirinya sendiri untuk mengubah chargenya menjadi perisai dengan tingkat sebesar _5% dari max HP per charge_.\n\n_+2:_ Penyihir dapat menembakkan tongkat sihir ke dirinya sendiri untuk mengubah chargenya menjadi perisai dengan tingkat sebesar _7.5% dari max HP per charge_.
|
||||
actors.hero.talent.empowering_scrolls.title=memberdayakan gulungan
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ Saat Penyihir membaca gulungan, tongkat sihir berikutnya dalam 10 giliran akan dapat_+1 level_.\n\n_+2:_ Saat Penyihir membaca gulungan, tongkat sihir berikutnya dalam 10 giliran akan dapat _+2 levels_.\n\n_+3:_ Saat Penyihir membaca gulungan, tongkat sihir berikutnya dalam 10 giliran akan dapat _+3 levels_.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ Saat Penyihir membaca gulungan, tongkat sihir berikutnya dalam 20 giliran akan dapat_+1 level_.\n\n_+2:_ Saat Penyihir membaca gulungan, tongkat sihir berikutnya dalam 20 giliran akan dapat _+2 levels_.\n\n_+3:_ Saat Penyihir membaca gulungan, tongkat sihir berikutnya dalam 20 giliran akan dapat _+3 levels_.
|
||||
actors.hero.talent.ally_warp.title=sekutu warp
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ Penyihir dapat menarik sekutu untuk langsung bertukar tempat dengan mereka, dengan _jarak 3 petak_.\n\n_+2:_ Penyihir dapat menarik sekutu untuk langsung bertukar tempat dengan mereka, dengan _jarak 6 petak_.\n\n_+3:_ Penyihir dapat menarik sekutu untuk langsung bertukar tempat dengan mereka, dengan _jarak 9 petak_.\n\nPenyihir tidak dapat bertukar tempat dengan sekutu yang tidak bisa bergerak.
|
||||
actors.hero.talent.empowered_strike.title=serangan yang diberdayakan
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ Serangan jarak dekat pertama Battlemage dengan tongkatnya setelah disetrum dengan itu menghasilkan _+17% kerusakan_.\n\n_+2:_ Serangan jarak dekat pertama Battlemage dengan tongkatnya setelah disetrum dengan itu menghasilkan _+33% kerusakan_.\n\n_+3:_ Serangan jarak dekat pertama Battlemage dengan tongkatnya setelah disetrum dengan itu menghasilkan _+50% kerusakan_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ Serangan jarak dekat pertama Battlemage dengan tongkatnya setelah disetrum dengan itu menghasilkan _+20% kerusakan_.\n\n_+2:_ Serangan jarak dekat pertama Battlemage dengan tongkatnya setelah disetrum dengan itu menghasilkan _+40% kerusakan_.\n\n_+3:_ Serangan jarak dekat pertama Battlemage dengan tongkatnya setelah disetrum dengan itu menghasilkan _+60% kerusakan_.
|
||||
actors.hero.talent.mystical_charge.title=daya mistis
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ Menyerang dengan tongkatnya akan memberikan Battlemage _0.5 giliran_ senilai pengisian artefak.\n\n_+2:_ Menyerang dengan tongkatnya akan memberikan Battlemage _1 giliran_ senilai pengisian artefak.\n\n_+3:_ Menyerang dengan tongkatnya akan memberikan Battlemage _1.5 giliran_ senilai pengisian artefak.
|
||||
actors.hero.talent.excess_charge.title=daya berlebih
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ Ketika tongkat Battlemage terisi penuh, dia memiliki _17% peluang_ untuk mendapatkan 2 perisai per level tongkat saat dia menyerang dengan itu.\n\n_+2:_ Ketika tongkat Battlemage terisi penuh, dia memiliki _33% peluang_ untuk mendapatkan 2 perisai per level tongkat saat dia menyerang dengan itu.\n\n_+3:_ Ketika tongkat Battlemage terisi penuh, dia memiliki _50% peluang_ untuk mendapatkan 2 perisai per level tongkat saat dia menyerang dengan itu.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ Ketika tongkat Battlemage terisi penuh, dia memiliki _20% peluang_ untuk mendapatkan 2 perisai per level tongkat saat dia menyerang dengan itu.\n\n_+2:_ Ketika tongkat Battlemage terisi penuh, dia memiliki _40% peluang_ untuk mendapatkan 2 perisai per level tongkat saat dia menyerang dengan itu.\n\n_+3:_ Ketika tongkat Battlemage terisi penuh, dia memiliki _60% peluang_ untuk mendapatkan 2 perisai per level tongkat saat dia menyerang dengan itu.
|
||||
actors.hero.talent.soul_siphon.title=menyerap jiwa
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Kerusakan jarak dekat yang ditangani oleh karakter lain memicu tanda jiwa Ahli Sihir pada _15% efektivitas_.\n\n_+2:_ Kerusakan jarak dekat yang ditangani oleh karakter lain memicu tanda jiwa Ahli Sihir pada _30% efektivitas_.\n\n_+3:_ Kerusakan jarak dekat yang ditangani oleh karakter lain memicu tanda jiwa Ahli Sihir pada _45% efektivitas_.
|
||||
actors.hero.talent.soul_eater.title=pemakan jiwa
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Ketika Pengembara berada pada lev
|
|||
actors.hero.talent.light_cloak.title=jubah ringan
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ Pengembara dapat menggunakan jubah bayangannya saat tidak dipakai, tetapi akan mengisi ulang dengan kecepatan _10% _.\n\n_+2:_ Pengembara dapat menggunakan jubah bayangannya saat tidak dipakai, tetapi akan mengisi ulang dengan kecepatan _20% speed_.\n\n_+3:_ Pengembara dapat menggunakan jubah bayangannya saat tidak dipakai, tetapi akan mengisi ulang dengan kecepatan _30% _.
|
||||
actors.hero.talent.enhanced_rings.title=cincin yang ditingkatkan
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 untuk _5 giliran_.\n\n_+2:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 untuk _10 giliran_.\n\n_+3:_Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 untuk _15 giliran_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 untuk _3 giliran_.\n\n_+2:_ Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 untuk _6 giliran_.\n\n_+3:_Ketika Pengembara menggunakan artefak, cincinnya mendapatkan peningkatan +1 untuk _9 giliran_.
|
||||
actors.hero.talent.enhanced_lethality.title=meningkatkan kematian
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ Assassin dapat membunuh musuh di bawah _4/12/25/60% darah_ tiap level persiapan, naik dari 3/10/20/40%.\n\n_+2:_ Assassin dapat membunuh musuh di bawah _5/14/30/80% darah_ tiap level persiapan, naik dari 3/10/20/40%.\n\n_+3:_ Assassin dapat membunuh musuh di bawah _6/16/35/100% darah_ tiap level persiapan, naik dari 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=jangkauan assasin
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ Area tak terlihat Assassin per level persiapan ditingkatkan menjadi _2/3/4/6 petak_, dari 1/2/3/4.\n\n_+2:_ Area tak terlihat Assassin per level persiapan ditingkatkan menjadi _3/5/6/8 petak_, dari 1/2/3/4.\n\n_+3:_ Area tak terlihat Assassin per level persiapan ditingkatkan menjadi _4/6/8/10 petak_, dari 1/2/3/4.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ Area tak terlihat Assassin per level persiapan ditingkatkan menjadi _1/3/4/6 petak_, dari 1/2/3/4.\n\n_+2:_ Area tak terlihat Assassin per level persiapan ditingkatkan menjadi _2/4/6/8 petak_, dari 1/2/3/4.\n\n_+3:_ Area tak terlihat Assassin per level persiapan ditingkatkan menjadi _2/5/7/10 petak_, dari 1/2/3/4.
|
||||
actors.hero.talent.bounty_hunter.title=pemburu hadiah
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ Ketika Assassin membunuh musuh dengan serangan yang disiapkan, mereka akan menjatuhkan _10 tambahan emas_.\n\n_+2:_ Ketika Assassin membunuh musuh dengan serangan yang disiapkan, mereka akan menjatuhkan _20 tambahan emas_.\n\n_+3:_ Ketika Assassin membunuh musuh dengan serangan yang disiapkan, mereka akan menjatuhkan _30 tambahan emas_.
|
||||
actors.hero.talent.evasive_armor.title=armor mengelak
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ Saat freerunning, Pelari Bebas mendapatkan _+1 pengelakan_ tiap poin kekuatan berlebih di armornya.\n\n_+2:_ Saat freerunning, Pelari Bebas mendapatkan _+2 pengelakan_ tiap poin kekuatan berlebih di armornya.\n\n_+3:_ Saat freerunning, Pelari Bebas mendapatkan _+3 pengelakan_ tiap poin kekuatan berlebih di armornya.
|
||||
actors.hero.talent.projectile_momentum.title=momentum proyektil
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ Saat freerunning, Pelari Bebas mendapatkan _+20% akurasi dan +10% kerusakan_ dengan senjata jarak jauh.\n\n_+2:_ Saat freerunning, Pelari Bebas mendapatkan _+40% akurasi dan +20% kerusakan_ dengan senjata jarak jauh.\n\n_+3:_ Saat freerunning, pelari Bebas mendapatkan _+60% akurasi dan +30% kerusakan_ dengan senjata jarak jauh.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ Saat freerunning, Pelari Bebas mendapatkan _+20% akurasi dan +15% kerusakan_ dengan senjata jarak jauh.\n\n_+2:_ Saat freerunning, Pelari Bebas mendapatkan _+40% akurasi dan +30% kerusakan_ dengan senjata jarak jauh.\n\n_+3:_ Saat freerunning, pelari Bebas mendapatkan _+60% akurasi dan +45% kerusakan_ dengan senjata jarak jauh.
|
||||
actors.hero.talent.speedy_stealth.title=sembunyi cepat
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ Pelari Bebas mendapatkan 2 tumpukan momentum tiap giliran saat dia tidak terlihat.\n\n_+2:_ Selain manfaat dari +1, lari bebas tidak lagi menghitung mundur sementara Pelari Bebas tidak terlihat.\n\n_+3:_ Selain manfaat dari +1 dan +2, Pelari Bebas bergerak dengan kecepatan 2x saat tidak terlihat, terlepas dari apakah dia lari bebas atau tidak.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115
|
|||
actors.hero.talent.berserking_stamina.title=berserking stamina
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
|
||||
actors.hero.talent.enraged_catalyst.title=catalizzatore infuriato
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
|
||||
actors.hero.talent.cleave.title=fendere
|
||||
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
|
||||
actors.hero.talent.lethal_defense.title=difesa letale
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Quando il Mago colpisce con una bacc
|
|||
actors.hero.talent.shield_battery.title=scudo batteria
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
actors.hero.talent.empowering_scrolls.title=empowering scrolls
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
|
||||
actors.hero.talent.ally_warp.title=ally warp
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
|
||||
actors.hero.talent.empowered_strike.title=colpo potenziato
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
|
||||
actors.hero.talent.mystical_charge.title=mystical charge
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
|
||||
actors.hero.talent.excess_charge.title=excess charge
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.soul_siphon.title=soul siphon
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
|
||||
actors.hero.talent.soul_eater.title=soul eater
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
|
|||
actors.hero.talent.light_cloak.title=light cloak
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
|
||||
actors.hero.talent.enhanced_rings.title=anelli incantati
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
|
||||
actors.hero.talent.enhanced_lethality.title=enhanced lethality
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=assassin's reach
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.bounty_hunter.title=bounty hunter
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
|
||||
actors.hero.talent.evasive_armor.title=armatura evasiva
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
|
||||
actors.hero.talent.projectile_momentum.title=projectile momentum
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
|
||||
actors.hero.talent.speedy_stealth.title=speedy stealth
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115
|
|||
actors.hero.talent.berserking_stamina.title=berserking stamina
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
|
||||
actors.hero.talent.enraged_catalyst.title=enraged catalyst
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
|
||||
actors.hero.talent.cleave.title=cleave
|
||||
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
|
||||
actors.hero.talent.lethal_defense.title=lethal defense
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ When the Mage zaps an enemy, he gain
|
|||
actors.hero.talent.shield_battery.title=shield battery
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
actors.hero.talent.empowering_scrolls.title=empowering scrolls
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
|
||||
actors.hero.talent.ally_warp.title=ally warp
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
|
||||
actors.hero.talent.empowered_strike.title=empowered strike
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
|
||||
actors.hero.talent.mystical_charge.title=mystical charge
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
|
||||
actors.hero.talent.excess_charge.title=excess charge
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.soul_siphon.title=soul siphon
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
|
||||
actors.hero.talent.soul_eater.title=soul eater
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
|
|||
actors.hero.talent.light_cloak.title=light cloak
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
|
||||
actors.hero.talent.enhanced_rings.title=enhanced rings
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
|
||||
actors.hero.talent.enhanced_lethality.title=enhanced lethality
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=assassin's reach
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.bounty_hunter.title=bounty hunter
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
|
||||
actors.hero.talent.evasive_armor.title=evasive armor
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
|
||||
actors.hero.talent.projectile_momentum.title=projectile momentum
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
|
||||
actors.hero.talent.speedy_stealth.title=speedy stealth
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ 광전사는 분노를 최대 _115%_
|
|||
actors.hero.talent.berserking_stamina.title=격노 스테미너
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ 광전사는 격노 중에 _17%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 2에서 _1.67_ 로 감소합니다.\n\n_+2:_ 광전사는 격노 중에 _33%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 2에서 _1.33_ 로 감소합니다.\n\n_+3:_ 광전사는 격노 중에 _50%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 2에서 _1_ 로 감소합니다.
|
||||
actors.hero.talent.enraged_catalyst.title=광분의 촉매
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _20% 더 자주 발동_ 합니다.\n\n_+2:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _40% 더 자주 발동_ 합니다.\n\n_+3:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _60% 더 자주 발동_ 합니다.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _17% 더 자주 발동_ 합니다.\n\n_+2:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _33% 더 자주 발동_ 합니다.\n\n_+3:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _50% 더 자주 발동_ 합니다.
|
||||
actors.hero.talent.cleave.title=가르기
|
||||
actors.hero.talent.cleave.desc=_+1:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 콤보 지속 시간이 _10 턴_ 으로 늘어납니다.\n\n_+2:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 콤보 지속 시간이 _20 턴_ 으로 늘어납니다.\n\n_+3:_ 검투사가 적을 처치했을 때, 다음 공격 전까지 콤보 지속 시간이 _30 턴_ 으로 늘어납니다.
|
||||
actors.hero.talent.lethal_defense.title=치명적인 방어
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ 마법을 적에게 맞힌 경우
|
|||
actors.hero.talent.shield_battery.title=보호막 충전
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ 마법사는 자신에게 마법을 발사하면 남은 충전량을 모두 소모하고, 충전량당 _최대 체력의 5%_ 에 해당하는 방어막을 얻습니다.\n\n_+2:_ 마법사는 자신에게 마법을 발사하면 남은 충전량을 모두 소모하고, 충전량당 _최대 체력의 7.5%_ 에 해당하는 방어막을 얻습니다.
|
||||
actors.hero.talent.empowering_scrolls.title=에너지 넘치는 주문서
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ 마법사가 주문서를 사용하면 다음 10턴 동안 마법이 _+1_ 만큼 강화된 채로 발사됩니다.\n\n_+2:_ 마법사가 주문서를 사용하면 다음 10턴 동안 마법이 _+2_ 만큼 강화된 채로 발사됩니다.\n\n_+3:_ 마법사가 주문서를 사용하면 다음 10턴 동안 마법이 _+3_ 만큼 강화된 채로 발사됩니다.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ 마법사가 주문서를 사용하면 다음 20턴 동안 마법이 _+1_ 만큼 강화된 채로 발사됩니다.\n\n_+2:_ 마법사가 주문서를 사용하면 다음 20턴 동안 마법이 _+2_ 만큼 강화된 채로 발사됩니다.\n\n_+3:_ 마법사가 주문서를 사용하면 다음 20턴 동안 마법이 _+3_ 만큼 강화된 채로 발사됩니다.
|
||||
actors.hero.talent.ally_warp.title=아군 순간이동
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ 마법사는 _3타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n_+2:_ 마법사는 _6타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n_+3:_ 마법사는 _9타일_ 내의 아군을 터치하여 즉시 위치를 바꿀 수 있습니다.\n\n이 특성은 움직일 수 없는 아군에게는 사용할 수 없습니다.
|
||||
actors.hero.talent.empowered_strike.title=강력한 일격
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+17%_ 만큼 증가합니다.\n\n_+2:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+33%_ 만큼 증가합니다.\n\n_+3:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+50%_ 만큼 증가합니다.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+20%_ 만큼 증가합니다.\n\n_+2:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+40%_ 만큼 증가합니다.\n\n_+3:_ 전투 마법사는 지팡이 발사 이후 첫 지팡이 근접 공격 피해량이 _+60%_ 만큼 증가합니다.
|
||||
actors.hero.talent.mystical_charge.title=신비한 충전
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _0.5턴_ 의 유물 충전 효과를 얻습니다.\n\n_+2:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _1턴_ 의 유물 충전 효과를 얻습니다.\n\n_+3:_ 전투 마법사는 지팡이 근접 공격이 명중할 때마다 _1.5턴_ 의 유물 충전 효과를 얻습니다.
|
||||
actors.hero.talent.excess_charge.title=과충전
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _17% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+2:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _33% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+3:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _50% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _20% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+2:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _40% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.\n\n_+3:_ 전투 마법사의 지팡이가 전부 충전되어 있을 때, 지팡이 근접 공격 명중 시 _60% 확률_ 로 지팡이 강화 수치당 2만큼의 방어막을 얻습니다.
|
||||
actors.hero.talent.soul_siphon.title=영혼 흡수
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _15% 효율_ 로 발동시킵니다.\n\n_+2:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _30% 효율_ 로 발동시킵니다.\n\n_+3:_ 다른 캐릭터의 물리 공격이 영혼의 낙인을 _45% 효율_ 로 발동시킵니다.
|
||||
actors.hero.talent.soul_eater.title=영혼 포식자
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ 비밀 방이 있는 층에 처
|
|||
actors.hero.talent.light_cloak.title=경량화 망토
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _10%_ 로 감소합니다.\n\n_+2:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _20%_ 로 감소합니다.\n\n_+3:_ 도적은 그림자의 망토를 착용하지 않고도 사용할 수 있지만, 충전 속도가 _30%_ 로 감소합니다.
|
||||
actors.hero.talent.enhanced_rings.title=향상된 반지
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _5 턴_ 동안 +1 만큼 증가합니다.\n\n_+2:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _10 턴_ 동안 +1 만큼 증가합니다.\n\n_+3:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _15 턴_ 동안 +1 만큼 증가합니다.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _3 턴_ 동안 +1 만큼 증가합니다.\n\n_+2:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _6 턴_ 동안 +1 만큼 증가합니다.\n\n_+3:_ 도적이 유물을 사용했을 때, 반지들의 강화 수치가 _9 턴_ 동안 +1 만큼 증가합니다.
|
||||
actors.hero.talent.enhanced_lethality.title=향상된 치사율
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/40%에서 _4/12/25/60%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.\n\n_+2:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/40%에서 _5/14/30/80%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.\n\n_+3:_ 암살자는 암살 준비 단계에 따라 기존 3/10/20/40%에서 _6/16/35/100%의 체력_ 을 가진 적을 일격에 처치할 수 있습니다.
|
||||
actors.hero.talent.assassins_reach.title=암살자의 접근
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/3/4/6 타일_ 로 증가합니다.\n\n_+2:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _3/5/6/8 타일_ 로 증가합니다.\n\n_+3:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _4/6/8/10 타일_ 로 증가합니다.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _1/3/4/6 타일_ 로 증가합니다.\n\n_+2:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/4/6/8 타일_ 로 증가합니다.\n\n_+3:_ 암살자가 암살 준비 단계에 따라 점멸할 수 있는 거리가 기존 1/2/3/4 타일에서 _2/5/7/10 타일_ 로 증가합니다.
|
||||
actors.hero.talent.bounty_hunter.title=현상금 사냥꾼
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ 암살자가 암살 준비 공격으로 처치한 적이 _10 골드_ 를 추가로 떨어뜨립니다.\n\n_+2:_ 암살자가 암살 준비 공격으로 처치한 적이 _20 골드_ 를 추가로 떨어뜨립니다.\n\n_+3:_ 암살자가 암살 준비 공격으로 처치한 적이 _30 골드_ 를 추가로 떨어뜨립니다.
|
||||
actors.hero.talent.evasive_armor.title=기민한 갑옷
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+1 의 추가 회피_ 를 얻습니다.\n\n_+2:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+2 의 추가 회피_ 를 얻습니다.\n\n_+3:_ 프리러너는 프리러닝 중에, 갑옷의 힘 요구 수치를 초과한 프리러너의 힘 1당 _+3 의 추가 회피_ 를 얻습니다.
|
||||
actors.hero.talent.projectile_momentum.title=발사체 가속
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ 프리러닝 도중, 투척 무기에 명중률 +20%와 피해 +10%를 얻습니다.\n\n_+2:_ 프리러닝 도중, 투척 무기에 명중률 +40%와 피해 +20%를 얻습니다.\n\n_+3:_ 프리러닝 도중, 투척 무기에 명중률 +60%와 피해 +30%를 얻습니다.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ 프리러닝 도중, 투척 무기에 명중률 +20%와 피해 +15%를 얻습니다.\n\n_+2:_ 프리러닝 도중, 투척 무기에 명중률 +40%와 피해 +30%를 얻습니다.\n\n_+3:_ 프리러닝 도중, 투척 무기에 명중률 +60%와 피해 +45%를 얻습니다.
|
||||
actors.hero.talent.speedy_stealth.title=은신 가속
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ 프리러너는 은신 중에 매 턴마다 2의 가속력을 쌓습니다.\n\n_+2:_ +1의 효과에 더불어, 프리러너가 은신 중일 떄는 프리러닝 지속 시간이 감소하지 않습니다.\n\n_+3:_ +1, +2의 효과에 더불어, 프리러너는 프리러닝에 상관없이 은신 중에 2배의 속도로 이동합니다.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115
|
|||
actors.hero.talent.berserking_stamina.title=berserking stamina
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
|
||||
actors.hero.talent.enraged_catalyst.title=enraged catalyst
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
|
||||
actors.hero.talent.cleave.title=cleave
|
||||
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
|
||||
actors.hero.talent.lethal_defense.title=lethal defense
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Kiedy Mag atakuje wroga, zyskuje na
|
|||
actors.hero.talent.shield_battery.title=stan tarczy
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
actors.hero.talent.empowering_scrolls.title=empowering scrolls
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
|
||||
actors.hero.talent.ally_warp.title=ally warp
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
|
||||
actors.hero.talent.empowered_strike.title=empowered strike
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
|
||||
actors.hero.talent.mystical_charge.title=mystical charge
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
|
||||
actors.hero.talent.excess_charge.title=excess charge
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.soul_siphon.title=soul siphon
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
|
||||
actors.hero.talent.soul_eater.title=soul eater
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
|
|||
actors.hero.talent.light_cloak.title=light cloak
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
|
||||
actors.hero.talent.enhanced_rings.title=enhanced rings
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
|
||||
actors.hero.talent.enhanced_lethality.title=enhanced lethality
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=assassin's reach
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.bounty_hunter.title=bounty hunter
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
|
||||
actors.hero.talent.evasive_armor.title=evasive armor
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
|
||||
actors.hero.talent.projectile_momentum.title=projectile momentum
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
|
||||
actors.hero.talent.speedy_stealth.title=speedy stealth
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ O Berserker pode chegar a um máximo
|
|||
actors.hero.talent.berserking_stamina.title=Energia frenética
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ O Berserker ganha _17% mais escudo_ enquanto frenético e o resfriamento do frenesi é reduzido pra _1.67 níveis_ de 2.\n\n_+2:_ O Berserker ganha _33% mais escudo_ enquanto frenético e o resfriamento do frenesi é reduzido para _1.33 níveis_ de 2.\n\n_+3:_ O Berserker ganha _50% mais escudo_ enquanto frenético, e o resfriamento do frenesi é reduzido para _1 níveis_ de 2.
|
||||
actors.hero.talent.enraged_catalyst.title=Catalizador enfurecido
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamentos e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _20% mais frequente_ aos 100% de fúria.\n\n_+2:+ Encantamento e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _40% mais frequente_ aos 100% de fúria.\n\n_+3:_ Encantamentos e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _60% mais frequente_ aos 100% de fúria.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamentos e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _17% mais frequente_ aos 100% de fúria.\n\n_+2:+ Encantamento e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _33% mais frequente_ aos 100% de fúria.\n\n_+3:_ Encantamentos e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _50% mais frequente_ aos 100% de fúria.
|
||||
actors.hero.talent.cleave.title=Cutelo
|
||||
actors.hero.talent.cleave.desc=_+1:_ Quando o Gladiador mata um inimigo, o resfriamento do combo para seu próximo ataque é aumentado para _10 turnos_.\n\n_+2:_ Quando o Gladiador mata um inimigo, o resfriamento do combo para seu próximo ataque é aumentado para _20 turnos_.\n\n_+3:_ Quando o Gladiador mata um inimigo, o resfriamento do combo para seu próximo ataque é aumentado para _30 turnos_.
|
||||
actors.hero.talent.lethal_defense.title=Defesa Letal
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Quando o Mago atira em um inimigo, e
|
|||
actors.hero.talent.shield_battery.title=bateria de escudos
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ O Mago pode mirar em si mesmo com uma varinha para converter suas cargas em proteção com uma taxa de _5% de seu HP máximo por carga_.\n\n_+2:_ O Mago pode mirar em si mesmo com uma varinha para converter suas cargas em proteção com uma taxa de _7,5% de seu HP máximo por carga_.
|
||||
actors.hero.talent.empowering_scrolls.title=pergaminho de empoderamento
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 10 turnos irá obter_+1 level_.\n\n_+2:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 10 turnos irá obter _+2 levels_.\n\n_+3:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 10 turnos irá obter _+3 levels_.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 20 turnos irá obter_+1 level_.\n\n_+2:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 20 turnos irá obter _+2 levels_.\n\n_+3:_ Quando o Mago lê um pergaminho, seu próxima disparo da varinha dentro de 20 turnos irá obter _+3 levels_.
|
||||
actors.hero.talent.ally_warp.title=Trocar com aliado
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ O Mago pode tocar em um aliado para trocar instantaneamente de lugar com eles, com uma _distancia de 3 casas_.\n\n_+2:_ O Mago pode tocar em um aliado para trocar instantaneamente de lugar com eles, com uma _distancia de 6 casas_.\n\n_+3:_ O Mago pode tocar em um aliado para trocar instantaneamente de lugar com eles, com uma _distancia de 9 casas_.\n\nO Mago não pode trocar de lugar com aliados imóveis.
|
||||
actors.hero.talent.empowered_strike.title=ataque empoderado
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+17% de dano_.\n\n_+2:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+33% de dano_.\n\n_+3:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+50% de dano_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+20% de dano_.\n\n_+2:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+40% de dano_.\n\n_+3:_ O primeiro ataque físico do mago lutador após usar seu cajado causa _+60% de dano_.
|
||||
actors.hero.talent.mystical_charge.title=carregamento místico
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ Atingir com seu cajado garante ao mago lutador _0.5 turnos_ de carregamento de artefato.\n\n_+2:_ Atingir com seu cajado garante ao mago lutador _1 turno_ de carregamento de artefato.\n\n_+3:_ Atingir com seu cajado garante ao mago lutador _1.5 turnos_ de carregamento de artefato.
|
||||
actors.hero.talent.excess_charge.title=Excesso de carga
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _17% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.\n\n_+2:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _33% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.\n\n_+3:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _50% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _20% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.\n\n_+2:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _40% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.\n\n_+3:_ Quando o cajado do mago lutador está totalmente carregado, ele tem _60% de chance_ de ganhar 2 de escudo por nível do cajado quando bate com ele.
|
||||
actors.hero.talent.soul_siphon.title=sifão da alma
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Dano físico causado por outros personagens ativam a marca da alma do bruxo com _15% de efetividade_.\n\n_+2:_ Dano físico causado por outros personagens ativam a marca da alma do bruxo com _30% de efetividade_.\n\n_+3:_ Dano físico causado por outros personagens ativam a marca da alma do bruxo com _45% de efetividade_.
|
||||
actors.hero.talent.soul_eater.title=Devorador de Almas
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Quando o ladino está em um níve
|
|||
actors.hero.talent.light_cloak.title=manto leve
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ O ladino pode usar seu Manto das Sombras quando não está equipado, mas ele recarrega à _10% da velocidade_.\n\n_+2:_ O ladino pode usar seu Manto das Sombras quando não está equipado, mas ele recarrega à _20% da velocidade_.\n\n_+3:_ O ladino pode usar seu Manto das Sombras quando não está equipado, mas ele recarrega à _30% da velocidade_.
|
||||
actors.hero.talent.enhanced_rings.title=anéis aprimorados
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 5 turnos_.\n\n_+2:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 10 turnos_.\n\n_+3:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 15 turnos_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 3 turnos_.\n\n_+2:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 6 turnos_.\n\n_+3:_ Quando o ladino usa um artefato, seus anéis ganham +1 de aprimoramento por _ 9 turnos_.
|
||||
actors.hero.talent.enhanced_lethality.title=letalidade aprimorada
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ O assassino pode assassinar inimigos abaixo de _4/12/25/60% de vida_ por nível de preparação, de 3/10/20/40%.\n\n_+2:_ O assassino pode assassinar inimigos abaixo de _5/14/30/80% de vida_ por nível de preparação, de 3/10/20/40%.\n\n_+3:_ O assassino pode assassinar inimigos abaixo de _6/16/35/100% de vida_ por nível de preparação, de 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=alcance do assassino.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ O alcance do piscar do assassino por nível de preparação é aumentado para _2/3/4/6 quadrados_, de 1/2/3/4.\n\n_+2:_ O alcance do piscar do assassino por nível de preparação é aumentado para _3/5/6/8 quadrados_, de 1/2/3/4.\n\n_+3:_ O alcance do piscar do assassino por nível de preparação é aumentado para _4/6/8/10 quadrados_, de 1/2/3/4.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ O alcance do piscar do assassino por nível de preparação é aumentado para _1/3/4/6 quadrados_, de 1/2/3/4.\n\n_+2:_ O alcance do piscar do assassino por nível de preparação é aumentado para _2/4/6/8 quadrados_, de 1/2/3/4.\n\n_+3:_ O alcance do piscar do assassino por nível de preparação é aumentado para _2/5/7/10 quadrados_, de 1/2/3/4.
|
||||
actors.hero.talent.bounty_hunter.title=caçador de recompensa
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ Quando o assassino mata um inimigo com um ataque preparado ele solta _10 de ouro extra_.\n\n_+2:_ Quando o assassino mata um inimigo com um ataque preparado ele solta _20 de ouro extra_.\n\n_+3:_ Quando o assassino mata um inimigo com um ataque preparado ele solta _30 de ouro extra_.
|
||||
actors.hero.talent.evasive_armor.title=armadura evasiva
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ Enquanto correndo, o corredor ganha _+1 de evasão_ adicionalmente pelo excesso de força em sua armadura.\n\n_+2:_ Enquanto correndo, o corredor ganha _+2 de evasão_ adicionalmente pelo excesso de força em sua armadura.\n\n_+3:_ Enquanto correndo, o corredor ganha _+3 de evasão_ adicionalmente pelo excesso de força em sua armadura.
|
||||
actors.hero.talent.projectile_momentum.title=Impulso do projétil
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ Enquanto correndo, o corredor ganha _+20% de precisão e +10% de dano_ com armas de arremesso.\n\n_+2:_ Enquanto correndo, o corredor ganha _+40% de precisão e +20% de dano_ com armas de arremesso.\n\n_+3:_ Enquanto correndo, o corredor ganha _+60% de precisão e +30% de dano_ com armas de arremesso.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ Enquanto correndo, o corredor ganha _+20% de precisão e +15% de dano_ com armas de arremesso.\n\n_+2:_ Enquanto correndo, o corredor ganha _+40% de precisão e +30% de dano_ com armas de arremesso.\n\n_+3:_ Enquanto correndo, o corredor ganha _+60% de precisão e +45% de dano_ com armas de arremesso.
|
||||
actors.hero.talent.speedy_stealth.title=furtivamente rápido
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ O corredor ganha 2 pilhas de impulso por turno enquanto está invisível.\n\n_+2:_ Além do benefício do +1, o corredor não mais gasta impulso enquanto está invisível.\n\n_+3:_ Além dos benefícios do +1 e +2, o corredor se movem em 2X de velocidade enquanto está invisível, sem importar se ele está correndo ou não.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ Берсерк может дости
|
|||
actors.hero.talent.berserking_stamina.title=неистовая выносливость
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ Берсерк получает на _17% больше щита_ в ярости, а её откат уменьшается до _1.67 уровней_ вместо 2.\n\n_+2:_ Берсерк получает на _33% больше щита_ в ярости, а её откат уменьшается до _1.33 уровней_ вместо 2.\n\n_+3:_ Берсерк получает на _50% больше щита_ в ярости, а её откат уменьшается до _1 уровней_ вместо 2.
|
||||
actors.hero.talent.enraged_catalyst.title=Разъярённый катализатор
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _20% чаще_ при 100% ярости.\n\n_+2:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _40% чаще_ при 100% ярости.\n\n_+3:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _60% чаще_ при 100% ярости.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _17% чаще_ при 100% ярости.\n\n_+2:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _33% чаще_ при 100% ярости.\n\n_+3:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _50% чаще_ при 100% ярости.
|
||||
actors.hero.talent.cleave.title=Черепная реакция
|
||||
actors.hero.talent.cleave.desc=_+1:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _10 ходов_.\n\n_+2:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _20 ходов_.\n\n_+3:_ Когда Гладиатор убивает врага, перезарядка комбо до следующего удара увеличивается до _30 ходов_.
|
||||
actors.hero.talent.lethal_defense.title=Защита Смерти
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Всякий раз, когда Ма
|
|||
actors.hero.talent.shield_battery.title= батарейка для щита
|
||||
actors.hero.talent.shield_battery.desc=_ + 1: _ Маг может нацелиться на себя палочкой, чтобы преобразовать его заряды в щит величиной _5% от максимального ОЗ за заряд_.\n\n_ + 2: _ Маг может нацелиться на себя палочкой, чтобы преобразовать его заряды в щит величиной _7.5% от максимального ОЗ за заряд_.
|
||||
actors.hero.talent.empowering_scrolls.title=Усиливающие свитки
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 10 ходов получит _+1 уровень_.\n\n_+2:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 10 ходов получит _+2 уровня_.\n\n_+3:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 10 ходов получит _+3 уровня_.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 20 ходов получит _+1 уровень_.\n\n_+2:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 20 ходов получит _+2 уровня_.\n\n_+3:_ Когда Маг использует свиток, его следующий выстрел из палочки в течении 20 ходов получит _+3 уровня_.
|
||||
actors.hero.talent.ally_warp.title=Рокировка
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _3-ёх клеток_.\n\n_+2:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _6-ти клеток_.\n\n_+3:_ Маг может нажать на союзника, чтобы моментально поменяться с ним местами на расстоянии до _9-ти клеток_.
|
||||
actors.hero.talent.empowered_strike.title=Усиленный удар
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+17% урона_.\n\n_+2:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+33% урона_.\n\n_+3:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+50% урона_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+20% урона_.\n\n_+2:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+40% урона_.\n\n_+3:_ Следующая ближняя атака посохом, после выстрела им, нанесёт _+60% урона_.
|
||||
actors.hero.talent.mystical_charge.title=Мистический заряд
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ Удар посохом дает Боевому магу _0.5 ходов _ перезарядки артефакта.\n\n_+2:_ Удар посохом дает Боевому магу _1 ход _ перезарядки артефакта.\n\n_+3:_ Удар посохом дает Боевому магу _1.5 хода_ перезарядки артефакта.
|
||||
actors.hero.talent.excess_charge.title=Избыточный заряд
|
||||
actors.hero.talent.excess_charge.desc=_+1_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 17%_ получить 2 щита за уровень посоха, когда он ударяет им.\n\n_+2_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 33%_ получить 2 щита за уровень посоха, когда он ударяет им.\n\n_+3_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 50%_ получить 2 щита за уровень посоха, когда он ударяет им.
|
||||
actors.hero.talent.excess_charge.desc=_+1_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 20%_ получить 2 щита за уровень посоха, когда он ударяет им.\n\n_+2_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 40%_ получить 2 щита за уровень посоха, когда он ударяет им.\n\n_+3_ Когда посох Боевого мага полностью заряжен, у него есть _ шанс 60%_ получить 2 щита за уровень посоха, когда он ударяет им.
|
||||
actors.hero.talent.soul_siphon.title=Переносчики порчи
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Урон нанесённый в ближнем бою другими персонажами может активировать метку души_с вероятностью 15%_.\n\n_+2:_ Урон нанесённый в ближнем бою другими персонажами может активировать метку души_с вероятностью 30%_.\n\n_+3:_ Урон нанесённый в ближнем бою другими персонажами может активировать метку души_с вероятностью 45%_.
|
||||
actors.hero.talent.soul_eater.title=Пожиратель душ
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ Когда Разбойник в
|
|||
actors.hero.talent.light_cloak.title=Лёгкий плащ
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 10%_.\n\n_+2:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 20%_.\n\n_+3:_ Разбойник может использовать Плащ Теней, не экипировав его, но тогда он перезаряжается со _скоростью 30%_.
|
||||
actors.hero.talent.enhanced_rings.title=Улучшенные кольца
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _5 ходов_. \n\n_+2:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _10 ходов_. \n\n_+3:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _15 ходов_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _3 ходов_. \n\n_+2:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _6 ходов_. \n\n_+3:_ Когда Разбойник использует артефакты, его кольца получают улучшение +1 на _9 ходов_.
|
||||
actors.hero.talent.enhanced_lethality.title=улучшенная летальность
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1_ Убийца может убить врага с показателем здоровья ниже _4/12/25/60%_ за уровень готовности, вместо 3/10/20/40%.\n\n_+2_ Убийца может убить врага с показателем здоровья ниже _5/14/30/80%_ за уровень готовности, вместо 3/10/20/40%.\n\n_+3_ Убийца может убить врага с показателем здоровья ниже _6/16/35/100%_ за уровень готовности, вместо 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=Убийственный размах
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _2/3/4/6 клеток, с 1/2/3/4.\n\n_+2:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _3/5/6/8 клеток, с 1/2/3/4.\n\n_+3:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _4/6/8/10 клеток, с 1/2/3/4.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _1/3/4/6 клеток, с 1/2/3/4.\n\n_+2:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _2/4/6/8 клеток, с 1/2/3/4.\n\n_+3:_ Диапазон удара убийцы на каждом уровне подготовки увеличен до _2/5/7/10 клеток, с 1/2/3/4.
|
||||
actors.hero.talent.bounty_hunter.title=Охотник за головами
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _10 дополнительных монет_.\n\n_+2:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _20 дополнительных монет_.\n\n_+3:_ Когда Убийца убивает врага подготовленным ударом, он оставляет _30 дополнительных монет_.
|
||||
actors.hero.talent.evasive_armor.title=Лёгкая броня
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ Во время бега Беглец получает _+1 уклонение_ за каждое лишнее очко силы на вашей броне.\n\n_+2:_ Во время бега Беглец получает _+2 уклонения_ за каждое лишнее очко силы на вашей броне.\n\n_+3:_ Когда Беглец бежит, он получает _+3 уклонения_ за каждое лишнее очко силы на вашей броне.
|
||||
actors.hero.talent.projectile_momentum.title=Инерция снаряда
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ Во время бега Бегун получает _+20% к точности и +10% к урону_ от метательного оружия.\n\n_+2:_ Во время бега Бегун получает _+40% к точности и +60% к урону_ от метательного оружия.\n\n_+3:_ Во время бега Бегун получает _+60% к точности и +30% к урону_ от метательного оружия.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ Во время бега Бегун получает _+20% к точности и +15% к урону_ от метательного оружия.\n\n_+2:_ Во время бега Бегун получает _+40% к точности и +30% к урону_ от метательного оружия.\n\n_+3:_ Во время бега Бегун получает _+60% к точности и +45% к урону_ от метательного оружия.
|
||||
actors.hero.talent.speedy_stealth.title=Быстрая скрытность
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ Бегун получает 2 стака импульса за ход, пока он невидим.\n\n_+2:_ В дополнение к преимуществам +1, бег больше не считает время, пока Бегун невидим.\n\n_+3:_ В дополнение к преимуществам +1 и +2, Бегун движется с удвоенной скоростью, пока он невидим, независимо от того, Бежит он или нет.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ Vahşi savaşçı maksimum _%115_ hid
|
|||
actors.hero.talent.berserking_stamina.title=berserking stamina
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
|
||||
actors.hero.talent.enraged_catalyst.title=enraged catalyst
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
|
||||
actors.hero.talent.cleave.title=cleave
|
||||
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
|
||||
actors.hero.talent.lethal_defense.title=lethal defense
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Büyücü bir düşmana asasıyla sa
|
|||
actors.hero.talent.shield_battery.title=Batarya Kalkanı
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
actors.hero.talent.empowering_scrolls.title=empowering scrolls
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
|
||||
actors.hero.talent.ally_warp.title=ally warp
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
|
||||
actors.hero.talent.empowered_strike.title=empowered strike
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
|
||||
actors.hero.talent.mystical_charge.title=Mistik yük
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
|
||||
actors.hero.talent.excess_charge.title=excess charge
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.soul_siphon.title=Ruh sifonu
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
|
||||
actors.hero.talent.soul_eater.title=Ruh yiyici
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
|
|||
actors.hero.talent.light_cloak.title=light cloak
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
|
||||
actors.hero.talent.enhanced_rings.title=enhanced rings
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
|
||||
actors.hero.talent.enhanced_lethality.title=enhanced lethality
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=assassin's reach
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.bounty_hunter.title=bounty hunter
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
|
||||
actors.hero.talent.evasive_armor.title=evasive armor
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
|
||||
actors.hero.talent.projectile_momentum.title=projectile momentum
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
|
||||
actors.hero.talent.speedy_stealth.title=speedy stealth
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115
|
|||
actors.hero.talent.berserking_stamina.title=berserking stamina
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
|
||||
actors.hero.talent.enraged_catalyst.title=enraged catalyst
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _17% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _33% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _50% more often_ at 100% rage.
|
||||
actors.hero.talent.cleave.title=cleave
|
||||
actors.hero.talent.cleave.desc=_+1:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _10 turns_.\n\n_+2:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _20 turns_.\n\n_+3:_ When the Gladiator kills an enemy, the combo cooldown for his next hit is increased to _30 turns_.
|
||||
actors.hero.talent.lethal_defense.title=lethal defense
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_ Коли Маг поцілює во
|
|||
actors.hero.talent.shield_battery.title=щит батареї
|
||||
actors.hero.talent.shield_battery.desc=_+1:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _5% max HP per charge_.\n\n_+2:_ The Mage can self-target with a wand to convert its charges into shielding at a rate of _7.5% max HP per charge_.
|
||||
actors.hero.talent.empowering_scrolls.title=empowering scrolls
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 10 turns will get _+3 levels_.
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+1 level_.\n\n_+2:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+2 levels_.\n\n_+3:_ When the Mage reads a scroll, his next wand zap within 20 turns will get _+3 levels_.
|
||||
actors.hero.talent.ally_warp.title=ally warp
|
||||
actors.hero.talent.ally_warp.desc=_+1:_ The Mage can tap an ally to instantly swap places with them, with a _3 tile range_.\n\n_+2:_ The Mage can tap an ally to instantly swap places with them, with a _6 tile range_.\n\n_+3:_ The Mage can tap an ally to instantly swap places with them, with a _9 tile range_.\n\nThe Mage cannot swap places with immobile allies.
|
||||
actors.hero.talent.empowered_strike.title=empowered strike
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+20% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+40% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+60% damage_.
|
||||
actors.hero.talent.mystical_charge.title=mystical charge
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_ Striking with his staff grants the Battlemage _0.5 turns_ worth of artifact recharging.\n\n_+2:_ Striking with his staff grants the Battlemage _1 turn_ worth of artifact recharging.\n\n_+3:_ Striking with his staff grants the Battlemage _1.5 turns_ worth of artifact recharging.
|
||||
actors.hero.talent.excess_charge.title=excess charge
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _17% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _33% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _50% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.excess_charge.desc=_+1:_ When the Battlemage's staff is fully charged, he has a _20% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+2:_ When the Battlemage's staff is fully charged, he has a _40% chance_ to gain 2 shielding per level of the staff when he strikes with it.\n\n_+3:_ When the Battlemage's staff is fully charged, he has a _60% chance_ to gain 2 shielding per level of the staff when he strikes with it.
|
||||
actors.hero.talent.soul_siphon.title=soul siphon
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
|
||||
actors.hero.talent.soul_eater.title=soul eater
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_ When the Rogue is on a level with
|
|||
actors.hero.talent.light_cloak.title=light cloak
|
||||
actors.hero.talent.light_cloak.desc=_+1:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _10% speed_.\n\n_+2:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _20% speed_.\n\n_+3:_ The Rogue can use his cloak of shadows when it is not equipped, but it recharges at _30% speed_.
|
||||
actors.hero.talent.enhanced_rings.title=enhanced rings
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _5 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _10 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _15 turns_.
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _3 turns_.\n\n_+2:_ When the Rogue uses an artifact, his rings gain +1 upgrade for _6 turns_.\n\n_+3:_When the Rogue uses an artifact, his rings gain +1 upgrade for _9 turns_.
|
||||
actors.hero.talent.enhanced_lethality.title=enhanced lethality
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_ The Assassin can assassinate enemies below _4/12/25/60% health_ per level of preparation, up from 3/10/20/40%.\n\n_+2:_ The Assassin can assassinate enemies below _5/14/30/80% health_ per level of preparation, up from 3/10/20/40%.\n\n_+3:_ The Assassin can assassinate enemies below _6/16/35/100% health_ per level of preparation, up from 3/10/20/40%.
|
||||
actors.hero.talent.assassins_reach.title=assassin's reach
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _2/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _3/5/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _4/6/8/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_ The Assassin's blink range per level of preparation is increased to _1/3/4/6 tiles_, from 1/2/3/4.\n\n_+2:_ The Assassin's blink range per level of preparation is increased to _2/4/6/8 tiles_, from 1/2/3/4.\n\n_+3:_ The Assassin's blink range per level of preparation is increased to _2/5/7/10 tiles_, from 1/2/3/4.
|
||||
actors.hero.talent.bounty_hunter.title=bounty hunter
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_ When the Assassin kills an enemy with a prepared strike they drop _10 extra gold_.\n\n_+2:_ When the Assassin kills an enemy with a prepared strike they drop _20 extra gold_.\n\n_+3:_ When the Assassin kills an enemy with a prepared strike they drop _30 extra gold_.
|
||||
actors.hero.talent.evasive_armor.title=evasive armor
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_ While freerunning, the Freerunner gains an additional _+1 evasion_ per excess point of strength on his armor.\n\n_+2:_ While freerunning, the Freerunner gains an additional _+2 evasion_ per excess point of strength on his armor.\n\n_+3:_ While freerunning, the Freerunner gains an additional _+3 evasion_ per excess point of strength on his armor.
|
||||
actors.hero.talent.projectile_momentum.title=projectile momentum
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +10% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +20% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +30% damage_ with thrown weapons.
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_ While freerunning, the Freerunner gains _+20% accuracy and +15% damage_ with thrown weapons.\n\n_+2:_ While freerunning, the Freerunner gains _+40% accuracy and +30% damage_ with thrown weapons.\n\n_+3:_ While freerunning, the Freerunner gains _+60% accuracy and +45% damage_ with thrown weapons.
|
||||
actors.hero.talent.speedy_stealth.title=speedy stealth
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_ The Freerunner gains 2 stacks of momentum per turn while he is invisible.\n\n_+2:_ In addition to the benefits of +1, freerunning no longer counts down while the Freerunner is invisible.\n\n_+3:_ In addition to the benefits of +1 and +2, the Freerunner moves at 2x speed while invisible, regardless of whether he is freerunning or not.
|
||||
|
||||
|
|
|
@ -358,7 +358,7 @@ actors.hero.talent.endless_rage.desc=_+1:_狂战士的怒气上限提升至_11
|
|||
actors.hero.talent.berserking_stamina.title=不灭之力
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_狂战士抗拒死亡进入狂暴状态后,获得的_护盾值增加17%_,且从力竭中恢复所需升级数由2级降低至_1.67级_。\n\n_+2:_狂战士抗拒死亡进入狂暴状态后,获得的_护盾值增加33%_,且从力竭中恢复所需升级数由2级降低至_1.33级_。\n\n_+3:_狂战士抗拒死亡进入狂暴状态后,获得的_护盾值增加50%_,且从力竭中恢复所需升级数由2级降低至_1级_。
|
||||
actors.hero.talent.enraged_catalyst.title=怒气导魔
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_狂战士拥有越多怒气,他武器上的附魔或诅咒触发的几率越高,在100%怒气达到最大效果,触发几率_提升至1.2倍_。\n\n_+2:_狂战士拥有越多怒气,他武器上的附魔或诅咒触发的几率越高,在100%怒气达到最大效果,触发几率_提升至1.4倍_。\n\n_+3:_狂战士拥有越多怒气,他武器上的附魔或诅咒触发的几率越高,在100%怒气达到最大效果,触发几率_提升至1.6倍_。
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_狂战士拥有越多怒气,他武器上的附魔或诅咒触发的几率越高,在100%怒气达到最大效果,触发几率_提升至1.17倍_。\n\n_+2:_狂战士拥有越多怒气,他武器上的附魔或诅咒触发的几率越高,在100%怒气达到最大效果,触发几率_提升至1.33倍_。\n\n_+3:_狂战士拥有越多怒气,他武器上的附魔或诅咒触发的几率越高,在100%怒气达到最大效果,触发几率_提升至1.5倍_。
|
||||
actors.hero.talent.cleave.title=连战热忱
|
||||
actors.hero.talent.cleave.desc=_+1:_当角斗士击杀一名敌人时,_10回合_内再次攻击仍继承连击数。\n\n_+2:_当角斗士击杀一名敌人时,_20回合_内再次攻击仍继承连击数。\n\n_+3:_当角斗士击杀一名敌人时,_30回合_内再次攻击仍继承连击数。
|
||||
actors.hero.talent.lethal_defense.title=以战养战
|
||||
|
@ -385,15 +385,15 @@ actors.hero.talent.arcane_vision.desc=_+1:_当法师使用法杖命中敌人
|
|||
actors.hero.talent.shield_battery.title=储能护盾
|
||||
actors.hero.talent.shield_battery.desc=_+1:_法师能以自身为目标施法,将法杖的每点充能转化为_ 5% 最大生命值_的护盾。\n\n_+2:_法师能以自身为目标施法,将法杖的每点充能转化为_ 7.5% 最大生命值_的护盾。
|
||||
actors.hero.talent.empowering_scrolls.title=卷轴回流
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_法师阅读一张卷轴后,10回合内的下一次法杖效果_提升1级_。\n\n_+2:_法师阅读一张卷轴后,10回合内的下一次法杖效果_提升2级_。\n\n_+3:_法师阅读一张卷轴后,10回合内的下一次法杖效果_提升3级_。
|
||||
actors.hero.talent.empowering_scrolls.desc=_+1:_法师阅读一张卷轴后,20回合内的下一次法杖效果_提升1级_。\n\n_+2:_法师阅读一张卷轴后,20回合内的下一次法杖效果_提升2级_。\n\n_+3:_法师阅读一张卷轴后,20回合内的下一次法杖效果_提升3级_。
|
||||
actors.hero.talent.ally_warp.title=移形换位
|
||||
actors.hero.talent.ally_warp.desc=_+1: _法师可以通过点击与一名_3格范围内_的友方单位瞬间交换位置。\n\n_+2: _法师可以通过点击与一名_6格范围内_的友方单位瞬间交换位置。\n\n_+3: _法师可以通过点击与一名_9格范围内_的友方单位瞬间交换位置。\n\n法师不能与无法移动的友方单位交换位置。
|
||||
actors.hero.talent.empowered_strike.title=蓄能打击
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_17%额外伤害_。\n\n_+2:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_33%额外伤害_。\n\n_+3:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_50%额外伤害_。
|
||||
actors.hero.talent.empowered_strike.desc=_+1:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_20%额外伤害_。\n\n_+2:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_40%额外伤害_。\n\n_+3:_战斗法师使用老魔杖施法后,下一次用其造成的近战攻击将产生_60%额外伤害_。
|
||||
actors.hero.talent.mystical_charge.title=充能秘术
|
||||
actors.hero.talent.mystical_charge.desc=_+1:_当战斗法师用老魔杖近战击中敌人时,会获得_0.5回合_的神器充能效果。\n \n_+2:_当战斗法师用老魔杖近战击中敌人时,会获得_1回合_的神器充能效果。\n \n_+3:_当战斗法师用老魔杖近战击中敌人时,会获得_1.5回合_的神器充能效果。
|
||||
actors.hero.talent.excess_charge.title=盈能屏障
|
||||
actors.hero.talent.excess_charge.desc=_+1:_战斗法师在使用满充能的老魔杖近战攻击时,有_17%几率_获得2倍于老魔杖等级的护盾值。\n\n_+2:_战斗法师在使用满充能的老魔杖近战攻击时,有_33%几率_获得2倍于老魔杖等级的护盾值。\n\n_+3:_战斗法师在使用满充能的老魔杖近战攻击时,有_50%几率_获得2倍于老魔杖等级的护盾值。
|
||||
actors.hero.talent.excess_charge.desc=_+1:_战斗法师在使用满充能的老魔杖近战攻击时,有_20%几率_获得2倍于老魔杖等级的护盾值。\n\n_+2:_战斗法师在使用满充能的老魔杖近战攻击时,有_40%几率_获得2倍于老魔杖等级的护盾值。\n\n_+3:_战斗法师在使用满充能的老魔杖近战攻击时,有_60%几率_获得2倍于老魔杖等级的护盾值。
|
||||
actors.hero.talent.soul_siphon.title=灵魂分食
|
||||
actors.hero.talent.soul_siphon.desc=_+1:_其他单位的近战攻击同样会触发术士的灵魂标记,但只有_15%效果_。\n\n_+2:_其他单位的近战攻击同样会触发术士的灵魂标记,但只有_30%效果_。\n\n_+3:_其他单位的近战攻击同样会触发术士的灵魂标记,但只有_45%效果_。
|
||||
actors.hero.talent.soul_eater.title=噬魂秘法
|
||||
|
@ -422,17 +422,17 @@ actors.hero.talent.rogues_foresight.desc=_+1:_当盗贼进入有隐藏房间
|
|||
actors.hero.talent.light_cloak.title=轻便披风
|
||||
actors.hero.talent.light_cloak.desc=_+1:_盗贼不装备暗影披风也能使用披风的隐身技能,但未装备时披风的充能速率会降至_10%_。\n\n_+2:_盗贼不装备暗影披风也能使用披风的隐身技能,但未装备时披风的充能速率会降至_20%_。\n\n_+3:_盗贼不装备暗影披风也能使用披风的隐身技能,但未装备时披风的充能速率会降至_30%_。
|
||||
actors.hero.talent.enhanced_rings.title=戒指强化
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_使用神器后的_5回合_内,盗贼装备的所有戒指都会提升1级。\n\n_+2:_使用神器后的_10回合_内,盗贼装备的所有戒指都会提升1级。\n\n_+3:_使用神器后的_15回合_内,盗贼装备的所有戒指都会提升1级。
|
||||
actors.hero.talent.enhanced_rings.desc=_+1:_使用神器后的_3回合_内,盗贼装备的所有戒指都会提升1级。\n\n_+2:_使用神器后的_6回合_内,盗贼装备的所有戒指都会提升1级。\n\n_+3:_使用神器后的_9回合_内,盗贼装备的所有戒指都会提升1级。
|
||||
actors.hero.talent.enhanced_lethality.title=直击要害
|
||||
actors.hero.talent.enhanced_lethality.desc=_+1:_根据潜伏时长的不同,现在生命值低于_4/12/25/60%_的目标都有几率被刺客处决。\n\n_+2:_根据潜伏时长的不同,现在生命值低于_5/14/30/80%_的目标都有几率被刺客处决。\n\n_+3:_根据潜伏时长的不同,现在生命值低于_6/16/35/100%_的目标都有几率被刺客处决。\n\n注:原先为3/10/20/40%。
|
||||
actors.hero.talent.assassins_reach.title=超距索命
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_根据潜伏时长的不同,刺客刺杀时的闪现距离由1/2/3/4格提升至_2/3/4/6格_。\n\n_+2:_根据潜伏时长的不同,刺客刺杀时的闪现距离由1/2/3/4格提升至_3/5/6/8格_。\n\n_+3:_根据潜伏时长的不同,刺客刺杀时的闪现距离由1/2/3/4格提升至_4/6/8/10格_。
|
||||
actors.hero.talent.assassins_reach.desc=_+1:_根据潜伏时长的不同,刺客刺杀时的闪现距离由1/2/3/4格提升至_1/3/4/6格_。\n\n_+2:_根据潜伏时长的不同,刺客刺杀时的闪现距离由1/2/3/4格提升至_2/4/6/8格_。\n\n_+3:_根据潜伏时长的不同,刺客刺杀时的闪现距离由1/2/3/4格提升至_2/5/7/10格_。
|
||||
actors.hero.talent.bounty_hunter.title=赏金猎手
|
||||
actors.hero.talent.bounty_hunter.desc=_+1:_被刺客用技能刺杀的敌人额外掉落10枚金币。\n\n_+2:_被刺客用技能刺杀的敌人额外掉落20枚金币。\n\n_+3:_被刺客用技能刺杀的敌人额外掉落30枚金币。
|
||||
actors.hero.talent.evasive_armor.title=灵猴之护
|
||||
actors.hero.talent.evasive_armor.desc=_+1:_处于逸动状态时,疾行者的护甲每拥有1点额外力量便获得_1点闪避_。\n\n_+2:_处于逸动状态时,疾行者的护甲每拥有1点额外力量便获得_2点闪避_。\n\n_+3:_处于逸动状态时,疾行者的护甲每拥有1点额外力量便获得_3点闪避_。
|
||||
actors.hero.talent.projectile_momentum.title=飞速投掷
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_处于逸动状态时,疾行者使用投掷武器时获得额外的_20%命中与10%伤害_。\n\n_+2:_处于逸动状态时,疾行者使用投掷武器时获得额外的_40%命中与20%伤害_。\n\n_+3:_处于逸动状态时,疾行者使用投掷武器时获得额外的_60%命中与30%伤害_。
|
||||
actors.hero.talent.projectile_momentum.desc=_+1:_处于逸动状态时,疾行者使用投掷武器时获得额外的_20%命中与15%伤害_。\n\n_+2:_处于逸动状态时,疾行者使用投掷武器时获得额外的_40%命中与30%伤害_。\n\n_+3:_处于逸动状态时,疾行者使用投掷武器时获得额外的_60%命中与45%伤害_。
|
||||
actors.hero.talent.speedy_stealth.title=无人之境
|
||||
actors.hero.talent.speedy_stealth.desc=_+1:_疾行者在隐身时,每回合获得2层动量。\n\n_+2:_除获得+1的增益外,当疾行者隐身时,逸动效果持续的回合数不会下降。\n\n_+3:_除获得+1,+2的增益外,当疾行者隐身时,不论其是否处于逸动状态,他的移动速度都会翻倍。
|
||||
|
||||
|
|
|
@ -62,7 +62,7 @@ public class EnhancedRings extends FlavourBuff{
|
|||
|
||||
@Override
|
||||
public float iconFadePercent() {
|
||||
float max = 5*Dungeon.hero.pointsInTalent(Talent.ENHANCED_RINGS);
|
||||
float max = 3*Dungeon.hero.pointsInTalent(Talent.ENHANCED_RINGS);
|
||||
return Math.max(0, (max-visualcooldown()) / max);
|
||||
}
|
||||
|
||||
|
|
|
@ -85,9 +85,9 @@ public class Preparation extends Buff implements ActionIndicator.Action {
|
|||
//1st index is prep level, 2nd is talent level
|
||||
private static final int[][] blinkRanges = new int[][]{
|
||||
{1, 2, 3, 4},
|
||||
{2, 3, 5, 6},
|
||||
{3, 4, 6, 8},
|
||||
{4, 6, 8, 10}
|
||||
{1, 3, 4, 6},
|
||||
{2, 4, 6, 8},
|
||||
{2, 5, 7, 10}
|
||||
};
|
||||
|
||||
public int blinkDistance(){
|
||||
|
|
|
@ -52,7 +52,7 @@ public class ScrollEmpower extends FlavourBuff {
|
|||
|
||||
@Override
|
||||
public float iconFadePercent() {
|
||||
return Math.max(0, (10-visualcooldown()) / 10f);
|
||||
return Math.max(0, (20-visualcooldown()) / 20f);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -309,7 +309,7 @@ public enum Talent {
|
|||
|
||||
public static void onArtifactUsed( Hero hero ){
|
||||
if (hero.hasTalent(ENHANCED_RINGS)){
|
||||
Buff.prolong(hero, EnhancedRings.class, 5f*hero.pointsInTalent(ENHANCED_RINGS));
|
||||
Buff.prolong(hero, EnhancedRings.class, 3f*hero.pointsInTalent(ENHANCED_RINGS));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -187,7 +187,7 @@ public abstract class Scroll extends Item {
|
|||
((HeroSprite)curUser.sprite).read();
|
||||
|
||||
if (curUser.hasTalent(Talent.EMPOWERING_SCROLLS)){
|
||||
Buff.affect(curUser, ScrollEmpower.class, 10f);
|
||||
Buff.affect(curUser, ScrollEmpower.class, 20f);
|
||||
updateQuickslot();
|
||||
}
|
||||
|
||||
|
|
|
@ -352,7 +352,7 @@ abstract public class Weapon extends KindOfWeapon {
|
|||
if (attacker instanceof Hero && ((Hero) attacker).hasTalent(Talent.ENRAGED_CATALYST)){
|
||||
Berserk rage = attacker.buff(Berserk.class);
|
||||
if (rage != null) {
|
||||
multi += 0.2f * rage.rageAmount() * ((Hero) attacker).pointsInTalent(Talent.ENRAGED_CATALYST);
|
||||
multi += (rage.rageAmount() / 6f) * ((Hero) attacker).pointsInTalent(Talent.ENRAGED_CATALYST);
|
||||
}
|
||||
}
|
||||
return multi;
|
||||
|
|
|
@ -150,10 +150,10 @@ public class MagesStaff extends MeleeWeapon {
|
|||
public int proc(Char attacker, Char defender, int damage) {
|
||||
if (attacker.buff(Talent.EmpoweredStrikeTracker.class) != null){
|
||||
attacker.buff(Talent.EmpoweredStrikeTracker.class).detach();
|
||||
damage = Math.round( damage * (1f + Dungeon.hero.pointsInTalent(Talent.EMPOWERED_STRIKE)/6f));
|
||||
damage = Math.round( damage * (1f + Dungeon.hero.pointsInTalent(Talent.EMPOWERED_STRIKE)/5f));
|
||||
}
|
||||
|
||||
if (wand.curCharges >= wand.maxCharges && attacker instanceof Hero && Random.Int(6) < ((Hero) attacker).pointsInTalent(Talent.EXCESS_CHARGE)){
|
||||
if (wand.curCharges >= wand.maxCharges && attacker instanceof Hero && Random.Int(5) < ((Hero) attacker).pointsInTalent(Talent.EXCESS_CHARGE)){
|
||||
Buff.affect(attacker, Barrier.class).setShield(buffedLvl()*2);
|
||||
}
|
||||
|
||||
|
|
|
@ -312,7 +312,7 @@ abstract public class MissileWeapon extends Weapon {
|
|||
damage += Random.IntRange( 0, exStr );
|
||||
}
|
||||
if (owner.buff(Momentum.class) != null && owner.buff(Momentum.class).freerunning()) {
|
||||
damage = Math.round(damage * (1f + 0.1f * ((Hero) owner).pointsInTalent(Talent.PROJECTILE_MOMENTUM)));
|
||||
damage = Math.round(damage * (1f + 0.15f * ((Hero) owner).pointsInTalent(Talent.PROJECTILE_MOMENTUM)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user