v0.9.2a: subclass balance changes:
- base berserk level recovery down to 2 levels, berserking stamina adjusted to compensate. - freerunning cooldown made more generous
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@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to u
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actors.hero.talent.endless_rage.title=endless rage
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actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
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actors.hero.talent.berserking_stamina.title=berserking stamina
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actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
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actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
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actors.hero.talent.enraged_catalyst.title=enraged catalyst
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actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
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actors.hero.talent.cleave.title=cleave
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@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to u
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actors.hero.talent.endless_rage.title=endless rage
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actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
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actors.hero.talent.berserking_stamina.title=berserking stamina
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actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
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actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
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actors.hero.talent.enraged_catalyst.title=enraged catalyst
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actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
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actors.hero.talent.cleave.title=cleave
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@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ Válečník potřebuje o _1 síly méně
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actors.hero.talent.endless_rage.title=Nekončící vztek
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actors.hero.talent.endless_rage.desc=_+1:_ Berserkr může dosáhnout až _115% zlosti_.\n\n_+2:_ Berserkr může dosáhnout až _130% zlosti_.\n\n_+3:_ Berserkr může dosáhnout až _145% zlosti_.\n\nZlost nad 100% nemůže přidat více než +50% poškození
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actors.hero.talent.berserking_stamina.title=Zuřivá výdrž
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actors.hero.talent.berserking_stamina.desc=_+1:_ Berserkr získává _o 17% více štítu_ během berserku, a cooldown berserk je snížen na _2.5 úrovně_ namísto 3.\n\n_+2:_ Berserkr získává _o 33% více štítu_ během berserku, a cooldown berserk je snížen na _2 úrovně_ namísto 3.\n\n_+3:_ Berserkr získává _o 50% více štítu_ během berserku, a cooldown berserk je snížen na _1.5 úrovně_ namísto 3.
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actors.hero.talent.berserking_stamina.desc=_+1:_ Berserkr získává _o 17% více štítu_ během berserku, a cooldown berserk je snížen na _1.67 úrovně_ namísto 2.\n\n_+2:_ Berserkr získává _o 33% více štítu_ během berserku, a cooldown berserk je snížen na _1.33 úrovně_ namísto 2.\n\n_+3:_ Berserkr získává _o 50% více štítu_ během berserku, a cooldown berserk je snížen na _1 úrovně_ namísto 2.
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actors.hero.talent.enraged_catalyst.title=Rozzuřená očarování
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actors.hero.talent.enraged_catalyst.desc=_+1:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 20% častěji_ při zlosti 100%.\n\n_+2:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 40% častěji_ při zlosti 100%.\n\n_+3:_ Očarování a kletby na Berserkrově zbrani se projevují častěji podle toho, kolik má zlosti, nanejvýš pak _o 60% častěji_ při zlosti 100%.
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actors.hero.talent.cleave.title=Rozpolcení
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@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ Der Krieger braucht _1 weniger Stärke_
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actors.hero.talent.endless_rage.title=endlose Wut
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actors.hero.talent.endless_rage.desc=_+1:_ Der Berserker kann bis zu _115% Wut_ erreichen.\n\n_+2:_ Der Berserker kann bis zu _130% Wut_ erreichen.\n\n_+3:_ Der Berserker kann bis zu _145% Wut_ erreichen.\n\nBeachte, dass Wut über 100% dir nicht mehr als +50% Schaden verleit.
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actors.hero.talent.berserking_stamina.title=Rasende Ausdauer
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actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
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actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
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actors.hero.talent.enraged_catalyst.title=enraged catalyst
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actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
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actors.hero.talent.cleave.title=cleave
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@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ Ο Πολεμιστής χρειάζετ
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actors.hero.talent.endless_rage.title=ατελείωτη οργή
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actors.hero.talent.endless_rage.desc=_+1:_ Ο Βάρβαρος μπορεί να φτάσει μέγιστη _115% οργή_.\n\n_+2:_ Ο Βάρβαρος μπορεί να φτάσει μέγιστη _130% οργή_.\n\n_+3:_ Ο Βάρβαρος μπορεί να φτάσει μέγιστη _145% οργή_.\n\nΝα σημειωθεί ότι η οργή πάνω από 100% δεν θα προσφέρει πάνω από +50% ζημιά.
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actors.hero.talent.berserking_stamina.title=αντοχή οργισμένου
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actors.hero.talent.berserking_stamina.desc=_+1:_ Ο Βάρβαρος λαμβάνει _17% περισσότερη ασπίδα_ όταν οργίζεται, και η επαναφόρτιση της οργής μειώνεται σε _2.5 επίπεδα_ από 3.\n\n_+2:_ Ο Βάρβαρος λαμβάνει _33% περισσότερη ασπίδα_ όταν οργίζεται, και η επαναφόρτιση της οργής μειώνεται σε _2 επίπεδα_ από 3.\n\n_+3:_ Ο Βάρβαρος λαμβάνει _50% περισσότερη ασπίδα_ όταν οργίζεται, και η επαναφόρτιση της οργής μειώνεται σε _1.5 επίπεδα_ από 3.
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actors.hero.talent.berserking_stamina.desc=_+1:_ Ο Βάρβαρος λαμβάνει _17% περισσότερη ασπίδα_ όταν οργίζεται, και η επαναφόρτιση της οργής μειώνεται σε _1.67 επίπεδα_ από 2.\n\n_+2:_ Ο Βάρβαρος λαμβάνει _33% περισσότερη ασπίδα_ όταν οργίζεται, και η επαναφόρτιση της οργής μειώνεται σε _1.33 επίπεδα_ από 2.\n\n_+3:_ Ο Βάρβαρος λαμβάνει _50% περισσότερη ασπίδα_ όταν οργίζεται, και η επαναφόρτιση της οργής μειώνεται σε _1 επίπεδα_ από 2.
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actors.hero.talent.enraged_catalyst.title=εξαγριωμένος καταλύτης
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actors.hero.talent.enraged_catalyst.desc=_+1:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _20% πιο συχνά_ σε 100% οργή.\n\n_+2:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _40% πιο συχνά_ σε 100% οργή.\n\n_+3:_ Τα ξόρκια και οι κατάρες στο όπλο του Βάρβαρου ενεργοποιούνται πιο συχνά όσο περισσότερη οργή έχει, με μέγιστο _60% πιο συχνά_ σε 100% οργή.
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actors.hero.talent.cleave.title=σκίσιμο
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@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ la batalisto bezonas je _1 povpoento ma
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actors.hero.talent.endless_rage.title=senfina kolero
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actors.hero.talent.endless_rage.desc=_+1:_ la berserko povas maksimume akiri _115% de kolero._\n\n_+2:_ la berserko povas maksimume akiri _130% de kolero._\n\n_+3:_ la berserko povas maksimume akiri _145% de kolero._\n\nRimarku, ke kolero pli granda ol 100% ne ebligos kaŭzi pli ol 50% de damaĝo.
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actors.hero.talent.berserking_stamina.title=berserka vigleco
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actors.hero.talent.berserking_stamina.desc=_+1:_ la berserko gajnas je _17% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _2,5_ el 3.\n\n_+2:_ la berserko gajnas je _33% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _2_ el 3.\n\n_+3:_ la berserko gajnas je _50% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _1,5_ el 3.
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actors.hero.talent.berserking_stamina.desc=_+1:_ la berserko gajnas je _17% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _1,67_ el 2.\n\n_+2:_ la berserko gajnas je _33% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _1,33_ el 2.\n\n_+3:_ la berserko gajnas je _50% pli da ŝirmo_ dum berserkado kaj tempo necesa por atendi ĝis reberserki estas reduktita al _1_ el 2.
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actors.hero.talent.enraged_catalyst.title=kolera katalizilo
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actors.hero.talent.enraged_catalyst.desc=_+1:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _20% pli ofte_ je plena kolero.\n\n_+2:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _40% pli ofte_ je plena kolero.\n\n_+3:_ ensorĉoj kaj malbenoj sur armilo de la berserko aktiviĝas ju pli ofte des pli kolerigita li estas, maksimume _60% pli ofte_ je plena kolero.
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actors.hero.talent.cleave.title=disrompigisto
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@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ El Guerrero necesita _1 punto de fuerza
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actors.hero.talent.endless_rage.title=furia sin fin
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actors.hero.talent.endless_rage.desc=_+1:_ El Frenético puede alcanzar un máximo de _115% de furia_.\n\n_+2:_ El Frenético puede alcanzar un máximo de _130% de furia_.\n\n_+3:_ El Frenético puede alcanzar un máximo de _145% de furia_.\n\nTenga en cuenta que la furia por encima del 100% no otorgará más del +50% de daño.
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actors.hero.talent.berserking_stamina.title=resistencia frenética
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actors.hero.talent.berserking_stamina.desc=_+1:_ El Frenético gana _17% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 3 a _2.5 niveles_.\n\n_+2:_ El Frenético gana _33% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 3 a _2 niveles_.\n\n_+3:_ El Frenético gana _50% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 3 a _1.5 niveles_.
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actors.hero.talent.berserking_stamina.desc=_+1:_ El Frenético gana _17% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1.67 niveles_.\n\n_+2:_ El Frenético gana _33% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1.33 niveles_.\n\n_+3:_ El Frenético gana _50% más de blindaje_ cuando está enfurecido. El tiempo de recarga para enfurecer se reduce de 2 a _1 niveles_.
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actors.hero.talent.enraged_catalyst.title=catalizador enfurecido
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actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _20% más frecuente_ al 100% de furia.\n\n_+2:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _40% más frecuente_ al 100% de furia.\n\n_+3:_ Encantamientos y maldiciones en el arma del Frenético se activan con más frecuencia a mayor furia tenga, hasta un máximo de _60% más frecuente_ al 100% de furia.
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actors.hero.talent.cleave.title=rajar
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@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to u
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actors.hero.talent.endless_rage.title=hira amaigabea
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actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
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actors.hero.talent.berserking_stamina.title=berserking stamina
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actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
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actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
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actors.hero.talent.enraged_catalyst.title=enraged catalyst
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actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
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actors.hero.talent.cleave.title=cleave
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@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ Soturi tarvitsee _yhden pisteen vähemm
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actors.hero.talent.endless_rage.title=leppymätön raivo
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actors.hero.talent.endless_rage.desc=_+1:_ Raivopää voi saavuttaa enimmillään _115% raivon_.\n\n_+2:_ Raivopää voi saavuttaa enimmillään _130% raivon_.\n\n_+3:_ Raivopää voi saavuttaa enimmillään _145% raivon_.\n\nYli 100% menevä raivo antaa enimmillään +50% vahinkoa.
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actors.hero.talent.berserking_stamina.title=kestävä raivo
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actors.hero.talent.berserking_stamina.desc=_+1:_ Raivopää saa _17% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _kahteen ja puoleen tasoon_ kolmen sijaan.\n\n_+2:_ Raivopää saa _33% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _kahteen tasoon_ kolmen sijaan.\n\n_+3:_ Raivopää saa _50% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _yhteen ja puoleen tasoon_ kolmen sijaan.
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actors.hero.talent.berserking_stamina.desc=_+1:_ Raivopää saa _17% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _1.67 tasoon_ kahteen sijaan.\n\n_+2:_ Raivopää saa _33% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _1.33 tasoon_ kahteen sijaan.\n\n_+3:_ Raivopää saa _50% enemmän suojausta_ raivotessaan ja raivon latautumisen nopeus laskee _1 tasoon_ kahteen sijaan.
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actors.hero.talent.enraged_catalyst.title=vihan välikappale
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actors.hero.talent.enraged_catalyst.desc=_+1:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _20% useammin_.\n\n_+2:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _40% useammin_.\n\n_+3:_ Raivopään aseen lumoukset ja kiroukset aktivoituvat sitä useammin, mitä raivostuneempi raivopää on. 100% raivolla kiroukset ja lumoukset aktivoituvat _60% useammin_.
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actors.hero.talent.cleave.title=halkaisu
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@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1 :_ Le Guerrier à besoin de _1 point de mo
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actors.hero.talent.endless_rage.title=rage infinie
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actors.hero.talent.endless_rage.desc=_+1 :_ Le Berserker peut atteindre un maximum de _115% de rage_.\n\n_+2 :_ Le Berserker peut atteindre un maximum de _130% de rage_.\n\n_+3 :_ Le Berserker peut atteindre un maximum de _145% de rage_.\n\nÀ noter que la rage au delà de 100% n'octroie pas plus de 50% de bonus aux dégâts.
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actors.hero.talent.berserking_stamina.title=résistance du berserker
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actors.hero.talent.berserking_stamina.desc=_+1 :_ Le berserker gagne _17 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 3 à 2,5 niveaux.\n\n_+2 :_ Le berserker gagne _33 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 3 à 2 niveaux.\n\n_+3 :_ Le berserker gagne _50 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 3 à 1,5 niveaux.\n
|
||||
actors.hero.talent.berserking_stamina.desc=_+1 :_ Le berserker gagne _17 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 2 à 1,67 niveaux.\n\n_+2 :_ Le berserker gagne _33 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 2 à 1,33 niveaux.\n\n_+3 :_ Le berserker gagne _50 % de bouclier_ lorsqu'il est en berserk et la redescente de l'état de berserk est réduite de 2 à 1 niveaux.\n
|
||||
actors.hero.talent.enraged_catalyst.title=catalyseur enragé
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _20% plus souvent_ à 100% de rage.\n\n_+2 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _40% plus souvent_ à 100% de rage.\n\n_+3 :_ Les enchantements et les malédictions sur l'arme du Berserker se déclenchent d'autant plus souvent qu'il est enragé, jusqu'à un maximum de _60% plus souvent_ à 100% de rage.
|
||||
actors.hero.talent.cleave.title=fendre
|
||||
|
|
|
@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ A harcosnak _1-el kevesebb erő kell_ a
|
|||
actors.hero.talent.endless_rage.title=végtelen düh
|
||||
actors.hero.talent.endless_rage.desc=_+1:_ A berzerker elérhet _115% dühöngést_.\n\n_+2:_ A berzerker elérhet _130% dühöngést_.\n\n_+3:_ A berzerker elérhet _145% dühöngést_.\n\nMegjegyzendő, hogy a 100% fölötti dühöngés nem garantál +50% -nál több sérülést.
|
||||
actors.hero.talent.berserking_stamina.title=berzerki erőnlét
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ a berzerker _17%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 3-ról _2,5 szintre_ csökken.\n\n_+2:_ a berzerker _33%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 3-ról _2 szintre_ csökken.\n\n_+3:_ a berzerker _50%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 3-ról _1,5 szintre_ csökken.
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ a berzerker _17%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 2-ról _1,67 szintre_ csökken.\n\n_+2:_ a berzerker _33%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 2-ról _1,33 szintre_ csökken.\n\n_+3:_ a berzerker _50%-al erősebb védelmet_ érhet el, amikor dühöng. A dühöngés lecsillapodása 2-ról _1 szintre_ csökken.
|
||||
actors.hero.talent.enraged_catalyst.title=felbőszült katalizátor
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _20%_ 100% düh esetén.\n\n_+2:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _40%_ 100% düh esetén.\n\n_+3:_ a berzerker fegyverén lévő varázslatok és átkok a dühének függvényében lépnek egyre sűrűbben működésbe, melynek gyakorisága maximum _60%_ 100% düh esetén.
|
||||
actors.hero.talent.cleave.title=hasítás
|
||||
|
|
|
@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ Kebutuhan Pendekar _1 lebih sedikit kuat
|
|||
actors.hero.talent.endless_rage.title=Kemarahan tak berujung
|
||||
actors.hero.talent.endless_rage.desc=_+1_orang barbar bisa mengamuk sampai _115%_ \n\n_+2_orang barbar bisa mengamuk sampai _130%_ \n\n_+3_orang barbar bisa mengamuk sampai _145%_ \n\ningat:mengamuknya diatas 100% bisa tidak sakit pukulannya
|
||||
actors.hero.talent.berserking_stamina.title=tenaga orang barbar
|
||||
actors.hero.talent.berserking_stamina.desc=_+1_ orang barbar mendapatkan _17% pelindung_ apabila dia mengamuk, dan memiliki _cooldown sampai 2.5 level dari 3 level_\n\n_+2_ orang barbar mendapatkan _33% pelindung_ apabila dia mengamuk, dan memiliki _cooldown sampai 2 level dari 3 level_\n\n_+3_ orang barbar mendapatkan _50% pelindung_ apabila dia mengamuk, dan memiliki _cooldown sampai 1.5 level_ dari 3 level
|
||||
actors.hero.talent.berserking_stamina.desc=_+1_ orang barbar mendapatkan _17% pelindung_ apabila dia mengamuk, dan memiliki _cooldown sampai 1.67 level dari 2 level_\n\n_+2_ orang barbar mendapatkan _33% pelindung_ apabila dia mengamuk, dan memiliki _cooldown sampai 1.33 level dari 2 level_\n\n_+3_ orang barbar mendapatkan _50% pelindung_ apabila dia mengamuk, dan memiliki _cooldown sampai 1 level_ dari 2 level
|
||||
actors.hero.talent.enraged_catalyst.title=sihir membuat marah
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _20% amuk orang barbar_\n\n_+2_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _40% amuk orang barbar_\n\n_+3_ sihir dan/atau kutukan pada senjata orang barbar akan menambah _60% amuk orang barbar_
|
||||
actors.hero.talent.cleave.title=membelah
|
||||
|
|
|
@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to u
|
|||
actors.hero.talent.endless_rage.title=rabbia infinita
|
||||
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
|
||||
actors.hero.talent.berserking_stamina.title=berserking stamina
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
|
||||
actors.hero.talent.enraged_catalyst.title=catalizzatore infuriato
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
|
||||
actors.hero.talent.cleave.title=fendere
|
||||
|
|
|
@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to u
|
|||
actors.hero.talent.endless_rage.title=endless rage
|
||||
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
|
||||
actors.hero.talent.berserking_stamina.title=berserking stamina
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
|
||||
actors.hero.talent.enraged_catalyst.title=enraged catalyst
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
|
||||
actors.hero.talent.cleave.title=cleave
|
||||
|
|
|
@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ 전사가 갑옷을 사용하기 위해
|
|||
actors.hero.talent.endless_rage.title=끝없는 분노
|
||||
actors.hero.talent.endless_rage.desc=_+1:_ 광전사는 분노를 최대 _115%_ 까지 쌓을 수 있습니다.\n\n_+2:_ 광전사는 분노를 최대 _130%_ 까지 쌓을 수 있습니다.\n\n_+3:_ 광전사는 분노를 최대 _145%_ 까지 쌓을 수 있습니다.\n\n100% 이상의 분노는 최대 +50%의 피해량을 제공합니다.
|
||||
actors.hero.talent.berserking_stamina.title=격노 스테미너
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ 광전사는 격노 중에 _17%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 3에서 _2.5_ 로 감소합니다.\n\n_+2:_ 광전사는 격노 중에 _33%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 3에서 _2_ 로 감소합니다.\n\n_+3:_ 광전사는 격노 중에 _50%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 3에서 _1.5_ 로 감소합니다.
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ 광전사는 격노 중에 _17%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 2에서 _1.67_ 로 감소합니다.\n\n_+2:_ 광전사는 격노 중에 _33%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 2에서 _1.33_ 로 감소합니다.\n\n_+3:_ 광전사는 격노 중에 _50%의 추가 보호막_ 을 얻고, 격노 재사용에 필요한 레벨이 기존 2에서 _1_ 로 감소합니다.
|
||||
actors.hero.talent.enraged_catalyst.title=광분의 촉매
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _20% 더 자주 발동_ 합니다.\n\n_+2:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _40% 더 자주 발동_ 합니다.\n\n_+3:_ 광전사의 무기에 부여된 마법 또는 저주가 분노에 비례해서 더 자주 발동하게 되며, 100%의 분노에서 최대 _60% 더 자주 발동_ 합니다.
|
||||
actors.hero.talent.cleave.title=가르기
|
||||
|
|
|
@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to u
|
|||
actors.hero.talent.endless_rage.title=Nieskończona wściekłość
|
||||
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
|
||||
actors.hero.talent.berserking_stamina.title=berserking stamina
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
|
||||
actors.hero.talent.enraged_catalyst.title=enraged catalyst
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
|
||||
actors.hero.talent.cleave.title=cleave
|
||||
|
|
|
@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ O guerreiro precisa _1 menos força_ par
|
|||
actors.hero.talent.endless_rage.title=Ira infinita
|
||||
actors.hero.talent.endless_rage.desc=_+1:_ O Berserker pode chegar a um máximo de _115% de fúria_.\n\n_+2:_ O Berserker pode chegar a um máximo de _130% de fúria_.\n\n_+3:_ O Berserker pode chegar a um máximo de _145% de fúria_.\n\nObserve que a raiva acima de 100% não concederá mais do que + 50% de dano.
|
||||
actors.hero.talent.berserking_stamina.title=Energia frenética
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ O Berserker ganha _17% mais escudo_ enquanto frenético e o resfriamento do frenesi é reduzido pra _2.5 níveis_ de 3.\n\n_+2:_ O Berserker ganha _33% mais escudo_ enquanto frenético e o resfriamento do frenesi é reduzido para _2 níveis_ de 3.\n\n_+3:_ O Berserker ganha _50% mais escudo_ enquanto frenético, e o resfriamento do frenesi é reduzido para _1.5 níveis_ de 3.
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ O Berserker ganha _17% mais escudo_ enquanto frenético e o resfriamento do frenesi é reduzido pra _1.67 níveis_ de 2.\n\n_+2:_ O Berserker ganha _33% mais escudo_ enquanto frenético e o resfriamento do frenesi é reduzido para _1.33 níveis_ de 2.\n\n_+3:_ O Berserker ganha _50% mais escudo_ enquanto frenético, e o resfriamento do frenesi é reduzido para _1 níveis_ de 2.
|
||||
actors.hero.talent.enraged_catalyst.title=Catalizador enfurecido
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Encantamentos e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _20% mais frequente_ aos 100% de fúria.\n\n_+2:+ Encantamento e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _40% mais frequente_ aos 100% de fúria.\n\n_+3:_ Encantamentos e maldições na arma do Berserker são ativadas mais frequentemente quanto mais fúria ele tem, em um máximo de _60% mais frequente_ aos 100% de fúria.
|
||||
actors.hero.talent.cleave.title=Cutelo
|
||||
|
|
|
@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ Воину требуется _на 1 о
|
|||
actors.hero.talent.endless_rage.title=Бесконечная ярость
|
||||
actors.hero.talent.endless_rage.desc=_+1:_ Берсерк может достигнуть максимум _115% ярости_.\n\n_+2:_ Берсерк может достигнуть максимум _130% ярости_.\n\n_+3:_ Берсерк может достигнуть максимум _145% ярости_.\n\nУчтите, что ярость выше 100% не даст больше, чем +50% урона.
|
||||
actors.hero.talent.berserking_stamina.title=неистовая выносливость
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ Берсерк получает на _17% больше щита_ в ярости, а её откат уменьшается до _2.5 уровней_ вместо 3.\n\n_+2:_ Берсерк получает на _33% больше щита_ в ярости, а её откат уменьшается до _2 уровней_ вместо 3.\n\n_+3:_ Берсерк получает на _50% больше щита_ в ярости, а её откат уменьшается до _1.5 уровней_ вместо 3.
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ Берсерк получает на _17% больше щита_ в ярости, а её откат уменьшается до _1.67 уровней_ вместо 2.\n\n_+2:_ Берсерк получает на _33% больше щита_ в ярости, а её откат уменьшается до _1.33 уровней_ вместо 2.\n\n_+3:_ Берсерк получает на _50% больше щита_ в ярости, а её откат уменьшается до _1 уровней_ вместо 2.
|
||||
actors.hero.talent.enraged_catalyst.title=Разъярённый катализатор
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _20% чаще_ при 100% ярости.\n\n_+2:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _40% чаще_ при 100% ярости.\n\n_+3:_ Зачарования и проклятия на оружии Берсерка активируются тем чаще, чем больше его ярость, вплоть до _60% чаще_ при 100% ярости.
|
||||
actors.hero.talent.cleave.title=Черепная реакция
|
||||
|
|
|
@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to u
|
|||
actors.hero.talent.endless_rage.title=Bitmeyen Hiddet
|
||||
actors.hero.talent.endless_rage.desc=_+1:_ Vahşi savaşçı maksimum _%115_ hiddete ulaşabilir.\n\n_+2:_ Vahşi savaşçı maksimum _%130_ hiddete ulaşabilir.\n\n_+3:_ Vahşi savaşçı makismum _%145_ hiddete ulaşabilir.\n\nNot: %100 üzerinde hiddet +%50'den fazla hasar bonusu sağlamaz.
|
||||
actors.hero.talent.berserking_stamina.title=berserking stamina
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
|
||||
actors.hero.talent.enraged_catalyst.title=enraged catalyst
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
|
||||
actors.hero.talent.cleave.title=cleave
|
||||
|
|
|
@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_ The Warrior needs _1 less strength_ to u
|
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actors.hero.talent.endless_rage.title=endless rage
|
||||
actors.hero.talent.endless_rage.desc=_+1:_ The Berserker can reach a max of _115% rage_.\n\n_+2:_ The Berserker can reach a max of _130% rage_.\n\n_+3:_ The Berserker can reach a max of _145% rage_.\n\nNote that rage above 100% will not grant more than +50% damage.
|
||||
actors.hero.talent.berserking_stamina.title=berserking stamina
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _2.5 levels_ from 3.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _2 levels_ from 3.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1.5 levels_ from 3.
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_ The Berserker gains _17% more shield_ when berserking, and the berserking cooldown is reduced to _1.67 levels_ from 2.\n\n_+2:_ The Berserker gains _33% more shield_ when berserking, and the berserking cooldown is reduced to _1.33 levels_ from 2.\n\n_+3:_ The Berserker gains _50% more shield_ when berserking, and the berserking cooldown is reduced to _1 level_ from 2.
|
||||
actors.hero.talent.enraged_catalyst.title=enraged catalyst
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _20% more often_ at 100% rage.\n\n_+2:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _40% more often_ at 100% rage.\n\n_+3:_ Enchantments and curses on the Berserker's weapon trigger more often the more rage he has, to a maximum of _60% more often_ at 100% rage.
|
||||
actors.hero.talent.cleave.title=cleave
|
||||
|
|
|
@ -356,7 +356,7 @@ actors.hero.talent.strongman.desc=_+1:_战士装备护甲时_所需力量降
|
|||
actors.hero.talent.endless_rage.title=洪荒之怒
|
||||
actors.hero.talent.endless_rage.desc=_+1:_狂战士的怒气上限提升至_115%_。\n\n_+2:_狂战士的怒气上限提升至_130%_。\n\n_+3:_狂战士的怒气上限提升至_145%_。\n\n怒气值超过100%时,伤害提升效果仍为50%。
|
||||
actors.hero.talent.berserking_stamina.title=不灭之力
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_狂战士抗拒死亡进入狂暴状态后,获得的_护盾值增加17%_,且从力竭中恢复所需升级数由3级降低至_2.5级_。\n\n_+2:_狂战士抗拒死亡进入狂暴状态后,获得的_护盾值增加33%_,且从力竭中恢复所需升级数由3级降低至_2级_。\n\n_+3:_狂战士抗拒死亡进入狂暴状态后,获得的_护盾值增加50%_,且从力竭中恢复所需升级数由3级降低至_1.5级_。
|
||||
actors.hero.talent.berserking_stamina.desc=_+1:_狂战士抗拒死亡进入狂暴状态后,获得的_护盾值增加17%_,且从力竭中恢复所需升级数由2级降低至_1.67级_。\n\n_+2:_狂战士抗拒死亡进入狂暴状态后,获得的_护盾值增加33%_,且从力竭中恢复所需升级数由2级降低至_1.33级_。\n\n_+3:_狂战士抗拒死亡进入狂暴状态后,获得的_护盾值增加50%_,且从力竭中恢复所需升级数由2级降低至_1级_。
|
||||
actors.hero.talent.enraged_catalyst.title=怒气导魔
|
||||
actors.hero.talent.enraged_catalyst.desc=_+1:_狂战士拥有越多怒气,他武器上的附魔或诅咒触发的几率越高,在100%怒气达到最大效果,触发几率_提升至1.2倍_。\n\n_+2:_狂战士拥有越多怒气,他武器上的附魔或诅咒触发的几率越高,在100%怒气达到最大效果,触发几率_提升至1.4倍_。\n\n_+3:_狂战士拥有越多怒气,他武器上的附魔或诅咒触发的几率越高,在100%怒气达到最大效果,触发几率_提升至1.6倍_。
|
||||
actors.hero.talent.cleave.title=连战热忱
|
||||
|
|
|
@ -42,7 +42,7 @@ public class Berserk extends Buff {
|
|||
}
|
||||
private State state = State.NORMAL;
|
||||
|
||||
private static final float LEVEL_RECOVER_START = 3f;
|
||||
private static final float LEVEL_RECOVER_START = 2f;
|
||||
private float levelRecovery;
|
||||
|
||||
private float power = 0;
|
||||
|
@ -89,7 +89,7 @@ public class Berserk extends Buff {
|
|||
}
|
||||
} else {
|
||||
state = State.RECOVERING;
|
||||
levelRecovery = LEVEL_RECOVER_START - 0.5f*Dungeon.hero.pointsInTalent(Talent.BERSERKING_STAMINA);
|
||||
levelRecovery = LEVEL_RECOVER_START - Dungeon.hero.pointsInTalent(Talent.BERSERKING_STAMINA)/3f;
|
||||
if (buff != null) buff.absorbDamage(buff.shielding());
|
||||
power = 0f;
|
||||
}
|
||||
|
|
|
@ -128,7 +128,7 @@ public class Momentum extends Buff implements ActionIndicator.Action {
|
|||
if (freerunTurns > 0){
|
||||
return (20 - freerunTurns) / 20f;
|
||||
} else if (freerunCooldown > 0){
|
||||
return (freerunCooldown) / 50f;
|
||||
return (freerunCooldown) / 30f;
|
||||
} else {
|
||||
return (10 - momentumStacks) / 10f;
|
||||
}
|
||||
|
@ -190,7 +190,8 @@ public class Momentum extends Buff implements ActionIndicator.Action {
|
|||
@Override
|
||||
public void doAction() {
|
||||
freerunTurns = 2*momentumStacks;
|
||||
freerunCooldown = 50;
|
||||
//cooldown is functionally 10+2*stacks when active effect ends
|
||||
freerunCooldown = 10 + 4*momentumStacks;
|
||||
Sample.INSTANCE.play(Assets.Sounds.MISS, 1f, 0.8f);
|
||||
target.sprite.emitter().burst(Speck.factory(Speck.JET), 5+ momentumStacks);
|
||||
momentumStacks = 0;
|
||||
|
|
Loading…
Reference in New Issue
Block a user