v0.9.3b: final commit
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38e6464477
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@ -14,8 +14,8 @@ allprojects {
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appName = 'Shattered Pixel Dungeon'
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 548
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appVersionCode = 550
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appVersionName = '0.9.3a'
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appVersionName = '0.9.3b'
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appJavaCompatibility = JavaVersion.VERSION_1_8
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appJavaCompatibility = JavaVersion.VERSION_1_8
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@ -21,6 +21,8 @@
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package com.shatteredpixel.shatteredpixeldungeon.ui.changelist;
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package com.shatteredpixel.shatteredpixeldungeon.ui.changelist;
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import com.badlogic.gdx.Application;
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import com.badlogic.gdx.Gdx;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
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@ -59,10 +61,29 @@ public class v0_9_X_Changes {
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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changes = new ChangeInfo("", false, null);
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changes = new ChangeInfo("v0.9.3b", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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if (Gdx.app.getType() == Application.ApplicationType.Android && Gdx.app.getVersion() < 14) {
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changes.addButton(new ChangeButton(Icons.get(Icons.WARNING), "Android 2.3 and 3 Support",
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"v0.9.3b is the final version of Shattered Pixel Dungeon which supports Android 2.3 Gingerbread and Android 3 Honeycomb. I don't currently have plans to end support for other Android versions.\n\n" +
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"If you'd like to keep up to date on future updates, check out the blog at _ShatteredPixel.com_"));
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}
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changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
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"It is now possible to access a quick-use window by quickslotting a bag or by long-pressing the inventory! A few items that were missing quick actions have also been given them, and bags can now appear in the rankings.\n\n" +
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"_-_ Runestones of flock now also activate before triggering traps"));
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changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
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"Fixed (caused by v0.9.3):\n" +
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"_-_ Deactivating cloak ending preparation when Assassin is invisible by other means as well\n" +
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"_-_ Flying transmogrified enemies not falling if above chasms\n\n" +
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"Fixed (existed prior to v0.9.3):\n" +
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"_-_ Various rare crash bugs\n" +
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"_-_ Chaos elemental teleportation not interrupting the hero\n" +
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"_-_ Pacifist badge not triggering if hero descended by falling"));
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changes = new ChangeInfo("v0.9.3a", false, null);
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changes = new ChangeInfo("v0.9.3a", false, null);
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changes.hardlight(Window.TITLE_COLOR);
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changes.hardlight(Window.TITLE_COLOR);
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changeInfos.add(changes);
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changeInfos.add(changes);
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