v0.9.3b: final commit

This commit is contained in:
Evan Debenham 2021-06-17 20:57:17 -04:00
parent 38e6464477
commit baf141719c
2 changed files with 24 additions and 3 deletions

View File

@ -14,8 +14,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 548
appVersionName = '0.9.3a'
appVersionCode = 550
appVersionName = '0.9.3b'
appJavaCompatibility = JavaVersion.VERSION_1_8

View File

@ -21,6 +21,8 @@
package com.shatteredpixel.shatteredpixeldungeon.ui.changelist;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.Gdx;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
@ -59,10 +61,29 @@ public class v0_9_X_Changes {
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes = new ChangeInfo("v0.9.3b", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);
if (Gdx.app.getType() == Application.ApplicationType.Android && Gdx.app.getVersion() < 14) {
changes.addButton(new ChangeButton(Icons.get(Icons.WARNING), "Android 2.3 and 3 Support",
"v0.9.3b is the final version of Shattered Pixel Dungeon which supports Android 2.3 Gingerbread and Android 3 Honeycomb. I don't currently have plans to end support for other Android versions.\n\n" +
"If you'd like to keep up to date on future updates, check out the blog at _ShatteredPixel.com_"));
}
changes.addButton(new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"It is now possible to access a quick-use window by quickslotting a bag or by long-pressing the inventory! A few items that were missing quick actions have also been given them, and bags can now appear in the rankings.\n\n" +
"_-_ Runestones of flock now also activate before triggering traps"));
changes.addButton(new ChangeButton(new Image(Assets.Sprites.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (caused by v0.9.3):\n" +
"_-_ Deactivating cloak ending preparation when Assassin is invisible by other means as well\n" +
"_-_ Flying transmogrified enemies not falling if above chasms\n\n" +
"Fixed (existed prior to v0.9.3):\n" +
"_-_ Various rare crash bugs\n" +
"_-_ Chaos elemental teleportation not interrupting the hero\n" +
"_-_ Pacifist badge not triggering if hero descended by falling"));
changes = new ChangeInfo("v0.9.3a", false, null);
changes.hardlight(Window.TITLE_COLOR);
changeInfos.add(changes);