v0.9.4: fixed a typo in 0.2.X changes

This commit is contained in:
Evan Debenham 2021-07-13 14:47:18 -04:00
parent cdcd6351f5
commit bac067163f

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@ -145,7 +145,7 @@ public class v0_2_X_Changes {
"_-_ Released November 3rd, 2014\n" +
"_-_ 21 days after Shattered v0.2.1\n" +
"\n" +
"v0.2.2 was Shattered's first update that didn't have a specific focus. Instead this update was forking on making a bunch of little improvements.\n" +
"v0.2.2 was Shattered's first update that didn't have a specific focus. Instead this update was focused on making a bunch of little improvements.\n" +
"\n" +
"The largest change was the integration of Pixel Dungeon's source code from v1.7.2, which included synchronous movement! It's something we take for granted now, but before this change every on-screen character had to move one at a time. This slowed the pace of the game to a crawl whenever enemies were on screen.\n" +
"\n" +