From bac067163f9ad7480b05d917e28115b911b92bca Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 13 Jul 2021 14:47:18 -0400 Subject: [PATCH] v0.9.4: fixed a typo in 0.2.X changes --- .../shatteredpixeldungeon/ui/changelist/v0_2_X_Changes.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_2_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_2_X_Changes.java index 07b58c64f..cb3f54974 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_2_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_2_X_Changes.java @@ -145,7 +145,7 @@ public class v0_2_X_Changes { "_-_ Released November 3rd, 2014\n" + "_-_ 21 days after Shattered v0.2.1\n" + "\n" + - "v0.2.2 was Shattered's first update that didn't have a specific focus. Instead this update was forking on making a bunch of little improvements.\n" + + "v0.2.2 was Shattered's first update that didn't have a specific focus. Instead this update was focused on making a bunch of little improvements.\n" + "\n" + "The largest change was the integration of Pixel Dungeon's source code from v1.7.2, which included synchronous movement! It's something we take for granted now, but before this change every on-screen character had to move one at a time. This slowed the pace of the game to a crawl whenever enemies were on screen.\n" + "\n" +