v0.9.2: adjusted the charging benefit on the chalice of blood.
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@ -144,7 +144,10 @@ public class ChaliceOfBlood extends Artifact {
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@Override
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public void charge(Hero target) {
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target.HP = Math.min( target.HT, target.HP + 1 + Dungeon.depth/5);
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//grants 5 turns of healing up-front
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float healDelay = 10f - level()*0.9f;
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//effectively 1HP at lvl 0-5, 2HP lvl 6-8, 3HP lvl 9, and 5HP lvl 10.
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target.HP = Math.min( target.HT, target.HP + (int)Math.ceil(5/healDelay));
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}
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@Override
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