From b9f3f84e04fc70fd03411bb2e63bcfbc577513e5 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 7 Feb 2021 19:18:47 -0500 Subject: [PATCH] v0.9.2: adjusted the charging benefit on the chalice of blood. --- .../items/artifacts/ChaliceOfBlood.java | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java index 7db8b4c8e..9e713e2a6 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/ChaliceOfBlood.java @@ -144,7 +144,10 @@ public class ChaliceOfBlood extends Artifact { @Override public void charge(Hero target) { - target.HP = Math.min( target.HT, target.HP + 1 + Dungeon.depth/5); + //grants 5 turns of healing up-front + float healDelay = 10f - level()*0.9f; + //effectively 1HP at lvl 0-5, 2HP lvl 6-8, 3HP lvl 9, and 5HP lvl 10. + target.HP = Math.min( target.HT, target.HP + (int)Math.ceil(5/healDelay)); } @Override