v0.6.0: traps no longer spawn in pit rooms
This commit is contained in:
parent
3cd27528c0
commit
b72d160dc1
|
@ -93,4 +93,11 @@ public class PitRoom extends SpecialRoom {
|
|||
Generator.Category.GOLD
|
||||
) );
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canPlaceTrap(Point p) {
|
||||
//the player is already weak after landing, and will likely need to kite the ghost.
|
||||
//having traps here just seems unfair
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user