From b72d160dc172915f00eece0af2bbceeb29c56e8c Mon Sep 17 00:00:00 2001
From: Evan Debenham <Evan.SHPX@gmail.com>
Date: Sun, 7 May 2017 12:53:38 -0400
Subject: [PATCH] v0.6.0: traps no longer spawn in pit rooms

---
 .../levels/rooms/special/PitRoom.java                      | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java
index a2f7b88ae..d079e3279 100644
--- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java
+++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java
@@ -93,4 +93,11 @@ public class PitRoom extends SpecialRoom {
 			Generator.Category.GOLD
 		) );
 	}
+	
+	@Override
+	public boolean canPlaceTrap(Point p) {
+		//the player is already weak after landing, and will likely need to kite the ghost.
+		//having traps here just seems unfair
+		return false;
+	}
 }