From b72d160dc172915f00eece0af2bbceeb29c56e8c Mon Sep 17 00:00:00 2001 From: Evan Debenham <Evan.SHPX@gmail.com> Date: Sun, 7 May 2017 12:53:38 -0400 Subject: [PATCH] v0.6.0: traps no longer spawn in pit rooms --- .../levels/rooms/special/PitRoom.java | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java index a2f7b88ae..d079e3279 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/levels/rooms/special/PitRoom.java @@ -93,4 +93,11 @@ public class PitRoom extends SpecialRoom { Generator.Category.GOLD ) ); } + + @Override + public boolean canPlaceTrap(Point p) { + //the player is already weak after landing, and will likely need to kite the ghost. + //having traps here just seems unfair + return false; + } }