v0.6.0: traps no longer spawn in pit rooms

This commit is contained in:
Evan Debenham 2017-05-07 12:53:38 -04:00
parent 3cd27528c0
commit b72d160dc1

View File

@ -93,4 +93,11 @@ public class PitRoom extends SpecialRoom {
Generator.Category.GOLD
) );
}
@Override
public boolean canPlaceTrap(Point p) {
//the player is already weak after landing, and will likely need to kite the ghost.
//having traps here just seems unfair
return false;
}
}