v0.9.2: nerfed invis turns from cloak, adjusted assassin to compensate

This commit is contained in:
Evan Debenham 2021-01-26 23:33:44 -05:00
parent 6df80d2b3b
commit b6ba0f085b
2 changed files with 6 additions and 6 deletions

View File

@ -54,10 +54,10 @@ public class Preparation extends Buff implements ActionIndicator.Action {
} }
public enum AttackLevel{ public enum AttackLevel{
LVL_1( 1, 0.15f, 0.05f, 1, 1), LVL_1( 1, 0.15f, 0.05f, 1, 1),
LVL_2( 3, 0.30f, 0.15f, 1, 3), LVL_2( 3, 0.30f, 0.15f, 1, 3),
LVL_3( 6, 0.45f, 0.30f, 2, 5), LVL_3( 5, 0.45f, 0.30f, 2, 5),
LVL_4( 11, 0.60f, 0.50f, 3, 7); LVL_4( 9, 0.60f, 0.50f, 3, 7);
final int turnsReq; final int turnsReq;
final float baseDmgBonus, KOThreshold; final float baseDmgBonus, KOThreshold;

View File

@ -231,7 +231,7 @@ public class CloakOfShadows extends Artifact {
@Override @Override
public float iconFadePercent() { public float iconFadePercent() {
return (5f - turnsToCost) / 5f; return (4f - turnsToCost) / 4f;
} }
@Override @Override
@ -291,7 +291,7 @@ public class CloakOfShadows extends Artifact {
GLog.p(Messages.get(this, "levelup")); GLog.p(Messages.get(this, "levelup"));
} }
turnsToCost = 5; turnsToCost = 4;
} }
updateQuickslot(); updateQuickslot();
} }