From b6ba0f085b84b5b1a335cb5ff21b7449c5e2feaf Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Tue, 26 Jan 2021 23:33:44 -0500 Subject: [PATCH] v0.9.2: nerfed invis turns from cloak, adjusted assassin to compensate --- .../shatteredpixeldungeon/actors/buffs/Preparation.java | 8 ++++---- .../items/artifacts/CloakOfShadows.java | 4 ++-- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Preparation.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Preparation.java index 06f7b86a0..b51192977 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Preparation.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/actors/buffs/Preparation.java @@ -54,10 +54,10 @@ public class Preparation extends Buff implements ActionIndicator.Action { } public enum AttackLevel{ - LVL_1( 1, 0.15f, 0.05f, 1, 1), - LVL_2( 3, 0.30f, 0.15f, 1, 3), - LVL_3( 6, 0.45f, 0.30f, 2, 5), - LVL_4( 11, 0.60f, 0.50f, 3, 7); + LVL_1( 1, 0.15f, 0.05f, 1, 1), + LVL_2( 3, 0.30f, 0.15f, 1, 3), + LVL_3( 5, 0.45f, 0.30f, 2, 5), + LVL_4( 9, 0.60f, 0.50f, 3, 7); final int turnsReq; final float baseDmgBonus, KOThreshold; diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java index 5a1494ede..5cd5d27e8 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/items/artifacts/CloakOfShadows.java @@ -231,7 +231,7 @@ public class CloakOfShadows extends Artifact { @Override public float iconFadePercent() { - return (5f - turnsToCost) / 5f; + return (4f - turnsToCost) / 4f; } @Override @@ -291,7 +291,7 @@ public class CloakOfShadows extends Artifact { GLog.p(Messages.get(this, "levelup")); } - turnsToCost = 5; + turnsToCost = 4; } updateQuickslot(); }