v0.3.0: tweaks to the generator class, added in some new items, some clarity changes, made starflower seeds drop extremely rarely.
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@ -128,7 +128,7 @@ public class Generator {
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WandOfPrismaticLight.class,
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WandOfPrismaticLight.class,
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//WandOfWarding.class,
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//WandOfWarding.class,
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WandOfTransfusion.class,
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WandOfTransfusion.class,
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//WandOfCorruption.class,
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WandOfCorruption.class,
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WandOfRegrowth.class };
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WandOfRegrowth.class };
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Category.WAND.probs = new float[]{ 4, 4, 4, 4, 4, 3, /*3,*/ 3, 3, /*3,*/ 3, 3, 3 };
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Category.WAND.probs = new float[]{ 4, 4, 4, 4, 4, 3, /*3,*/ 3, 3, /*3,*/ 3, 3, 3 };
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@ -174,12 +174,12 @@ public class Generator {
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RingOfForce.class,
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RingOfForce.class,
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RingOfFuror.class,
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RingOfFuror.class,
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RingOfHaste.class,
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RingOfHaste.class,
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//RingOfMagic.class,
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RingOfMagic.class, //currently removed from drop tables, pending rework
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RingOfMight.class,
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RingOfMight.class,
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RingOfSharpshooting.class,
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RingOfSharpshooting.class,
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RingOfTenacity.class,
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RingOfTenacity.class,
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RingOfWealth.class};
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RingOfWealth.class};
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Category.RING.probs = new float[]{ 1, 1, 1, 1, 1, 1, /*1,*/ 1, 1, 1, 1 };
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Category.RING.probs = new float[]{ 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1 };
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Category.ARTIFACT.classes = new Class<?>[]{
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Category.ARTIFACT.classes = new Class<?>[]{
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CapeOfThorns.class,
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CapeOfThorns.class,
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@ -192,9 +192,11 @@ public class Generator {
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TimekeepersHourglass.class,
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TimekeepersHourglass.class,
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UnstableSpellbook.class,
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UnstableSpellbook.class,
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AlchemistsToolkit.class, //currently removed from drop tables, pending rework.
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AlchemistsToolkit.class, //currently removed from drop tables, pending rework.
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DriedRose.class //starts with no chance of spawning, chance is set directly after beating ghost quest.
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DriedRose.class, //starts with no chance of spawning, chance is set directly after beating ghost quest.
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LloydsBeacon.class
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/*EtherealChains.class*/
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};
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};
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Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0 };
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Category.ARTIFACT.probs = new float[]{ 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0 /*, 1*/};
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Category.SEED.classes = new Class<?>[]{
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Category.SEED.classes = new Class<?>[]{
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Firebloom.Seed.class,
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Firebloom.Seed.class,
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@ -207,8 +209,9 @@ public class Generator {
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Rotberry.Seed.class,
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Rotberry.Seed.class,
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BlandfruitBush.Seed.class,
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BlandfruitBush.Seed.class,
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Dreamfoil.Seed.class,
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Dreamfoil.Seed.class,
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Stormvine.Seed.class};
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Stormvine.Seed.class,
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Category.SEED.probs = new float[]{ 3, 3, 3, 3, 3, 3, 3, 0, 1, 3, 3 };
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Starflower.class};
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Category.SEED.probs = new float[]{ 12, 12, 12, 12, 12, 12, 12, 0, 4, 12, 12, 1 };
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}
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}
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public static void reset() {
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public static void reset() {
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