v0.3.2c: fixed guards chaining invisible heroes
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@ -66,6 +66,7 @@ public class Guard extends Mob {
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if (state == HUNTING &&
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enemy != null &&
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enemy.invisible == 0 &&
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Level.fieldOfView[enemy.pos] &&
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Level.distance( pos, enemy.pos ) < 5 && !Level.adjacent( pos, enemy.pos ) &&
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Random.Int(3) == 0 &&
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