v0.3.2c: fixed guards chaining invisible heroes

This commit is contained in:
Evan Debenham 2015-11-23 14:43:34 -05:00
parent b4ac28932e
commit b4269fb549

View File

@ -66,6 +66,7 @@ public class Guard extends Mob {
if (state == HUNTING &&
enemy != null &&
enemy.invisible == 0 &&
Level.fieldOfView[enemy.pos] &&
Level.distance( pos, enemy.pos ) < 5 && !Level.adjacent( pos, enemy.pos ) &&
Random.Int(3) == 0 &&