From b4269fb54950a0097ee2b1d387996588f1c4fc63 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 23 Nov 2015 14:43:34 -0500 Subject: [PATCH] v0.3.2c: fixed guards chaining invisible heroes --- .../shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java | 1 + 1 file changed, 1 insertion(+) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java index dc87a0f9d..95aa252d9 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/mobs/Guard.java @@ -66,6 +66,7 @@ public class Guard extends Mob { if (state == HUNTING && enemy != null && + enemy.invisible == 0 && Level.fieldOfView[enemy.pos] && Level.distance( pos, enemy.pos ) < 5 && !Level.adjacent( pos, enemy.pos ) && Random.Int(3) == 0 &&