v0.3.0c: fixed a bug where the player was not properly charmed by the wand of transfusion

This commit is contained in:
Evan Debenham 2015-06-03 11:39:26 -04:00 committed by Evan Debenham
parent da94f03610
commit b24b58b278

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@ -109,7 +109,7 @@ public class WandOfTransfusion extends Wand {
Buff.affect(ch, Charm.class, Charm.durationFactor(ch) * duration).object = curUser.id(); Buff.affect(ch, Charm.class, Charm.durationFactor(ch) * duration).object = curUser.id();
duration *= Random.Float(0.75f, 1f); duration *= Random.Float(0.75f, 1f);
Buff.affect(curUser, Charm.class, Charm.durationFactor(ch) * duration).object = curUser.id(); Buff.affect(curUser, Charm.class, Charm.durationFactor(ch) * duration).object = ch.id();
ch.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 ); ch.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 );
curUser.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 ); curUser.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 );