v0.3.2a: also fixed a bug where ore veins would sparkle after being removed.
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@ -272,6 +272,12 @@ public class CavesLevel extends RegularLevel {
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if ((delay -= Game.elapsed) <= 0) {
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if ((delay -= Game.elapsed) <= 0) {
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//pickaxe can remove the ore, should remove the sparkling too.
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if (Dungeon.level.map[pos] != Terrain.WALL_DECO){
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kill();
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return;
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}
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delay = Random.Float();
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delay = Random.Float();
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PointF p = DungeonTilemap.tileToWorld( pos );
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PointF p = DungeonTilemap.tileToWorld( pos );
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