v0.4.0: improved the description for sacrificial weapons
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@ -716,7 +716,7 @@ items.weapon.curses.fragile.name=fragile %s
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items.weapon.curses.fragile.desc=Fragile weapons start out just as strong as their normal counterparts, but rapidly decrease in effectiveness as they are used.
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items.weapon.curses.fragile.desc=Fragile weapons start out just as strong as their normal counterparts, but rapidly decrease in effectiveness as they are used.
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items.weapon.curses.sacrificial.name=sacrificial %s
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items.weapon.curses.sacrificial.name=sacrificial %s
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items.weapon.curses.sacrificial.desc=Sacrificial weapons will demand blood from the wearer in return for attacking foes. The more healthy they are, the more the curse will take.
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items.weapon.curses.sacrificial.desc=Sacrificial weapons will demand blood from the wearer in return for attacking foes. The more healthy the wearer is, the more blood the curse will take.
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items.weapon.curses.wayward.name=wayward %s
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items.weapon.curses.wayward.name=wayward %s
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items.weapon.curses.wayward.desc=A wayward weapon has a very hard time finding its mark, making it extremely inaccurate unless the attack is guaranteed to succeed.
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items.weapon.curses.wayward.desc=A wayward weapon has a very hard time finding its mark, making it extremely inaccurate unless the attack is guaranteed to succeed.
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