From ab16488bd1eeaffc8f1555e74e856fd77bd80cc1 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Mon, 13 Jun 2016 21:05:05 -0400 Subject: [PATCH] v0.4.0: improved the description for sacrificial weapons --- .../shatteredpixeldungeon/messages/items/items.properties | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties index 4d7db0aa0..067be6f5e 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties +++ b/src/com/shatteredpixel/shatteredpixeldungeon/messages/items/items.properties @@ -716,7 +716,7 @@ items.weapon.curses.fragile.name=fragile %s items.weapon.curses.fragile.desc=Fragile weapons start out just as strong as their normal counterparts, but rapidly decrease in effectiveness as they are used. items.weapon.curses.sacrificial.name=sacrificial %s -items.weapon.curses.sacrificial.desc=Sacrificial weapons will demand blood from the wearer in return for attacking foes. The more healthy they are, the more the curse will take. +items.weapon.curses.sacrificial.desc=Sacrificial weapons will demand blood from the wearer in return for attacking foes. The more healthy the wearer is, the more blood the curse will take. items.weapon.curses.wayward.name=wayward %s items.weapon.curses.wayward.desc=A wayward weapon has a very hard time finding its mark, making it extremely inaccurate unless the attack is guaranteed to succeed.