v0.4.3: fixed terrain not resetting with the map

This commit is contained in:
Evan Debenham 2016-10-13 20:37:15 -04:00
parent b981a48553
commit aa741a45b7

View File

@ -667,6 +667,7 @@ public class GameScene extends PixelScene {
public static void resetMap() {
if (scene != null) {
scene.tiles.map(Dungeon.level.map, Dungeon.level.width() );
scene.terrainFeatures.map(Dungeon.level.map, Dungeon.level.width() );
}
updateFog();
}