From aa741a45b79127beff0b0c9ecb12074f3655a3c3 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 13 Oct 2016 20:37:15 -0400 Subject: [PATCH] v0.4.3: fixed terrain not resetting with the map --- .../shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java | 1 + 1 file changed, 1 insertion(+) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java index 9a0013445..2e4b8c1aa 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/GameScene.java @@ -667,6 +667,7 @@ public class GameScene extends PixelScene { public static void resetMap() { if (scene != null) { scene.tiles.map(Dungeon.level.map, Dungeon.level.width() ); + scene.terrainFeatures.map(Dungeon.level.map, Dungeon.level.width() ); } updateFog(); }