v0.4.3: fixed terrain not resetting with the map
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@ -667,6 +667,7 @@ public class GameScene extends PixelScene {
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public static void resetMap() {
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public static void resetMap() {
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if (scene != null) {
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if (scene != null) {
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scene.tiles.map(Dungeon.level.map, Dungeon.level.width() );
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scene.tiles.map(Dungeon.level.map, Dungeon.level.width() );
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scene.terrainFeatures.map(Dungeon.level.map, Dungeon.level.width() );
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}
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}
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updateFog();
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updateFog();
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}
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}
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