v0.8.1: increased the rate at which checked cells accelerate by distance
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@ -48,7 +48,7 @@ public class CheckedCell extends Image {
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this( pos );
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this( pos );
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delay = (Dungeon.level.trueDistance(pos, visSource)-1f);
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delay = (Dungeon.level.trueDistance(pos, visSource)-1f);
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//steadily accelerates as distance increases
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//steadily accelerates as distance increases
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if (delay > 0) delay = (float)Math.pow(delay, 0.75f)/10f;
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if (delay > 0) delay = (float)Math.pow(delay, 0.67f)/10f;
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}
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}
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@Override
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@Override
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