From a77de584ddccdb2ed5fb40d4a042587b715cb9ca Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Fri, 5 Jun 2020 16:10:14 -0400 Subject: [PATCH] v0.8.1: increased the rate at which checked cells accelerate by distance --- .../shatteredpixeldungeon/effects/CheckedCell.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java index 582c49d91..88f4a0d55 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java @@ -48,7 +48,7 @@ public class CheckedCell extends Image { this( pos ); delay = (Dungeon.level.trueDistance(pos, visSource)-1f); //steadily accelerates as distance increases - if (delay > 0) delay = (float)Math.pow(delay, 0.75f)/10f; + if (delay > 0) delay = (float)Math.pow(delay, 0.67f)/10f; } @Override