v0.6.2: assassin text fixes
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@ -181,13 +181,13 @@ actors.buffs.preparation.name=Preparation
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actors.buffs.preparation.desc=The Assassin is waiting patiently, preparing to strike from the shadows.
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actors.buffs.preparation.desc_dmg=His next attack will do _%d%% bonus damage._
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actors.buffs.preparation.desc_dmg_scale=His next attack will do _%d%%-%d%% bonus damage,_ depending on how injured the target is.
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actors.buffs.preparation.desc_dmg_instakill=His next attack will _instantly kill_ any none-boss enemy!\n\nOtherwise it will do _%d%%-%d%% bonus damage,_ depending on how injured the target is.
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actors.buffs.preparation.desc_dmg_instakill=His next attack will _instantly kill_ any non-boss enemy!\n\nOtherwise it will do _%d%%-%d%% bonus damage,_ depending on how injured the target is.
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actors.buffs.preparation.desc_dmg_likely=The attack will also be more likely to deal a larger amount of damage.
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actors.buffs.preparation.desc_blink=He is able to blink towards an enemy before striking them, with a max distance of _%d._
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actors.buffs.preparation.desc_invis_time=The Assassin has been invisible for _%d turns._
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actors.buffs.preparation.desc_invis_next=His attack will become stronger at _%d turns._
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actors.buffs.preparation.prompt=Select a target to attack!\nMax blink distance: %d
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actors.buffs.preparation.nothing_there=There's nothing to attack there.
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actors.buffs.preparation.no_target=There's nothing to attack there.
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actors.buffs.preparation.out_of_reach=That target is out of reach.
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actors.buffs.recharging.name=Recharging
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