v1.1.0: fixed checked cell VFX displaying incorrectly for 1 frame
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@ -48,7 +48,10 @@ public class CheckedCell extends Image {
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this( pos );
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delay = (Dungeon.level.trueDistance(pos, visSource)-1f);
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//steadily accelerates as distance increases
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if (delay > 0) delay = (float)Math.pow(delay, 0.67f)/10f;
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if (delay > 0) {
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delay = (float)Math.pow(delay, 0.67f)/10f;
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alpha( 0 );
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}
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}
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@Override
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