From a6bfe99b1f7debb115cd1ca5b8aa0f9ab5a50857 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Sun, 19 Sep 2021 21:38:35 -0400 Subject: [PATCH] v1.1.0: fixed checked cell VFX displaying incorrectly for 1 frame --- .../shatteredpixeldungeon/effects/CheckedCell.java | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java index 3699e77c5..bb9552364 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/effects/CheckedCell.java @@ -48,7 +48,10 @@ public class CheckedCell extends Image { this( pos ); delay = (Dungeon.level.trueDistance(pos, visSource)-1f); //steadily accelerates as distance increases - if (delay > 0) delay = (float)Math.pow(delay, 0.67f)/10f; + if (delay > 0) { + delay = (float)Math.pow(delay, 0.67f)/10f; + alpha( 0 ); + } } @Override