v0.4.2: chasm tiles now correctly render, even though they're not discoverable
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@ -103,6 +103,6 @@ public class DungeonTilemap extends Tilemap {
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@Override
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@Override
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protected boolean needsRender(int pos) {
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protected boolean needsRender(int pos) {
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return Level.discoverable[pos] && Dungeon.level.map[pos] != Terrain.WATER;
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return (Level.discoverable[pos] || Dungeon.level.map[pos] == Terrain.CHASM) && Dungeon.level.map[pos] != Terrain.WATER;
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}
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}
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}
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}
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