From a29c274484aa2975c905def6c1034f1bfcdf66d7 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Wed, 24 Aug 2016 23:52:47 -0400 Subject: [PATCH] v0.4.2: chasm tiles now correctly render, even though they're not discoverable --- .../shatteredpixel/shatteredpixeldungeon/DungeonTilemap.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/DungeonTilemap.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/DungeonTilemap.java index 4a1ebb84b..0f3f5a8c9 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/DungeonTilemap.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/DungeonTilemap.java @@ -103,6 +103,6 @@ public class DungeonTilemap extends Tilemap { @Override protected boolean needsRender(int pos) { - return Level.discoverable[pos] && Dungeon.level.map[pos] != Terrain.WATER; + return (Level.discoverable[pos] || Dungeon.level.map[pos] == Terrain.CHASM) && Dungeon.level.map[pos] != Terrain.WATER; } }