v0.2.2: tied new seeds into item generator
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@ -196,8 +196,10 @@ public class Generator {
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Earthroot.Seed.class,
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Earthroot.Seed.class,
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Fadeleaf.Seed.class,
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Fadeleaf.Seed.class,
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Rotberry.Seed.class,
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Rotberry.Seed.class,
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BlandfruitBush.Seed.class};
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BlandfruitBush.Seed.class,
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Category.SEED.probs = new float[]{ 3, 3, 3, 3, 3, 3, 3, 0, 1 };
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Dreamfoil.Seed.class,
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Stormvine.Seed.class};
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Category.SEED.probs = new float[]{ 3, 3, 3, 3, 3, 3, 3, 0, 1, 3, 3 };
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}
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}
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public static void reset() {
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public static void reset() {
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