v0.2.3f: fixed a bug where the resume indicator was clickable after the hero had died.
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@ -1,7 +1,6 @@
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.Image;
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/**
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/**
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@ -41,7 +40,9 @@ public class ResumeIndicator extends Tag {
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@Override
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@Override
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public void update() {
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public void update() {
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if (visible != (Dungeon.hero.lastAction != null)){
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if (!Dungeon.hero.isAlive())
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visible = false;
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else if (visible != (Dungeon.hero.lastAction != null)){
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visible = Dungeon.hero.lastAction != null;
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visible = Dungeon.hero.lastAction != null;
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if (visible)
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if (visible)
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flash();
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flash();
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