v0.7.5a: final commit

This commit is contained in:
Evan Debenham 2019-10-04 16:39:29 -04:00
parent e7311ea7e0
commit 9b90a11464
3 changed files with 26 additions and 3 deletions

View File

@ -14,8 +14,8 @@ allprojects {
appName = 'Shattered Pixel Dungeon'
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
appVersionCode = 371
appVersionName = '0.7.5'
appVersionCode = 372
appVersionName = '0.7.5a'
appAndroidCompileSDK = 29
appAndroidMinSDK = 9

View File

@ -144,7 +144,7 @@ public class WelcomeScene extends PixelScene {
//TODO: change the messages here in accordance with the type of patch.
message = Messages.get(this, "patch_intro");
message += "\n";
message += "\n" + Messages.get(this, "patch_balance");
//message += "\n" + Messages.get(this, "patch_balance");
message += "\n" + Messages.get(this, "patch_bugfixes");
message += "\n" + Messages.get(this, "patch_translations");

View File

@ -71,6 +71,29 @@ public class v0_7_X_Changes {
changes.hardlight( Window.TITLE_COLOR );
changeInfos.add(changes);
changes = new ChangeInfo("", false, null);
changes.hardlight( Window.TITLE_COLOR );
changeInfos.add(changes);
changes = new ChangeInfo("v0.7.5a", false, null);
changes.hardlight( Window.TITLE_COLOR );
changeInfos.add(changes);
//misc:
changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"),
"_-_ Improved the visibiltiy of the stairs going down after defeating Tengu.\n\n" +
"_-_ Added some clarifying Text when Tengu attacks an invisible hero.\n\n" +
"_-_ Tengu can now spawn in more places if the center of his cell is occupied."));
changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"),
"Fixed (caused by 0.7.5):\n" +
"_-_ Necromancers incorrectly only summoning skeletons at melee range\n\n" +
"_-_ Rare cases where doors would appear incorrectly on floor 5\n" +
"_-_ Various rare crash bugs"));
changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(ChangesScene.class, "language"),
"Updated Translations and Translator Credits!"));
changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null);
changes.hardlight( Window.TITLE_COLOR );
changeInfos.add(changes);