diff --git a/build.gradle b/build.gradle index 8b20b6e22..81f70c7f4 100644 --- a/build.gradle +++ b/build.gradle @@ -14,8 +14,8 @@ allprojects { appName = 'Shattered Pixel Dungeon' appPackageName = 'com.shatteredpixel.shatteredpixeldungeon' - appVersionCode = 371 - appVersionName = '0.7.5' + appVersionCode = 372 + appVersionName = '0.7.5a' appAndroidCompileSDK = 29 appAndroidMinSDK = 9 diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java index ed019a9bd..7f2fea8e5 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/scenes/WelcomeScene.java @@ -144,7 +144,7 @@ public class WelcomeScene extends PixelScene { //TODO: change the messages here in accordance with the type of patch. message = Messages.get(this, "patch_intro"); message += "\n"; - message += "\n" + Messages.get(this, "patch_balance"); + //message += "\n" + Messages.get(this, "patch_balance"); message += "\n" + Messages.get(this, "patch_bugfixes"); message += "\n" + Messages.get(this, "patch_translations"); diff --git a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_7_X_Changes.java b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_7_X_Changes.java index d07c98df0..b9deb7acd 100644 --- a/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_7_X_Changes.java +++ b/core/src/main/java/com/shatteredpixel/shatteredpixeldungeon/ui/changelist/v0_7_X_Changes.java @@ -71,6 +71,29 @@ public class v0_7_X_Changes { changes.hardlight( Window.TITLE_COLOR ); changeInfos.add(changes); + changes = new ChangeInfo("", false, null); + changes.hardlight( Window.TITLE_COLOR ); + changeInfos.add(changes); + + changes = new ChangeInfo("v0.7.5a", false, null); + changes.hardlight( Window.TITLE_COLOR ); + changeInfos.add(changes); + + //misc: + changes.addButton( new ChangeButton(Icons.get(Icons.PREFS), Messages.get(ChangesScene.class, "misc"), + "_-_ Improved the visibiltiy of the stairs going down after defeating Tengu.\n\n" + + "_-_ Added some clarifying Text when Tengu attacks an invisible hero.\n\n" + + "_-_ Tengu can now spawn in more places if the center of his cell is occupied.")); + + changes.addButton( new ChangeButton(new Image(Assets.SPINNER, 144, 0, 16, 16), Messages.get(ChangesScene.class, "bugfixes"), + "Fixed (caused by 0.7.5):\n" + + "_-_ Necromancers incorrectly only summoning skeletons at melee range\n\n" + + "_-_ Rare cases where doors would appear incorrectly on floor 5\n" + + "_-_ Various rare crash bugs")); + + changes.addButton( new ChangeButton(Icons.get(Icons.LANGS), Messages.get(ChangesScene.class, "language"), + "Updated Translations and Translator Credits!")); + changes = new ChangeInfo(Messages.get(ChangesScene.class, "new"), false, null); changes.hardlight( Window.TITLE_COLOR ); changeInfos.add(changes);