v0.9.2b: hero now plays the flying animation while idling and levitating
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@ -102,12 +102,20 @@ public class HeroSprite extends CharSprite {
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@Override
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@Override
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public void move( int from, int to ) {
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public void move( int from, int to ) {
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super.move( from, to );
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super.move( from, to );
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if (ch.flying) {
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if (ch != null && ch.flying) {
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play( fly );
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play( fly );
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}
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}
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Camera.main.panFollow(this, 20f);
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Camera.main.panFollow(this, 20f);
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}
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}
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@Override
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public void idle() {
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super.idle();
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if (ch != null && ch.flying) {
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play( fly );
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}
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}
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@Override
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@Override
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public void jump( int from, int to, Callback callback ) {
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public void jump( int from, int to, Callback callback ) {
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super.jump( from, to, callback );
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super.jump( from, to, callback );
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