v0.9.2b: added path validation and fixed FOW bugs with ally warp
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@ -84,7 +84,9 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.features.Chasm;
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import com.shatteredpixel.shatteredpixeldungeon.levels.features.Door;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.GrimTrap;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.BArray;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundlable;
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@ -191,9 +193,14 @@ public abstract class Char extends Actor {
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//warp instantly with allies in this case
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if (Dungeon.hero.hasTalent(Talent.ALLY_WARP)){
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PathFinder.buildDistanceMap(c.pos, BArray.or(Dungeon.level.passable, Dungeon.level.avoid, null));
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if (PathFinder.distance[pos] == Integer.MAX_VALUE){
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return true;
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}
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ScrollOfTeleportation.appear(this, Dungeon.hero.pos);
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ScrollOfTeleportation.appear(Dungeon.hero, curPos);
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Dungeon.observe();
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GameScene.updateFog();
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return true;
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}
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