v0.2.3c: removed now unecessary interruption from hitting hero. Hero now interrupts from taking damage, so this is pointless.
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@ -137,10 +137,6 @@ public abstract class Char extends Actor {
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Sample.INSTANCE.play( Assets.SND_HIT, 1, 1, Random.Float( 0.8f, 1.25f ) );
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Sample.INSTANCE.play( Assets.SND_HIT, 1, 1, Random.Float( 0.8f, 1.25f ) );
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}
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}
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if (enemy == Dungeon.hero) {
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Dungeon.hero.interrupt();
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}
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if (buff(FireImbue.class) != null)
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if (buff(FireImbue.class) != null)
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buff(FireImbue.class).proc(enemy);
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buff(FireImbue.class).proc(enemy);
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if (buff(EarthImbue.class) != null)
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if (buff(EarthImbue.class) != null)
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