From 969b90256611197216641885e62a094a143daa16 Mon Sep 17 00:00:00 2001 From: Evan Debenham Date: Thu, 8 Jan 2015 14:53:41 -0500 Subject: [PATCH] v0.2.3c: removed now unecessary interruption from hitting hero. Hero now interrupts from taking damage, so this is pointless. --- src/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java b/src/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java index ed8cb0d79..a702b2621 100644 --- a/src/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java +++ b/src/com/shatteredpixel/shatteredpixeldungeon/actors/Char.java @@ -137,10 +137,6 @@ public abstract class Char extends Actor { Sample.INSTANCE.play( Assets.SND_HIT, 1, 1, Random.Float( 0.8f, 1.25f ) ); } - if (enemy == Dungeon.hero) { - Dungeon.hero.interrupt(); - } - if (buff(FireImbue.class) != null) buff(FireImbue.class).proc(enemy); if (buff(EarthImbue.class) != null)