v0.2.3c: removed now unecessary interruption from hitting hero. Hero now interrupts from taking damage, so this is pointless.

This commit is contained in:
Evan Debenham 2015-01-08 14:53:41 -05:00
parent c74cabeee6
commit 969b902566

View File

@ -137,10 +137,6 @@ public abstract class Char extends Actor {
Sample.INSTANCE.play( Assets.SND_HIT, 1, 1, Random.Float( 0.8f, 1.25f ) );
}
if (enemy == Dungeon.hero) {
Dungeon.hero.interrupt();
}
if (buff(FireImbue.class) != null)
buff(FireImbue.class).proc(enemy);
if (buff(EarthImbue.class) != null)